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''Baldur's Gate 3'' does not use the standard D&D ruleset for falling damage, in which creatures take 1d6 damage for every 10ft they fall, and instead uses it's own formula in which the damage is consistent and scales more discretely as the height of the fall increases. The calculations used in the game seem to involve a lot of rounding, so the exact damage taken may not always perfectly match what you would expect from calculating it.
''Baldur's Gate 3'' does not use the standard D&D ruleset for falling damage, in which creatures take 1d6 damage for every 10ft they fall, and instead uses it's own formula in which the damage is consistent and scales more discretely as the height of the fall increases. The calculations used in the game seem to involve a lot of rounding, so the exact damage taken may not always perfectly match what you would expect from calculating it.


The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creatures maximum health:
The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health:
*Falls of less than '''{{Distance|m=4|ft=13}}''' deal no damage.
*Falls of less than '''{{Distance|m=4|ft=13}}''' deal no damage.
*Falls over '''{{Distance|m=4|ft=13}}''' deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}}
*Falls over '''{{Distance|m=4|ft=13}}''' deal damage starting at roughly 2% of the creature’s maximum health and increasing by an additional 1% for every additional '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}}
*Falls become lethal at heights of around '''{{Distance|m=21|ft=69}}''' or if a creature falls out of the playable game area.
*Falls become lethal at heights of around '''{{Distance|m=21|ft=69}}''' or if a creature falls out of the playable game area.
*Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage.
*Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage.
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[[File:critical hit.png|right|thumb|Example of a tooltip displaying damage taken from a fall]]
[[File:critical hit.png|right|thumb|Example of a tooltip displaying damage taken from a fall]]


When jumping from a height great enough to deal damage, a tooltip will display the damage the creature will suffer if they jump to the targeted location. If the damage would be sufficient to kill the creature the text "Dead" will be displayed instead. This tooltip will accurately show the reduced damage from resistance to falling damage but will still incorrectly show the full damage amount for creatures resistant to bludgeoning damage. Any additional damage from Displace or other conditions will never be included in this tooltip.
When jumping from a height great enough to deal damage, a tooltip will display the damage the creature will suffer if they jump to the targeted location. If the damage would be sufficient to kill the creature the text "Dead" will be displayed instead. This tooltip will accurately show the reduced damage from resistance to falling damage but will still incorrectly show the full damage amount for creatures resistant to bludgeoning damage. Any additional damage from displace or other effects will never be included in this tooltip.


===Example===
===Example===
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===Prone===
===Prone===


Falls can also cause creatures to be knocked [[Prone]] when they land. A fall will always cause a creature to be knocked prone if it deals more than 25% of their maximum HP, meaning falls of around {{Distance|m=8|ft=27}} for characters without resistance to falling damage or {{Distance|m=12.3|ft=40}} for creatures with resistance to falling damage. Creatures that are resistant to bludgeoning damage but not falling damage specifically will still be knocked prone from falls of {{Distance|m=8|ft=27}} despite recieving only 12.5% of their maximum HP in damage.  
Falls can also cause creatures to be knocked [[Prone]] when they land. A fall will always cause a creature to be knocked prone if it deals more than 25% of their maximum HP, meaning falls of around {{Distance|m=8|ft=27}} for characters without resistance to falling damage or {{Distance|m=12.3|ft=40}} for creatures with resistance to falling damage. Creatures that are resistant to bludgeoning damage but not falling damage specifically will still be knocked prone from falls of {{Distance|m=8|ft=27}} despite receiving only 12.5% of their maximum HP in damage.  


==Sources of falling damage resistance and immunity==
==Sources of falling damage resistance and immunity==
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