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144 bytes added ,  13 January
Use consistent wording for ability score improvements
(Consistent use of T:Ability)
(Use consistent wording for ability score improvements)
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| feature1 = Actor
| feature1 = Actor
| description1 =  
| description1 =  
* Your {{Ability|Charisma}} increases by 1, to a maximum of 20, and you gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
| rows = 2
| rows = 2
}}
}}
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| feature1 = Athlete: Standing Up
| feature1 = Athlete: Standing Up
| description1 =
| description1 =
* Your {{Ability|Strength}} or {{Ability|Dexterity}} score increases by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* When you are {{Cond|Prone}}, standing up uses significantly less movement.
* When you are {{Cond|Prone}}, standing up uses significantly less movement.
* Your {{SAI|Jump}} distance also increases by 50%.
* Your {{SAI|Jump}} distance also increases by 50%.
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| feature1 = Durable
| feature1 = Durable
| description1 =
| description1 =
* {{Ability|Constitution}} increases by 1, to a maximum of 20.
* Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
* Regain full [[hit points]] every time you take a [[short rest]].
* Regain full [[hit points]] every time you take a [[short rest]].
| feature2 =
| feature2 =
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| feature1 = Heavily Armoured
| feature1 = Heavily Armoured
| description1 =
| description1 =
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{HeavyArmour}}.
* Gain [[Proficiency]] with {{HeavyArmour}}.
| feature2 =
| feature2 =
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| feature1 = Heavy Armour Master
| feature1 = Heavy Armour Master
| description1 =
| description1 =
* Increase your {{Ability|Strength}} by 1, to a maximum of 20.
* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20.
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
| feature2 =
| feature2 =
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| feature1 = Lightly Armoured
| feature1 = Lightly Armoured
| description1 =
| description1 =
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{LightArmour}}.
* Gain [[Proficiency]] with {{LightArmour}}.
| feature2 =
| feature2 =
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| description1 =
| description1 =
Requires {{LightArmour}} [[Proficiency]]
Requires {{LightArmour}} [[Proficiency]]
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}.
| feature2 =
| feature2 =
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| name = Performer
| name = Performer
| description =  
| description =  
* Increase your {{Ability|Charisma}} by 1, to a maximum of 20.
* Your {{Ability|Charisma}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
* Gain [[Proficiency#Instrument_Proficiency|Musical Instrument]] [[Proficiency]].
| feature1 =
| feature1 =
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| feature1 = Tavern Brawler
| feature1 = Tavern Brawler
| description1 =
| description1 =
* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.
| feature2 =
| feature2 =
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| feature1 = Weapon Master
| feature1 = Weapon Master
| description1 =
| description1 =
* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
| feature2 =
| feature2 =
272
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