Escape the Nautiloid: Difference between revisions

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== Objectives ==
== Objectives ==


{{Quest objective|Find a way off the Nautiloid.
{{Quest objective|Find a way off the nautiloid.|
|* We've been abducted by mind flayers and infected with some kind of parasite. We need to find a way off this ship.}}
* We've been abducted by mind flayers and infected with some kind of parasite. We need to find a way off this ship.}}
{{Quest objective|Reach the Helm.
{{Quest objective|Reach the Helm.|
|* We met one of the mind flayer's minions - an intellect devourer. It wants us to go to the helm of the ship.
* We met one of the mind flayer's minions - an intellect devourer. It wants us to go to the helm of the ship.
|*''(Alternatively if [[Us]] is skipped or destroyed)'' We met a githyanki named [[Lae'zel]]. She told us we can escape if we reach the ship's helm.
* We met a githyanki named [[Lae'zel]]. She told us we can escape if we reach the ship's helm.
}}
}}
{{Quest objective|Connect the nerves of the transponder.
{{Quest objective|Connect the nerves of the transponder.|
|* The mind flayer told us we need to connect the nerves of the transponder to escape Hell.
* The mind flayer told us we need to connect the nerves of the transponder to escape the Hells.
}}
}}
{{Quest objective|We escaped the Hells on the Nautiloid.
{{Quest objective| Quest Completed!|
| *
* We escaped the Hells on the nautiloid.
}}
}}


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On the west side of the room, you will find an illithid restoration device that fully heals you upon interaction, and a door to the next room.
On the west side of the room, you will find an illithid restoration device that fully heals you upon interaction, and a door to the next room.
{{clear}}


=== Brain room ===
=== Brain room ===
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While freeing the intellect devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems unnecessary as it's obedient to you either way (Note: [[Us]] will become hostile if you attack any non-hostile creatures while on the [[Nautiloid]] unless you [[Lobotomised]] it.), and failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to go hostile.
While freeing the intellect devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems unnecessary as it's obedient to you either way (Note: [[Us]] will become hostile if you attack any non-hostile creatures while on the [[Nautiloid]] unless you [[Lobotomised]] it.), and failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to go hostile.
{{clear}}


{{clear}}
{{SpoilerBox|act=2|
If you free [[Us]] and ensure it survives the Prologue, it will reappear in [[Act 2]].
}}


=== Meeting Lae'zel ===
=== Meeting Lae'zel ===
[[File:Prologue-04.jpg|thumb|right|Imp battle room]]
[[File:Prologue-04.jpg|thumb|right|Imp battle room]]


To the west of the brain room there's an opening in the Nautiloid's shell. An outer path leads northwest, where you have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen being infected with a tadpole in the opening cinematic.
To the west of the brain room there's an opening in the Nautiloid's shell. An outer path leads northwest, where you have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen being infected with a tadpole in the opening cinematic. If you are playing the Lae'zel [[Origins|origin]], you will encounter [[Losiir]] instead.


As Lae'zel jumps down from a ledge to attack you, the telepathic connection between you caused by the mind flayer larva makes her realize that you're not under mind control, and that the two of you could cooperate. She insists that you go to the helm of the Nautiloid, where you can take control of it, but first you need to clear the way by battling [[Lesser Imp|imps]].
As Lae'zel jumps down from a ledge to attack you, the telepathic connection between you caused by the mind flayer larva makes her realize that you're not under mind control, and that the two of you could cooperate. She insists that you go to the helm of the Nautiloid, where you can take control of it, but first you need to clear the way by battling [[Lesser Imp|imps]].
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After the battle, you can loot a dead incinerated Mind Flayer, two imp corpses and four dead thralls for minor loot, including another [[Handaxe]] and [[Light Crossbow]] as well as [[Shortsword]], [[Simple Robe]] and [[Potion of Healing]].
After the battle, you can loot a dead incinerated Mind Flayer, two imp corpses and four dead thralls for minor loot, including another [[Handaxe]] and [[Light Crossbow]] as well as [[Shortsword]], [[Simple Robe]] and [[Potion of Healing]].
You can exit this room to the northeast, climbing some cliffs. There's a healing pod on the ascent.
You can exit this room to the northeast, climbing some cliffs. There's a healing pod on the ascent.
{{clear}}
{{clear}}


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In this room you will be greeted by a pair of knocked out cultists on chairs, and some sort of control panel with three pairs of sigils and buttons. Lae'zel will warn you not to touch anything.
In this room you will be greeted by a pair of knocked out cultists on chairs, and some sort of control panel with three pairs of sigils and buttons. Lae'zel will warn you not to touch anything.


1. You also hear a woman trapped in a mind flayer pod thudding against its glass encasing. It's [[Shadowheart]], who will suggest you try to use the contraption next to the pod to get it opened. Interacting with the contraption will reveal that there is an empty socket of some sort. You need an object to fit in there (see the next section). On the other side of Shadowheart's pod, there is a backpack with gold and a random gem.
1. You also hear a woman trapped in a mind flayer pod thudding against its glass encasing. It's [[Shadowheart]], who will suggest you try to use the contraption next to the pod to get it opened. Interacting with the contraption will reveal that there is an empty socket of some sort. You need an object to fit in there (see the next section). On the other side of Shadowheart's pod, there is a backpack with gold and a random gem. If you are playing the Shadowheart origin, this pod will be empty and there will be no way to open it.


2. To the south, there's a table with various objects on it: a [[Burnished Necklace]], [[Dark Mind]] (a brain in a jar), the [[Illithid Manuscript]], which seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness", and a locked [[Elaborate Reliquary]]. You might be able to pick the lock of the reliquary; otherwise, you can look for the key (see below). It contains gold and an [[Onyx]].
2. To the south, there's a table with various objects on it: a [[Burnished Necklace]], [[Dark Mind]] (a brain in a jar), the [[Illithid Manuscript]], which seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness", and a locked [[Elaborate Reliquary]]. You might be able to pick the lock of the reliquary; otherwise, you can look for the key (see below). It contains gold and an [[Onyx]].
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If you weren't able to lockpick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key. To the south, in turn, you can finally enter the helm.
If you weren't able to lockpick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key. To the south, in turn, you can finally enter the helm.
{{clear}}
{{clear}}


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Another strategy to make the upcoming fight easier would be to stack the three [[Cartilaginous Chest]]s found around the ship in front of the area where it is narrows just before the door to the Helm. This will block the two [[Cambion]]s from joining the fight as they will be forced to attack the chests to clear a path, and since they have a high damage resistance it will take some time for them to do so.
Another strategy to make the upcoming fight easier would be to stack the three [[Cartilaginous Chest]]s found around the ship in front of the area where it is narrows just before the door to the Helm. This will block the two [[Cambion]]s from joining the fight as they will be forced to attack the chests to clear a path, and since they have a high damage resistance it will take some time for them to do so.
{{clear}}
{{clear}}


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