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Modding:Armor/Clothing Texture Maps: Difference between revisions

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== Armor/Clothing Texture Maps (Advanced) ==
== Armor/Clothing Texture Maps (Advanced) ==
One can read [[Modding:Creating Outfit Textures|here]] to learn about the actual creation of textures for your custom armor/clothing, and check out [[Modding:Coding An Item|here]] for more in-depth explanations on inserting your textures into a mod.
One can read [[Modding:Creating Outfit Textures|here]] to learn about the actual creation of textures for your custom armor/clothing, and check out [[Modding:Coding An Item|here]] for more in-depth explanations on inserting your textures into a mod. This section is only meant to expand on the previous one with some images and the occasional code example, and with only brief mentions of texture editing.   
This section is only meant to expand on the previous one with some images and the occasional code example, and with only brief mentions of texture editing.   


=== Shader (Configs) ===
== Shader (Configs) ==
These files get assigned to each and every material used for models, and essentially tells the game how to render an object - what texture maps it allows and the different parameters one can edit.  
These files get assigned to each and every material used for models, and essentially tells the game how to render an object - what texture maps it allows and the different parameters one can edit.  


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Some shaders allow for additional maps or features to be used for armor/clothing, such as:
Some shaders allow for additional maps or features to be used for armor/clothing, such as:
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=== Alpha (aka Transparancy) ===
=== Alpha (aka Transparancy) ===
Some shader configs allow you to create completely (or partially) transparent parts on armor/clothing without needing to edit the mesh. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest.lsf</blockquote>[some images for illustration]
Some shader configs allow you to create completely (or partially) transparent parts on armor/clothing without needing to edit the mesh. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest.lsf</blockquote>[some images for illustration]


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=== Backfaces (Two-sided textures) ===
=== Backfaces (Two-sided textures) ===
A way to make your model appear double-sided without editing the mesh, is to use a shader config that allows for Backfaces. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest_2S.lsf</blockquote>[some images for illustration]
A way to make your model appear double-sided without editing the mesh, is to use a shader config that allows for Backfaces. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest_2S.lsf</blockquote>[some images for illustration]


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