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Modding:Armor/Clothing Texture Maps: Difference between revisions

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<blockquote>Public/Shared/Assets/Materials/Base/Base_GM_Pulse_FX.lsf</blockquote>^ A little more advanced, as it lets you set Glow Map color via either an overlaid GlowColor OR you can insert the colors directly into the Glow Map depending on your chosen settings, and also lets you set a pulse animation on the glow. Does not support MSKcolor maps!
<blockquote>Public/Shared/Assets/Materials/Base/Base_GM_Pulse_FX.lsf</blockquote>^ A little more advanced, as it lets you set Glow Map color via either an overlaid GlowColor OR you can insert the colors directly into the Glow Map depending on your chosen settings, and also lets you set a pulse animation on the glow. Does not support MSKcolor maps!


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=== Backfaces (Two-sided textures) ===
=== Backfaces (Two-sided textures) ===


A way to make your model appear double-sided without editing the mesh, is to use a shader config that allows for Backfaces. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest_2S.lsf</blockquote>[some images for illustration]
A way to make your model appear double-sided without editing the mesh, is to use a shader config that allows for Backfaces. A standard one is:<blockquote>Materials\Public\Shared\Assets\Materials\Characters\CHAR_BASE_AlphaTest_2S.lsf</blockquote>
 


You don’t need to do anything special when switching to this shader, the textures used within the materials will now just appear double-sided. Note that this one also allows for transparency, as a non-VT alternative just for _2s exclusively doesn’t exist for us to use. As long as you don’t have an Alpha channel in your Base Color Map it won’t affect your textures.
You don’t need to do anything special when switching to this shader, the textures used within the materials will now just appear double-sided. Note that this one also allows for transparency, as a non-VT alternative just for _2s exclusively doesn’t exist for us to use. As long as you don’t have an Alpha channel in your Base Color Map it won’t affect your textures.
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