Mind Flayer Colony: Difference between revisions

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Balthazar's necrotic laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. When you enter the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.
Balthazar's necrotic laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. When you enter the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.


Further southeast is a [[Brain Mapping Puzzle|brain mapping puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, you must connect each to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will give access to the [[Blade of Oppressed Souls]] and the [[Waking Mind]]. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]].
Further southeast is a [[Brain Mapping Puzzle|brain mapping puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, you must connect each to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the [[Blade of Oppressed Souls]] and the [[Waking Mind]]. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]].


The Mind-Archive Interface at {{Coords|699|-117}} allows you to talk to the brain jars found scattered across the area.
The Mind-Archive Interface at {{Coords|699|-117}} allows you to talk to the brain jars found scattered across the area.
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Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a [[Mind Flayer Parasite Specimen]].
Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a [[Mind Flayer Parasite Specimen]].
=== Barracks ===
=== Barracks ===
In the north-eastern corner of the colony are the barracks, where the party will meet [[Kressa Bonedaughter]] and her Skull Lashers. Kressa will recognise [[The Dark Urge]], and can recount some of their history while under her care in the colony. After some dialogue, battle commences with Kressa and her crew. The player may fight them or deceive them.  
In the north-eastern corner of the colony are the barracks, where the party will meet [[Kressa Bonedaughter]] and her Skull Lashers. Kressa will recognise [[The Dark Urge]], and can recount some of their history while under her care in the colony. After some dialogue, battle commences with Kressa and her crew. The player may fight them or convince them to stand down with a successful {{Ability check|Deception|21}}. If friendly, Kressa can be persuaded ({{Ability check|Persuasion|18}}) to grant her blessing, {{Condition inline|Myrkul's Gift}}, to each party member that speaks to her.  


There are also several notes in the area that can shed light on The Dark Urge.
There are also several notes in the area that can shed light on The Dark Urge.
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== Advance to Ketheric Thorm ==
== Advance to Ketheric Thorm ==
{{main|Defeat Ketheric Thorm}}
{{main|Defeat Ketheric Thorm}}
[[File:Rick-van-den-berg-rick-vdberg-larian-bg3-act2-mindflayercolony-01.webp|right|400px]]To the east is the big showdown with [[Ketheric Thorm]]. Before descending down the lift use the Restoration Pod to the right of the lift to get a free [[Long Rest]].
[[File:Rick-van-den-berg-rick-vdberg-larian-bg3-act2-mindflayercolony-01.webp|right|400px]]To the east is the big showdown with [[Ketheric Thorm]]. Before descending down the lift use the Restoration Pod to the right of the lift to receive the benefits of a [[Long Rest]].


A cutscene will then play, wherein the player will see [[Ketheric Thorm]], [[Enver Gortash|Gortash]] and [[Orin]], learn of their plans, and meet [[the Netherbrain]], thus discovering the true identity of the [[Absolute]]. If [[Gale]] is in the party, the player will have the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and your party, resulting in a very early endgame and the credits rolling. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting [[Ulder Ravengard|Duke Ravengard]] with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate.
A cutscene will then play, wherein the player will see [[Ketheric Thorm]], [[Enver Gortash|Gortash]] and [[Orin]], learn of their plans, and meet [[the Netherbrain]], thus discovering the true identity of the [[Absolute]]. If [[Gale]] is in the party, the player will have the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and your party, resulting in a very early endgame and the credits rolling. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting [[Ulder Ravengard|Duke Ravengard]] with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate.


=== Fight with Ketheric ===
=== Fight with Ketheric ===
When the second fight with Ketheric starts, Ketheric will begin by calling on [[Myrkul]] for aid. Ketheric remains invulnerable so long as he has the [[Dame Aylin|Nightsong]] captured. The player's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.  
If the player passes multiple Persuasion and/or Intimidation checks both atop Moonrise Towers and in the Mind Flayer Colony, asking him to repent, the first half of his fight in the Mind Flayer Colony will be skipped as Ketheric gives himself to Myrkul.
 
Otherwise, when the second fight with Ketheric starts, Ketheric will begin by calling on [[Myrkul]] for aid. Ketheric remains invulnerable so long as he has the [[Dame Aylin|Nightsong]] captured. The player's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.
 
See [[Ketheric Thorm/Combat]] for details of this battle.  


After the battle will be a series of cutscenes. The player will be teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. This is the end of [[Act Two]].
After the battle will be a series of cutscenes. The player will be teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. This is the end of [[Act Two]].

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