Raphael/Combat: Difference between revisions

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| image = Raphaellarianrender.jpeg
| image = Raphaellarianrender.jpeg
}}
}}
<div class="infobox"; style="width: 360px; float:right">{{#tag:tabber|
{{Infobox statistics
{{!}}-{{!}}Demonic=
| name = Raphael
{{CharacterInfo
| image = Raphael Model Demonic.png
|title = Master of the House
| imagesize = 0.6
|name = Raphael
| str = 18
|file = Raphael Model Demonic.png
| dex = 16
|file-px=250
| con = 17
|STR=18
| int = 14
|DEX=16
| wis = 16
|CON=17
| cha = 19
|INT=14
| str_save_proficiency = y
|WIS=16
| con_save_proficiency = y
|CHA=19
| int_save_proficiency = y
|str save=yes
| cha_save_proficiency = y
|con save=yes
| level = 12 <!--;16{{honour}}-->
|int save=yes
| race = Fiend
|cha save=yes
| type = Fiend
|level=12;16{{honour}}
| hit_points = 666
|race=Fiend
| armour_class = 21
|type=Fiend
| size = Medium
|HP=666
| weight_kg = 80
|AC=21
| weight_lb = 160
|speed=
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
|size=Medium
| resistant1 = Piercing
|weight=160lbs
| resistant2 = Bludgeoning
|proficiency=
| resistant3 = Slashing
|initiative=+3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
| resistant4 = Cold
|piercing = resistant
| resistant5 = Poison
|bludgeoning = resistant
| resistant6 = Lightning
|slashing = resistant
| immune1 = Fire
|fire = immune
 
|cold = double
| condition1_name = Soul Pillar Proximity
|poison = double
| condition1_description = For every remaining Soul Pillar, Raphael gains additional fire damage and bonus to Dexterity.
|lightning = double
 
|conditions =  
| feature1_name = Darkvision
{{CON|Soul Pillar Proximity}}
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
|passive=
| feature2_name = Devil's Sight
{{PAS|Darkvision}}
| feature2_description = Can see normally in magical and natural darkness.
{{PAS|Devil's Sight}}
| feature3_name = Fiendish Blessing
{{PAS|Fiendish Blessing}}
| feature3_description = Grants +2 to armour class.
{{PAS|Inevitable Resolve}}
| feature4_name = Inevitable Resolve
{{PAS|Infernal Retribution}}
| feature4_description = Cannot be controlled or incapacitated.
{{PAS|Magic Resistance}}
| feature5_name = Infernal Retribution
{{PAS|Opportunity Attack}}
| feature5_description = Burns an opponent who tries to make a saving throw against Raphael.
{{PAS|Soul Pillar Proximity}}
| feature6_name = Magic Resistance
{{PAS|Soul Reaper}}
| feature6_description = Gives advantage on saving throws against magical effects.
{{PAS|Legendary Action: Beguiling Rebuke|honour=t}}
| feature7_name = Opportunity Attack
|location =[[House of Hope]]
| feature7_description = React by attacking a creature moving out of range.
}}
| feature8_name = Soul Pillar Proximity
{{!}}-{{!}}Ascended=
| feature8_description = Gives Raphael bonuses for remaining pillars.
{{CharacterInfo
| feature9_name = Soul Reaper
|title = Master of the House
| feature9_description = Sever the soul of a creature who is downed by Raphael.
|name = Raphael
| feature10_name = Legendary Action: Beguiling Rebuke
|file = Raphael Ascended Fiend Model.png
| feature10_description = Use a legendary action to Beguile an attacker.
|file-px = 350
| feature10_mode = Honour
|STR=20
 
|DEX=16
| modules =  
|CON=17
{{Infobox statistics
|INT=14
| subbox = yes
|WIS=16
| mode = Ascended differences
|CHA=19
| image = Raphael Ascended Fiend Model.png
|str save=yes
| level = 12
|con save=yes
| str = 20
|int save=yes
| dex = 16
|cha save=yes
| con = 17
|level=12;16{{honour}}
| int = 14
|race=Fiend
| wis = 16
|type=Fiend
| cha = 19
|HP=666
| str_save_proficiency = y
|AC=21
| con_save_proficiency = y
|speed=
| int_save_proficiency = y
|size=Medium
| cha_save_proficiency = y
|weight=80kg / 160lbs
| initiative = +7
|proficiency=
 
|initiative=+7
| condition1_name = Ascended Fiend
|piercing = resistant
| condition1_description = Raphael has ascended, granting him an even deadlier array of spells and abilities.
|bludgeoning = resistant
 
|slashing = resistant
| feature1_name = Multiattack: Last Resort
|fire = immune
| feature1_description = Raphael can multiattack while in his ascended form and with no remaining pillars.
|cold = double
| feature2_name = Legendary Action: Soul Ascension
|poison = double
| feature2_description = Use a legendary action to use Soul Ascension after Raphael or an ally is attacked. Replaces Beguiling Rebuke.
|lightning = double
| feature2_mode = Honour
|conditions =
{{CON|Soul Pillar Proximity}}
{{CON|Ascended Fiend}}
|passive=
{{PAS|Darkvision}}
{{PAS|Devil's Sight}}
{{PAS|Fiendish Blessing}}
{{PAS|Inevitable Resolve}}
{{PAS|Infernal Retribution}}
{{PAS|Magic Resistance}}
{{PAS|Multiattack: Last Resort}}
{{PAS|Opportunity Attack}}
{{PAS|Soul Pillar Proximity}}
{{PAS|Soul Reaper}}
{{PAS|Legendary Action: Soul Ascension|honour=t}}
|location =[[House of Hope]]
}}
}}
}}</div>{{CombatTab}}
}}{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


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{{DamageInfo|6d6|Fire|per=ray}}
{{DamageInfo|6d6|Fire|per=ray}}
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}
{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{AOE | radius | m = 4 | ft =  }}
* Creates Roiling Hellfire surface for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}
}}
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=== Ascended Fiend Form ===
=== Ascended Fiend Form ===
{{Feature box|name=Fiendish Ascension|image name=Fiendish Ascension.webp
{{Feature box|name=Fiendish Ascension|image name=Fiendish Ascension.webp
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
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* Action Surge ultimately lets Raphael attack four times per round.
* Action Surge ultimately lets Raphael attack four times per round.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
}}
{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
* Must be in ascended fiend form.
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{AOE | radius | m = 4 | ft =  }}
* Creates Roiling Hellfire surface for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}
}}


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*{{SAI|Legendary Action: Beguiling Rebuke}}
*{{SAI|Legendary Action: Beguiling Rebuke}}


== Encounter ==
{{CharacterInfo2
{{CharacterInfo2
|name = Pillar of Souls
|name = Pillar of Souls
|file = Pillar of Souls .png
|file = Pillar of Souls .png
|file-px = 250
|file-px = 200
|HP = 99
|HP = 99
|piercing = double
|piercing = double
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|force = Vulnerable
|force = Vulnerable
}}
}}
== Encounter ==
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.


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=== During ===
=== During ===
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
*Take care when using {{DamageType|radiant}} damage against Raphael's [[Cambion]]s, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.

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