User:Bobdodo/Sandbox: Difference between revisions

Jump to navigation Jump to search
no edit summary
mNo edit summary
No edit summary
Line 8: Line 8:


The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health:
The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health:
*Falls of less than '''{{Distance|m=4|ft=13}}''' deal no damage.
*Falls of less than {{Distance|m=4|ft=13}} deal no damage.
*Falls over '''{{Distance|m=4|ft=13}}''' deal damage starting at roughly 2% of the creature’s maximum health and increasing by an additional 1% for every additional '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}}
*Falls over {{Distance|m=4|ft=13}} deal damage starting at roughly 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{Distance|m=0.2|ft=0.6}} fallen. {{verify}}
*Falls become lethal at heights of around '''{{Distance|m=21|ft=69}}''' or if a creature falls out of the playable game area.
*Falls become lethal at heights of around {{Distance|m=21|ft=69}} or if a creature falls out of the playable game area.
*Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage.
*Creatures afflicted with {{Sai|Displace (Condition)|Displace}} will take and additional {{DamageText|1d8|Psychic}} damage.
*If the fall is caused by one creature throwing or shoving another, instead of from a jump, then certain damage affecting items or conditions will also be added to the falling damage, such as [[Lightning Charges]] or the [[Callous Glow Ring]]{{note|This extra damage is only added from passives or conditions that use DamageBonus() but do not require the source to be an unarmed, weapon, or spell attack to trigger.}}. These damage bonuses are applied even if the creature receiving the fall damage has the item or condition.  
*If the fall is caused by one creature throwing or shoving another, instead of from a jump, then certain damage affecting items or conditions will also be added to the falling damage, such as [[Lightning Charges]] or the [[Callous Glow Ring]]{{note|This extra damage is only added from passives or conditions that use DamageBonus() but do not require the source to be an unarmed, weapon, or spell attack to trigger.}}. These damage bonuses are applied even if the creature receiving the fall damage has the item or condition.  
2,645
edits

Navigation menu