User:Bobdodo/Sandbox: Difference between revisions

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[[File:critical hit.png|right|thumb|Example of falling damage]]
[[File:critical hit.png|right|thumb|Example of falling damage]]
AHHHHHH I GIVE UP WHY DOES SECOND STORY WORK SEEM TO REDUCE FALL DAMAGE BY LIKE 4x RATHER THAN 2X AHHHHH


'''Falling damage''' is the [[Damage]] a creature suffers to their [[Hit points]], in the form of {{DamageText| |Bludgeoning}} damage, when they fall a sufficient distance. Falling damage is most commonly caused by [[Jump|Jumping]] from heights or being [[Shove|Shoved]] or [[Throw|Thrown]] from them.
'''Falling damage''' is the [[Damage]] a creature suffers to their [[Hit points]], in the form of {{DamageText| |Bludgeoning}} damage, when they fall a sufficient distance. Falling damage is most commonly caused by [[Jump|Jumping]] from heights or being [[Shove|Shoved]] or [[Throw|Thrown]] from them.
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==Falling damage formula==
==Falling damage formula==


''Baldur's Gate 3'' does not use the standard D&D ruleset for falling damage, in which creatures take 1d6 damage for every 10ft they fall, and instead uses it's own formula in which the damage is consistent and scales more discretely as the height of the fall increases.
''Baldur's Gate 3'' does not use the standard D&D ruleset for falling damage, in which creatures take 1d6 damage for every 10ft they fall, and instead uses it's own formula in which the damage is consistent and scales more discretely as the height of the fall increases. The calculations used in the game seem to involve a lot of rounding, so the exact damage taken may not always perfectly match what you would expect from calculating it.


The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creatures maximum health:
The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creatures maximum health:
*Falls of less than '''{{Distance|m=4|ft=12}}''' deal no damage.
*Falls of less than '''{{Distance|m=4|ft=13}}''' deal no damage.
*Falls over '''{{Distance|m=4|ft=12}}''' deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}}
*Falls over '''{{Distance|m=4|ft=13}}''' deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}}
*Falls become lethal at heights of around '''{{Distance|m=23|ft=69}}''' or if a creature falls out of the playable game area.
*Falls become lethal at heights of around '''{{Distance|m=21|ft=69}}''' or if a creature falls out of the playable game area.
*Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage.
*Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage.
*If the fall is caused by one creature throwing or shoving another, instead of from a jump, then certain damage affecting items or conditions will also be added to the falling damage, such as [[Lightning Charges]] or the [[Callous Glow Ring]]{{note|This extra damage is only added from passives or conditions that use DamageBonus() but do not require the source to be an unarmed, weapon, or spell attack to trigger.}}. These damage bonuses are applied even if the creature receiving the fall damage has the item or condition.
[[File:critical hit.png|right|thumb|Example of a tooltip displaying damage taken from a fall]]


When jumping from a height great enough to deal damage, a tooltip will display the damage the creature will suffer if they jump to the targeted location. If the damage would be sufficient to kill the creature the text "Dead" will be displayed instead.
When jumping from a height great enough to deal damage, a tooltip will display the damage the creature will suffer if they jump to the targeted location. If the damage would be sufficient to kill the creature the text "Dead" will be displayed instead. This tooltip will accurately show the reduced damage from resistance to falling damage but will still incorrectly show the full damage amount for creatures resistant to bludgeoning damage.


===Example===
===Example===


A creature that falls from a height of {{Distance|m=5.4|ft=16.2}}, with no resistance to falling damage, would be expected to take damage equal to 2% of their max health + 1% for every additional {{Distance|m=0.2|ft=0.6}} of height after damage begins, in this case giving us 2% + 7% or around 9% of a creatures max hit points from a {{Distance|m=5.4|ft=16.2}} fall.
A creature that falls from a height of {{Distance|m=5.4|ft=17.7}}, with no resistance to falling damage, would be expected to take damage equal to 2% of their max health + 1% for every additional {{Distance|m=0.2|ft=0.6}} of height after damage begins, in this case giving us 2% + 7% or around 9% of a creatures max hit points from a {{Distance|m=5.4|ft=17.7}} fall. If the fall was caused by a shove or throw and either creature is wearing the [[Callous Glow Ring]] then the creature that falls will also suffer an additional 2 radiant damage.


===Prone===
===Prone===


Falls can also cause creatures to be knocked [[Prone]] when they land. A fall will always cause a creature to fall prone
Falls can also cause creatures to be knocked [[Prone]] when they land. A fall will always cause a creature to be knocked prone if it deals more than 25% of their maximum HP, meaning falls of around {{Distance|m=8|ft=27}} for characters without resistance to falling damage or {{Distance|m=12.3|ft=40}} for creatures with resistance to falling damage. Creatures that are resistant to bludgeoning damage but not falling damage specifically will still be knocked prone from falls of {{Distance|m=8|ft=27}} despite recieving only 12.5% of their maximum HP in damage.


==Falling damage resistance and immunity==
==Sources of falling damage resistance and immunity==


There are numerous sources of [[Resistance]] and [[Immunity]] to fall damage, some temporary from spells and consumables and some permanent from certain class or passive features.
There are numerous sources of [[Resistance]] and [[Immunity]] to fall damage, some temporary from spells and consumables and some permanent from certain class or passive features.


Any source of resistance to bludgeoning damage will grant the creature resistance to falling damage and passive features such as [[Magical Plate]] will also reduce the damage, but in addition there are also sources that specifically provide resistance to only falling damage. Resistance to falling damage will correctly update the estimated damage displayed when jumping from heights, while resistance to bludgeoning damage and general damage reduction will not be reflected in the estimate.
Any source of resistance to bludgeoning damage will grant the creature resistance to falling damage and passive features such as [[Magical Plate]] will also reduce the damage, but in addition there are also sources that specifically provide resistance to only falling damage.
 
[[File:critical hit.png|right|thumb|Example of a tooltip displaying damage taken from a fall]]


===Resistance===
===Resistance===


{{unbulleted list|
{{unbulleted list|
* {{sai|Second-Story Work|w=40}}: Class feature granted to [[Rogue|rogues]] at level 3 if they choose the [[Thief]] subclass.
* {{sai|Second-Story Work|w=40}}: Class feature granted to [[Rogue|rogues]] at level 3 if they choose the [[Thief]] subclass.{{note|Second-Story Work appears to incorrectly reduce falling damage by 75% instead of 50%, however this does not increase the distance you can fall without being knocked prone beyond that of regular resistance.}}
* {{sai|Slow Fall|w=40}}: {{SmallIcon|Reaction Icon.png}} Reaction granted to [[Monk|monks]] at level 4.
* {{sai|Slow Fall|w=40}}: {{SmallIcon|Reaction Icon.png}} Reaction granted to [[Monk|monks]] at level 4.
* {{sai|Cat's Grace|w=40}}: Variant of [[Enhance Ability]] availiable to [[Bard|bards]], [[Cleric|clerics]], [[Druid|druids]], and [[Sorcerer|sorcerers]] at level 3 or from {{SmItemIcon|The Graceful Cloth}}.
* {{sai|Cat's Grace|w=40}}: Variant of [[Enhance Ability]] availiable to [[Bard|bards]], [[Cleric|clerics]], [[Druid|druids]], and [[Sorcerer|sorcerers]] at level 3 or from {{SmItemIcon|The Graceful Cloth}}.
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{{Achievement|Shove Off}}
{{Achievement|Shove Off}}
==Footnotes==
{{notelist}}
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