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Finish the Masterwork Weapon: Difference between revisions
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'''Finish the Masterwork Weapon''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be acquired by picking up [[Highcliff's Journal]] in one of the houses in the [[Blighted Village]] or by looting [[Highcliff's Blueprints]] in the basement of the same house. | |||
== Objectives == | == Objectives == | ||
{{Quest objective|Find a Sussur Tree.| | |||
* We found blueprints for masterwork weapons. All we need to forge one is some bark from a Sussur Tree. | |||
}} | |||
{{Quest objective|Take some bark from the Sussur Tree.| | |||
* We found a Sussur Tree. Now we need to take some of its bark. | |||
}} | |||
{{Quest objective|Forge a weapon.| | |||
* We've got the Sussur Bark - now we need to head back to the forge. | |||
}} | |||
{{Quest objective|Quest Completed!| | |||
* We forged a masterwork dagger/sickle/greatsword. | |||
}} | |||
==Walkthrough== | |||
[[File:Dread Hollow.jpg|thumb|right|The sussur tree glowing in the Underdark.]] | |||
After starting the quest, [[Sussur Tree Bark]] can be obtained from the Sussur Tree in the [[Dread Hollow]] in the {{coords|-14|-138|Underdark}}. | |||
To forge a weapon, first light the furnace located in the [[Whispering Depths]] / [[Blighted Village]] {{Coords|-446|-378}}, then use the nearby bellows, then combine [[Sussur Tree Bark|Sussur bark]] with the furnace. Finally, use a plain dagger, sickle, or greatsword in the active furnace to create a Sussur weapon that has +1 enchantment and the ability to silence on hit. | |||
== Quest rewards == | |||
One of: | |||
* {{MdRarityItem|Sussur Dagger}} | |||
* {{MdRarityItem|Sussur Sickle}} | |||
* {{MdRarityItem|Sussur Greatsword}} | |||
{{NavQuests}} | |||
[[Category:Quests]] | |||