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Modding:Creating and Exporting Meshes in Blender: Difference between revisions
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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 20:24, 5 January 2024
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[https://www.nexusmods.com/baldursgate3/articles/311 Here is a tutorial about how to add physics to your mesh by ReallyLazyIcarus.] | [https://www.nexusmods.com/baldursgate3/articles/311 Here is a tutorial about how to add physics to your mesh by ReallyLazyIcarus.] | ||
Some people have had success pasting the code from in game meshes into their lsx mesh code, specifically clothbuffer values, which caused the physics to be less flappy and enabled the collider mesh to be exported without issues. Which is worth a try if you have a lot of patience and experience with coding. | Some people have had success pasting the code from in game meshes into their lsx mesh code, specifically clothbuffer values, which caused the physics to be less flappy and enabled the collider mesh to be exported without issues. Which is worth a try if you have a lot of patience and experience with coding. [https://docs.google.com/document/d/1nb_B2uz8Xlakhoa7XNf4IRU8mMisGPZyQEkydlZQdD0/edit?usp=sharing A tutorial can be found for this here.] | ||
[[File:ScreenyExampleOfPhysicsMesh.webp|thumb|134x134px|Example of red vertex paint for Physics. (Daisy Dress Mesh)]] | [[File:ScreenyExampleOfPhysicsMesh.webp|thumb|134x134px|Example of red vertex paint for Physics. (Daisy Dress Mesh)]] | ||
If you learn anything new, add it here! | If you learn anything new, add it here! |