Feats: Difference between revisions

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6 bytes removed ,  11 January
Incorporated some templates for consistent formatting, and other minor corrections.
(Noted that Pikes work with Polearm Mastery)
(Incorporated some templates for consistent formatting, and other minor corrections.)
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| feature1 = Defensive Duellist
| feature1 = Defensive Duellist
| description1 =  
| description1 =  
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your [[Armour Class]] by your proficiency Bonus, possibly causing the attack to miss.
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature2 = Dual Wielder: Bonus Armour Class
| feature2 = Dual Wielder: Bonus Armour Class
| description2 =  
| description2 =  
* You have a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand.
* You have a +1 bonus to {{Armour Class}} while wielding a melee weapon in each hand.
| feature3 =
| feature3 =
| description3 =
| description3 =
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| feature1 = Dungeon Delver: Perception
| feature1 = Dungeon Delver: Perception
| description1 =
| description1 =
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on [[saving throws]] made to avoid or resist traps.
* You gain {{Advantage}} on [[Perception]] checks made to detect hidden objects and on {{Saving Throw}}s made to avoid or resist traps.
| feature2 = Dungeon Delver: Resist Traps
| feature2 = Dungeon Delver: Resist Traps
| description2 =
| description2 =
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| feature1 = Lucky
| feature1 = Lucky
| description1 =
| description1 =
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, [[Ability Check]]s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, {{Ability Check}}s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature1 = Polearm Master: Bonus Attack
| feature1 = Polearm Master: Bonus Attack
| description1 =
| description1 =
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}{{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halverds and '''Pikes''')}} {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.  
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}{{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}} {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon.  
| feature2 = Polearm Master: Opportunity Attack
| feature2 = Polearm Master: Opportunity Attack
| description2 =
| description2 =
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| feature1 = Shield Master
| feature1 = Shield Master
| description1 =
| description1 =
* Gain a +2 bonus to {{Ability|Dexterity}} {{SavingThrow}}s when wielding a [[Shields|Shield]].
* Gain a +2 bonus to {{Saving Throw|Dexterity}}s when wielding a [[Shields|Shield]].
| feature2 = Shield Master: Block
| feature2 = Shield Master: Block
| description2 =
| description2 =
* If a [[Spells|Spell]] forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.:
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your [[Reaction]] to shield yourself and diminish the effect's damage.:
** On a failed save, you only take half damage.
** On a failed save, you only take half damage.
** On a successful save, you don't take any damage, even if you normally would.
** On a successful save, you don't take any damage, even if you normally would.

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