User:Toancaro/Fighter: Difference between revisions

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Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
{| class="wikitable sortable" style="width: 100%"
{| class="wikitable sortable" style="width: 100%"
! Manoeuvre || Description || Spend SD on miss?
! style="width: 150px" | Manoeuvre  
! Description  
! Spend SD on miss?
|-
|-
| {{SAI|Commander's Strike}} || Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ||
| {{SAI|Commander's Strike}} || Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ||
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| {{SAI|Distracting Strike (Melee)|Distracting Strike}} || Distract the target, giving your allies {{Advantage}} on their next Attack Roll against it. ||
| {{SAI|Distracting Strike (Melee)|Distracting Strike}} || Distract the target, giving your allies {{Advantage}} on their next Attack Roll against it. ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Evasive Footwork}} || Evade attacks; enemies receive {{Disadvantage}} on melee attacks against you. ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Feinting Attack}} || Use both your action and bonus action on a turn to attack a target with {{Advantage}} and bonus damage. ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Goading Attack (Melee)|Goading Attack}} || Goad an enemy into attacking only you. It gains {{Disadvantage}} on Attack Rolls against anyone but you. ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} || Attack an enemy. On a hit, you can use {{SAI|Forced Manoeuvre}} on an ally, increasing their movement speed. ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Menacing Attack (Melee)|Menacing Attack}} || Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target. || No
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Precision Attack}} || You can spend a [[Superiority Die]] to add it to the result to an [[Attack Roll]]. ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Pushing Attack (Melee)|Pushing Attack}} || Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}. || No
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Rally}} || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Riposte}}  
|}
| When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{C|1d8 Physical damage}}.
|-
 
| {{SAI|____|____}} || ____ ||
This is a [[Reaction (Combat)|Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.
|-
|
| {{SAI|____|____}} || ____ ||
|-
| {{SAI|____|____}} || ____ ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Sweeping Attack}} || Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. ||
|-
|-
| {{SAI|____|____}} || ____ ||
| {{SAI|Trip Attack (Melee)|Trip Attack}} || A powerful attack that possibly knocks the target {{Cond|Prone}}. || No
|}
|}
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Manoeuvres
Manoeuvres


#[[Distracting Strike (Melee)]]
#{{SAI|Distracting Strike (Melee)|Distracting Strike}}
#{{SAI|Goading Attack (Melee)|Goading Attack}}
#{{SAI|Riposte}}
#[[Evasive Footwork]]
#[[Evasive Footwork]]
#[[Goading Attack (Melee)]]
#[[Riposte]]
#[[Menacing Attack (Melee)]]
#[[Menacing Attack (Melee)]]
#[[Rally]]
#[[Rally]]
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