Modding:Creating meta.lsx: Difference between revisions

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Grammar fixes and link to generate UUIDs online
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(Grammar fixes and link to generate UUIDs online)
 
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* [https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini Tool]
* [https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini Tool]
* [https://code.visualstudio.com/ VSCode] or [https://notepad-plus-plus.org/ Notepad++]
* [https://code.visualstudio.com/ VSCode] or [https://notepad-plus-plus.org/ Notepad++]
* UUID Generator Extension in VScode OR ToolBucket & XML Tools in Notepad++ found via Plugins > Plugins Admin then search for it and install.
* UUID Generator Extension in VSCode OR ToolBucket & XML Tools in Notepad++ found via Plugins > Plugins Admin then search for it and install.




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[[File:Toolbucketuuid.webp]]
[[File:Toolbucketuuid.webp]]
Or use an online [https://generateuuid.net/#UUIDv4 UUID-Generator].


== Meta.lsx ==
== Meta.lsx ==
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                         </node>
                         </node>


This version number is the version it was when published. Can remain this number even when updating. However you can make it the same number as the update number. The reason this exists is for Larian more than it is us. This is because if they ever make a new pak during development their ``PublishVersion`` will be whatever their current game version is when that pak is created.
This version number is the version it was when published. Can remain this number even when updating. However, you can make it the same number as the update number. The reason this exists is for Larian more than it is for us. This is because if they ever make a new pak during development their ``PublishVersion`` will be whatever their current game version is when that pak is created.


If your mod is dependent on another mods assets (remember get permission) it is best to add that mod as a dependency learn how [[Modding:Dependencies|here.]]
If your mod is dependent on another mods assets (remember get permission) it is best to add that mod as a dependency learn how [[Modding:Dependencies|here.]]
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Unique UUID
Unique UUID
* use the generate unique uuid button and then click update once its generated.
* use the generated unique uuid button and then click update once it's generated.
** you want this to be unique so it doesn't clash with other mods
** you want this to be unique so it doesn't clash with other mods


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{{Modding navbox}}
{{Modding navbox}}
[[Category: Modding guides]]
[[Category: Modding guides]]
[[Category:Hair modding]]
[[Category:Head modding]]
[[Category:Armor modding]]
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