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Modding:Armor/Clothing Texture Maps: Difference between revisions

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=== What if I want to use x and x? ===
=== What if I want to use x and x? ===
Some combinations of the above are also possible, though again, we are limited by the amount of non-VT ones that allow for them:<blockquote>shader (allows for x + x)</blockquote><blockquote>etc</blockquote>Many more shader configs with specific purposes exist, you can always check within the shader config .lsf file to see what texture maps + parameters it allows.
Some combinations of the above are also possible, though again, we are limited by the amount of non-VT ones that allow for them. See the page [[Modding:Non-VT Shaders|here]].
 
Many more shader configs with specific purposes exist, you can always check within the shader config .lsf file to see what texture maps + parameters it allows.


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