Guide:Early Silver Sword: Difference between revisions

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== Methods ==
== Methods ==
=== Command: Drop ===
[[File:Sword Snipe Placement.PNG|250px|A lightly-obscured platform, from where these methods can be executed.]]
This is the least reliable option.  
=== Spells ===
We can overcome Voss's impressive bonuses by raising our [[Spell Save DC]] and, in a more limited fashion, lowering his saving throws. Though casting [[Bane]] or another save-reducing effect directly upon him would normally trigger combat, we can achieve the latter effect by getting him within range of an [[Invisible]] character bearing the {{SAI|Phalar Aluve: Shriek}} aura. Notably, this only reduces his Wisdom save, making it only useful for one spell here.


=== Disarming Attack (Ranged) ===
One character will be able to maximize their Spell Save DC within Act One using the following items:
* {{RarityItem|Melf's First Staff}}
* {{RarityItem|The Protecty Sparkswall}}
* {{RarityItem|The Shadespell Circlet}}
 
With a party level of five, assuming we are using a Level 5 character with a spellcasting ability score of 18, with these items equipped, our Spell Save DC will be 18. Maximizing our chances, we can get an ability score of 20 with an [[ASI]] and [[Auntie Ethel's Hair]], increasing our Spell Save DC to 19.
 
==== Command: Drop ====
This is the least tantalizing option, owing to Voss's innate advantage on Wisdom saves. We can cancel out this advantage by using a multiclassed Sorcerer 4/Paladin 1 and using {{SAI|Metamagic: Heightened Spell}}. Combined with the Phalar Aluve debuff, we pit our '''19 DC''' against his '''1d20 + 6 - 1d4''' to save.
 
==== Heat Metal ====
Voss does not get advantage when his Constitution saves are targeted. However, being able to cast {{SAI|Heat Metal}} with Heightened Spell requires at least Level 6 for a Sorcerer 3/(Bard or Druid) 3 split. This requires more significantly more grinding in order to gain that juicy Disadvantage, otherwise with a Bard or Druid Level 4+ it's a flat '''19 DC''' against his '''1d20 + 7''' to save.
 
=== Attacks ===
 
==== Disarming Attack (Ranged) ===
Still not terrific
Still not terrific


=== Heat Metal ===
==== Honeyed Paws ====
Now we're getting somewhere
 
=== Honeyed Paws ===
The best one.
The best one.

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