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Modding:Armor/Clothing Texture Maps: Difference between revisions
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→Armor/Clothing Texture Maps (Advanced)
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== Armor/Clothing Texture Maps (Advanced) == | == Armor/Clothing Texture Maps (Advanced) == | ||
One can read [[Modding:Creating Outfit Textures|here]] to learn about the actual creation of textures for your custom armor/clothing, and check out [[Modding:Coding An Item|here]] for more in-depth explanations on inserting your textures into a mod. This section is only meant to expand on the previous one with some images and the occasional code example, and with only brief mentions of texture editing. | One can read [[Modding:Creating Outfit Textures|here]] to learn about the actual creation of textures for your custom armor/clothing, and check out [[Modding:Coding An Item|here]] for more in-depth explanations on inserting your textures into a mod. This section is only meant to expand on the previous one with some images and the occasional code example, and with only brief mentions of texture editing. | ||
=== Shader (Configs) === | === Shader (Configs) === | ||
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There are some Glow Map shaders that let you set colors via a ColorMap, which essentially is a colored gradient - these are more often used for VFX stuff than armor/clothing. | There are some Glow Map shaders that let you set colors via a ColorMap, which essentially is a colored gradient - these are more often used for VFX stuff than armor/clothing. | ||
=== Alpha (aka Transparancy) === | === Alpha (aka Transparancy) === | ||