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Incorporated some templates for consistent formatting, and other minor corrections.
(Noted that Pikes work with Polearm Mastery) |
Chronofreak (talk | contribs) (Incorporated some templates for consistent formatting, and other minor corrections.) |
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| feature1 = Defensive Duellist | | feature1 = Defensive Duellist | ||
| description1 = | | description1 = | ||
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your | * When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature2 = Dual Wielder: Bonus Armour Class | | feature2 = Dual Wielder: Bonus Armour Class | ||
| description2 = | | description2 = | ||
* You have a +1 bonus to | * You have a +1 bonus to {{Armour Class}} while wielding a melee weapon in each hand. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
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| feature1 = Dungeon Delver: Perception | | feature1 = Dungeon Delver: Perception | ||
| description1 = | | description1 = | ||
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on | * You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{Saving Throw}}s made to avoid or resist traps. | ||
| feature2 = Dungeon Delver: Resist Traps | | feature2 = Dungeon Delver: Resist Traps | ||
| description2 = | | description2 = | ||
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| feature1 = Lucky | | feature1 = Lucky | ||
| description1 = | | description1 = | ||
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, | * You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, {{Ability Check}}s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}. | ||
| feature2 = | | feature2 = | ||
| description2 = | | description2 = | ||
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| feature1 = Polearm Master: Bonus Attack | | feature1 = Polearm Master: Bonus Attack | ||
| description1 = | | description1 = | ||
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}{{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, | * When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}{{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}} {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon. | ||
| feature2 = Polearm Master: Opportunity Attack | | feature2 = Polearm Master: Opportunity Attack | ||
| description2 = | | description2 = | ||
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| feature1 = Shield Master | | feature1 = Shield Master | ||
| description1 = | | description1 = | ||
* Gain a +2 bonus to {{ | * Gain a +2 bonus to {{Saving Throw|Dexterity}}s when wielding a [[Shields|Shield]]. | ||
| feature2 = Shield Master: Block | | feature2 = Shield Master: Block | ||
| description2 = | | description2 = | ||
* If a [[Spells|Spell]] forces you to make a | * If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.: | ||
** On a failed save, you only take half damage. | ** On a failed save, you only take half damage. | ||
** On a successful save, you don't take any damage, even if you normally would. | ** On a successful save, you don't take any damage, even if you normally would. |