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Defeat Ketheric Thorm: Difference between revisions

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The following activities are not strictly required to complete the quest, but can offer additional insight, loot, and permanent buffs.
The following activities are not strictly required to complete the quest, but can offer additional insight, loot, and permanent buffs.
==== Recruiting Us ====
==== Recruiting Us ====
If [[Us]] was recruited on and survived the [[Nautiloid]], they can be found in the Morgue, caged by a creature named [[Chop]]. The party can stealthily lockpick the cage's door (DC 14) or attempt to persuade Chop to free Us. The party can use an Illithid Wisdom check (DC 14), a Persuasion check (DC 14), or an Intimidation check (DC 18). Failing the check makes Chop hostile.
If [[Us]] was recruited on and survived the [[Nautiloid]], they can be found in the Morgue, caged by a creature named [[Chop]]. The party can stealthily lockpick the cage's door (DC 14) or attempt to persuade Chop to free [[Us]]. The party can use an Illithid Wisdom check (DC 14), a Persuasion check (DC 14), or an Intimidation check (DC 18). Failing the check makes Chop hostile.


==== Slack-Skinned Head ====
==== Slack-Skinned Head ====
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==== Mind puzzle ====
==== Mind puzzle ====
[[File:Mind Puzzle Solution Quest.jpg|thumb|A combination for the mind puzzle.]]
[[File:Mind Puzzle Solution Quest.jpg|thumb|A combination for the mind puzzle.]]
Th Mind Puzzle is on the southern end of the Necrotic Laboratory {{coords|737|-112}}. Interact with the console to learn it yearns to connect, choose to connect with it to start the puzzle. The puzzle involves connecting the various senses on one side to the corresponding sense on the other side of the nodes. Completing the puzzle opens up a locked door which contains the Waking Mind and a [[Blade of Oppressed Souls]]. There is also a Desecrated Relief that sheds more light on the Grand Design.
Th Mind Puzzle is on the southern end of the [[Necrotic Laboratory]] {{coords|737|-112}}. Interact with the console to learn it yearns to connect, choose to connect with it to start the puzzle. The puzzle involves connecting the various senses on one side to the corresponding sense on the other side of the nodes. Completing the puzzle opens up a locked door which contains the Waking Mind and a [[Blade of Oppressed Souls]]. There is also a Desecrated Relief that sheds more light on the Grand Design.


==== Freeing prisoners ====
==== Freeing prisoners ====
Within the Tadpoling Centre, a number of not yet infected prisoners can be set free, at the risk of also releasing a number of Mind Flayers. This is part of [[Find Zevlor]]. North of the prisoners is [[Zariel|Zariel's]] asset, who can be freed as part of [[Wyll|Wyll's]] companion quest, [[The Blade of Frontiers]].
Within the [[Tadpoling Centre]], a number of not yet infected prisoners can be set free, at the risk of also releasing a number of Mind Flayers. This is part of [[Find Zevlor]]. North of the prisoners is [[Zariel|Zariel's]] asset, who can be freed as part of [[Wyll|Wyll's]] companion quest, [[The Blade of Frontiers]].


==== Kressa Bonedaughter ====
==== Kressa Bonedaughter ====
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