User:T-Furan/Sandbox/Gear locator: Difference between revisions

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{{PageSeo
#REDIRECT [[Guide:Gear locator]]
|title=Gear locator (Act One)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act One of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{SpoilerWarning}}
{{Tab
{{Tab
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|three-name=Act Three
|three-name=Act Three
}}
}}
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.  
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.  


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== General information ==
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
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== [[Act One]] ==
== [[Act One]] ==
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
{{h3|[[Prologue]]}}
=== [[Prologue]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|}
|}


{{h3|[[Overgrown Ruins]]}}
=== [[Overgrown Ruins]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|The Watcher's Guide}}
! scope="row"| {{MdRarityItem|The Watcher's Guide}}
|
|
*On a miss with this spear, gain {{cond|True Strike}} for the next [[attack roll]]
*On a miss with this spear, gain {{cond|True Strike}} for the next [[Dice rolls#Attack rolls|attack roll]]
| Inside the sarcophagus surrounded by statues and traps  
| Inside the sarcophagus surrounded by statues and traps  
|style="text-align: center;"| [[Dank Crypt]] {{Coords|-293|-325}}
|style="text-align: center;"| [[Dank Crypt]] {{Coords|-293|-325}}
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|}
|}


{{h3|[[Emerald Grove]]}}
=== [[Emerald Grove]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Gloves of Missile Snaring}}
! scope="row"| {{MdRarityItem|Gloves of Missile Snaring}}
|
|
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Ability score modifier|modifier]]
*Expend {{action|Reaction}} to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability score modifiers|modifier]]
|rowspan=6| Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
|rowspan=6| Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
|rowspan="6" style="text-align: center;"| {{Coords|204|513}}
|rowspan="6" style="text-align: center;"| {{Coords|204|513}}
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! scope="row"| {{MdRarityItem|Spellthief}}
! scope="row"| {{MdRarityItem|Spellthief}}
|
|
*On a [[Critical Hit|critical hit]] with this longbow, regain one level 1 [[spells#Spell slots|spell slot]] ({{recharge|short rest}})
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}})
|-
|-
! scope="row"| {{MdRarityItem|Corellon's Grace}}
! scope="row"| {{MdRarityItem|Corellon's Grace}}
|
|
*+1 bonus to unarmed{{ref|name=note1}} [[attack rolls]] and [[damage roll|damage rolls]]
*+1 bonus to unarmed{{ref|name=note1}} [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*+2 bonus to [[saving throws]] when not wearing [[armour]]
*+2 bonus to [[saving throws]] when not wearing [[armour]]
| Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
| Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
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! scope="row"| {{MdRarityItem|Hunting Shortbow}}
! scope="row"| {{MdRarityItem|Hunting Shortbow}}
|
|
*[[Advantage]] on attack rolls with this shortbow against [[List of Creature Types#Monstrosity|Monstrosities]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
|-
|-
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|
|
*[[Nature]] +1
*[[Nature]] +1
*'''Zone relevance:''' This circlet is the key to open the [[Enclave Library]] if coming from the [[Underground Passage]], or if [[Nettie]] is not available
*'''Zone significance:''' This circlet is the key to open the [[Enclave Library]] if coming from the [[Underground Passage]], or if [[Nettie]] is not available
| Looted or stolen from [[Findal]] in [[Underground Passage]] or [[Nettie]] in [[Druids' Chambers]]
| Looted or stolen from [[Findal]] in [[Underground Passage]] or [[Nettie]] in [[Druids' Chambers]]
|  
|  
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|
|
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you
*Immunity to being {{cond|Ensnared}} by druidic vines, and they don't count as {{cond|Difficult Terrain}} for you
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[DC|spellcasting DC]] ({{recharge|long rest}})
*Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that {{cond|Entangled|Entangles}} targets if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|long rest}})
| Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
| Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|style="text-align: center;"| [[Inner Sanctum]] {{Coords|-463|-28}}
|style="text-align: center;"| [[Inner Sanctum]] {{Coords|-463|-28}}
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</references>
</references>


{{h3|[[Secluded Cove]]}}
=== [[Secluded Cove]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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{{back to top}}
{{back to top}}


{{h3|[[Roadside Cliffs]]}}
=== [[Roadside Cliffs]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|}
|}


{{h3|[[Forest]]}}
=== [[Forest]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>
</references>


{{h3|[[Blighted Village]]}}
=== [[Blighted Village]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>
</references>


{{h3|[[Sunlit Wetlands]]}}
=== [[Sunlit Wetlands]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Gandrel's Aspiration}}
! scope="row"| {{MdRarityItem|Gandrel's Aspiration}}
|
|
*[[Advantage]] on [[attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]]  
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]]  
*Gain an action to {{cond|Turned|Turn}} [[Undead]] during 1 turn when attacking with this weapon ({{recharge|short rest}})
*Gain an action to {{cond|Turned|Turn}} [[Undead]] during 1 turn when attacking with this weapon ({{recharge|short rest}})
| [[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint
| [[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint
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! scope="row"| {{MdRarityItem|Wood Woad Shield}}
! scope="row"| {{MdRarityItem|Wood Woad Shield}}
|
|
*Gain an action that deals {{DamageColor|Physical|1d4 Bludgeoning}} damage and {{cond|Ensnared|Ensnares}} the target if they fail their [[Strength]] [[saving throw|save]] against your [[DC|spellcasting DC]] ({{recharge|short rest}})
*Gain an action that deals {{DamageColor|Physical|1d4 Bludgeoning}} damage and {{cond|Ensnared|Ensnares}} the target if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| [[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]]
| [[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]]
|style="text-align: center;"| {{Coords|85|212}}
|style="text-align: center;"| {{Coords|85|212}}
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|
|
*Gain 2 {{cond|Lightning charges}} on each unarmed and {{sai|Improvised Melee Weapon}} hit or {{sai|Throw}}
*Gain 2 {{cond|Lightning charges}} on each unarmed and {{sai|Improvised Melee Weapon}} hit or {{sai|Throw}}
*Gain [[advantage]] on [[attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}  
*Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}  
| Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]]
| Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]]
|style="text-align: center;"| {{Coords|95|210}}
|style="text-align: center;"| {{Coords|95|210}}
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{{back to top}}
{{back to top}}


{{h3|[[The Risen Road]]}}
=== [[The Risen Road]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Reason's Grasp}}
! scope="row"| {{MdRarityItem|Reason's Grasp}}
|
|
*On ending {{cond|Rage}}, gain 15 [[Hit Points#Temporary Hit Points|temporary hit points]]
*On ending {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
| Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]]
| Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]]
|style="text-align: center;"| {{Coords|37|644}}
|style="text-align: center;"| {{Coords|37|644}}
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|}
|}


{{h3|[[Waukeen's Rest]]}}
=== [[Waukeen's Rest]] ===
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Svartlebee's Woundseeker}}
! scope="row"| {{MdRarityItem|Svartlebee's Woundseeker}}
|
|
*Gain a 1d4 bonus to [[attack rolls]] with this weapon against undamaged targets
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with this weapon against undamaged targets
| [[Yeva|Gauntlet Yeva]] at the jammed inn gate
| [[Yeva|Gauntlet Yeva]] at the jammed inn gate
|style="text-align: center;"| {{Coords|-66|609}}
|style="text-align: center;"| {{Coords|-66|609}}
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! scope="row"| {{MdRarityItem|Titanstring Bow}}
! scope="row"| {{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional damage equal to your [[Strength]] [[Ability score modifier|modifier]] with this bow
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Hail of Thorns}}
! scope="row"| {{MdRarityItem|Gloves of Hail of Thorns}}
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{{back to top}}
{{back to top}}


{{h3|[[Mountain Pass]]}}
=== [[Mountain Pass]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>
</references>


{{h3|[[Goblin Camp]]}}
=== [[Goblin Camp]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Boots of Aid and Comfort}}
! scope="row"| {{MdRarityItem|Boots of Aid and Comfort}}
|
|
*When healing a target, it gains 3 [[Hit Points#Temporary Hit Points|temporary hit points]]
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
|-
|-
! scope="row"| {{MdRarityItem|Doom Hammer}}
! scope="row"| {{MdRarityItem|Doom Hammer}}
|
|
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[attack rolls]] for 2 turns
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
|-
|-
! scope="row"| {{MdRarityItem|Returning Pike}}
! scope="row"| {{MdRarityItem|Returning Pike}}
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! scope="row"| {{MdRarityItem|Glowing Shield}}
! scope="row"| {{MdRarityItem|Glowing Shield}}
|
|
*When at 50% or less [[hit points]], you gain 8 [[Hit Points#Temporary Hit Points|temporary hit points]] ({{recharge|short rest}})
*When at 50% or less [[hit points]], you gain 8 [[Hit points#Temporary hit points|temporary hit points]] ({{recharge|short rest}})
| Locked wooden chest on a ridge next to the river, north-west of the [[Goblin Camp]] waypoint
| Locked wooden chest on a ridge next to the river, north-west of the [[Goblin Camp]] waypoint
|style="text-align: center;"| {{Coords|-53|461}}
|style="text-align: center;"| {{Coords|-53|461}}
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</references>
</references>


{{h3|[[Shattered Sanctum]]}}
=== [[Shattered Sanctum]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Monster Slayer Glaive}}
! scope="row"| {{MdRarityItem|Monster Slayer Glaive}}
|
|
*Gain a 1d4 bonus to [[Attack Rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|-
|-
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! scope="row"| {{MdRarityItem|Faithbreaker}}
! scope="row"| {{MdRarityItem|Faithbreaker}}
|
|
*Gain an action that deals bonus {{DamageColor|Force|1d6 Force}} damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[saving throw|save]] against your [[DC|spellcasting DC]] ({{recharge|short rest}})
*Gain an action that deals bonus {{DamageColor|Force|1d6 Force}} damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| [[Dror Ragzlin]] in the throne room
| [[Dror Ragzlin]] in the throne room
|style="text-align: center;"| {{Coords|299|36}}
|style="text-align: center;"| {{Coords|299|36}}
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! scope="row"| {{MdRarityItem|Gloves of the Growling Underdog}}
! scope="row"| {{MdRarityItem|Gloves of the Growling Underdog}}
|
|
*[[Advantage]] on melee [[attack rolls]] when surrounded by 2+ foes
*[[Advantage]] on melee [[Dice rolls#Attack rolls|attack rolls]] when surrounded by 2+ foes
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
|-
|-
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! scope="row"| {{MdRarityItem|Xyanyde}}
! scope="row"| {{MdRarityItem|Xyanyde}}
|
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]] ({{recharge|short rest}})
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
|rowspan=3| [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
|rowspan=3| [[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
|rowspan="3" style="text-align: center;"| {{Coords|333|41}}
|rowspan="3" style="text-align: center;"| {{Coords|333|41}}
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! scope="row"| {{MdRarityItem|Worgfang}}
! scope="row"| {{MdRarityItem|Worgfang}}
|
|
*[[Goblin|Goblins]] have [[disadvantage]] on [[attack rolls]] against you
*[[Goblin|Goblins]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you
| In a pile of bones next to an animal carcass in the worg cell
| In a pile of bones next to an animal carcass in the worg cell
|style="text-align: center;"| [[Worg Pens]] {{Coords|385|-14}}
|style="text-align: center;"| [[Worg Pens]] {{Coords|385|-14}}
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! scope="row"| {{MdRarityItem|Blazer of Benevolence}}
! scope="row"| {{MdRarityItem|Blazer of Benevolence}}
|
|
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit Points#Temporary Hit Points|temporary hit points]]
*On inspiring others with {{sai|Bardic Inspiration}}, you gain 4 [[Hit points#Temporary hit points|temporary hit points]]
| Rewarded by [[Volo]] at camp for [[Rescue Volo]]
| Rewarded by [[Volo]] at camp for [[Rescue Volo]]
|style="text-align: center;"| [[Campsite]]
|style="text-align: center;"| [[Campsite]]
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</references>
</references>


{{h3|[[Underdark]]}}
=== [[Underdark]] ===
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.  
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.  
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Helmet of Smiting}}
! scope="row"| {{MdRarityItem|Helmet of Smiting}}
|
|
*On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit Points#Teporary Hit Points|temporary hit points]] equal to your [[Charisma]] [[Ability score modifier|modifier]]
*On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*[[Constitution]] [[saving throws]] +1
*[[Constitution]] [[saving throws]] +1
| Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint
| Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint
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|
|
*[[Performance]] +1
*[[Performance]] +1
*Gain an action to surround yourself for 5 turns with either the {{strong|Singing}} aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[attack rolls]] and [[saving throws]], or the {{strong|Shrieking}} aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional {{DamageColor|Thunder|1d4 Thunder}} damage to them. Effect ends when this weapon is unequipped ({{recharge|short rest}})
*Gain an action to surround yourself for 5 turns with either the {{strong|Singing}} aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[Dice rolls#Attack rolls|attack rolls]] and [[saving throws]], or the {{strong|Shrieking}} aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional {{DamageColor|Thunder|1d4 Thunder}} damage to them. Effect ends when this weapon is unequipped ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
| Lodged into an ornate rock west of the [[Underdark#Ancient Battlefield|Ancient Battlefield]]
| Lodged into an ornate rock west of the [[Underdark#Ancient Battlefield|Ancient Battlefield]]
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! scope="row"| {{MdRarityItem|The Baneful}}
! scope="row"| {{MdRarityItem|The Baneful}}
|
|
*+1 to [[attack rolls]] and [[damage rolls]] with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target)
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target)
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
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! scope="row"| {{MdRarityItem|The Lifebringer}}
! scope="row"| {{MdRarityItem|The Lifebringer}}
|
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit Points#Temporary Hit Points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
|-
|-
! scope="row"| {{MdRarityItem|Melf's First Staff}}
! scope="row"| {{MdRarityItem|Melf's First Staff}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
|-
|-
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! scope="row"| {{MdRarityItem|The Shadespell Circlet}}
! scope="row"| {{MdRarityItem|The Shadespell Circlet}}
|
|
*While being [[obscured]], gain a +1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Boots of Speed}}
! scope="row"| {{MdRarityItem|Boots of Speed}}
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! scope="row"| {{MdRarityItem|Sickle of BOOOAL}}
! scope="row"| {{MdRarityItem|Sickle of BOOOAL}}
|
|
*[[Advantage]] on [[attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against {{cond|Bleeding}} targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
|
|
*Looted, bought or of stolen from [[Pooldripp the Zealous]]
*Looted, bought or of stolen from [[Pooldripp the Zealous]]
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|
|
*Cast {{sai|Bless}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Bless}} (level 1) ({{recharge|long rest}})
*The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[attack rolls]]
*The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| Leaning against the bookcase on the upper level of the tower's basement{{ref|name=note17}}
| Leaning against the bookcase on the upper level of the tower's basement{{ref|name=note17}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|164|-432}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|164|-432}}
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</references>
</references>


{{h3|[[Grymforge]]}}
=== [[Grymforge]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Bow of the Banshee}}
! scope="row"| {{MdRarityItem|Bow of the Banshee}}
|
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] save or get {{cond|Frightened}}. Gain a 1d4 bonus to [[attack rolls]] and [[Damage Rolls|damage rolls]] with this weapon against '''Frightened''' creatures
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] save or get {{cond|Frightened}}. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against '''Frightened''' creatures
|-
|-
! scope="row"| {{MdRarityItem|Shining Staver-of-Skulls}}
! scope="row"| {{MdRarityItem|Shining Staver-of-Skulls}}
|
|
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|-
|-
! scope="row"| {{MdRarityItem|Intransigent Warhammer}}
! scope="row"| {{MdRarityItem|Intransigent Warhammer}}
|
|
*On landing a [[Critical Hit|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or fall {{cond|Prone}} for 2 turns
*On landing a [[Dice rolls#Critical hits|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or fall {{cond|Prone}} for 2 turns
| Watertight chest on [[Greymon|Corsair Greymon's]] boat
| Watertight chest on [[Greymon|Corsair Greymon's]] boat
|style="text-align: center;"| [[Ebonlake]] {{Coords|-452|-524}}
|style="text-align: center;"| [[Ebonlake]] {{Coords|-452|-524}}
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! scope="row"| {{MdRarityItem|The Protecty Sparkswall}}
! scope="row"| {{MdRarityItem|The Protecty Sparkswall}}
|
|
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*While being imbued with {{cond|Lightning Charges}}, gain +1 bonus to [[AC]] and [[saving throws]]
*While being imbued with {{cond|Lightning Charges}}, gain +1 bonus to [[AC]] and [[saving throws]]
| Gilded chest behind the locked gate at the end of the trapped bridge
| Gilded chest behind the locked gate at the end of the trapped bridge
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! scope="row"| {{MdRarityItem|Dark Justiciar Helm}}
! scope="row"| {{MdRarityItem|Dark Justiciar Helm}}
|
|
*While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
*While being [[obscured]], gain +1 bonus to [[saving throws]] against attacks
*[[Constitution]] [[saving throws]] +1
*[[Constitution]] [[saving throws]] +1
| On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
| On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
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! scope="row"| {{MdRarityItem|Grymskull Helm}}
! scope="row"| {{MdRarityItem|Grymskull Helm}}
|
|
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
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! scope="row"| {{MdRarityItem|Adamantine Mace}}
! scope="row"| {{MdRarityItem|Adamantine Mace}}
|
|
*Attacks with this weapon against objects always [[Critical Hit|critically hit]]
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Bludgeoning}} damage
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Bludgeoning}} damage
|rowspan=6| Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using the Forge|Mould]] at the anvil
|rowspan=6| Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using the Forge|Mould]] at the anvil
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! scope="row"| {{MdRarityItem|Adamantine Longsword}}
! scope="row"| {{MdRarityItem|Adamantine Longsword}}
|
|
*Attacks with this weapon against objects always [[Critical Hit|critically hit]]
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Slashing}} damage
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Slashing}} damage
|-
|-
! scope="row"| {{MdRarityItem|Adamantine Scimitar}}
! scope="row"| {{MdRarityItem|Adamantine Scimitar}}
|
|
*Attacks with this weapon against objects always [[Critical Hit|critically hit]]
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Slashing}} damage
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Slashing}} damage
|-
|-
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|
|
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 2 turns
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
|-
|-
! scope="row"| {{MdRarityItem|Adamantine Scale Mail}}
! scope="row"| {{MdRarityItem|Adamantine Scale Mail}}
Line 1,284: Line 1,283:
*All incoming damage is reduced by 1
*All incoming damage is reduced by 1
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 2 turns
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 2 turns
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*[[Disadvantage]] on [[Stealth]] [[ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
|-
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*All incoming damage is reduced by 2
*All incoming damage is reduced by 2
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 3 turns
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 3 turns
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*[[Disadvantage]] on [[Stealth]] [[ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
|-
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</references>
</references>


{{h3|[[Rosymorn Monastery Trail]]}}
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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{{back to top}}
{{back to top}}


{{h3|[[Rosymorn Monastery]]}}
=== [[Rosymorn Monastery]] ===
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Holy Lance Helm}}
! scope="row"| {{MdRarityItem|Holy Lance Helm}}
|
|
*When an attack with [[attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or take {{DamageColor|Radiant|1d4 Radiant}} damage
*When an attack with [[Dice rolls#Attack rolls|attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or take {{DamageColor|Radiant|1d4 Radiant}} damage
*[[Constitution]] [[saving throws]] +1
*[[Constitution]] [[saving throws]] +1
| Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's Nest|Eagle's Nest]]
| Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's Nest|Eagle's Nest]]
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|
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Attack rolls]] +1
*[[Dice rolls#Attack rolls|Attack rolls]] +1
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|rowspan=8| Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|rowspan="8" style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
|rowspan="8" style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
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! scope="row"| {{MdRarityItem|Knife of the Undermountain King}}
! scope="row"| {{MdRarityItem|Knife of the Undermountain King}}
|
|
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[attack rolls]] with this shortsword against [[obscured]] targets  
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets  
|-
|-
! scope="row"| {{MdRarityItem|Daredevil Gloves}}
! scope="row"| {{MdRarityItem|Daredevil Gloves}}
Line 1,416: Line 1,415:
! scope="row"| {{MdRarityItem|Vital Conduit Boots}}
! scope="row"| {{MdRarityItem|Vital Conduit Boots}}
|
|
*On a [[concentration]] cast, gain 8 [[Hit Points#Temporary Hit Points|temporary hit points]]
*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
*[[Athletics]] +1
|-
|-
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! scope="row"| {{MdRarityItem|Unseen Menace}}
! scope="row"| {{MdRarityItem|Unseen Menace}}
|
|
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
|-
! scope="row"| {{MdRarityItem|Witchbreaker}}
! scope="row"| {{MdRarityItem|Witchbreaker}}
|
|
*[[Advantage]] on [[attack rolls]] with this weapon against [[concentrating]] targets
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Branding}}
! scope="row"| {{MdRarityItem|Amulet of Branding}}
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! scope="row"| {{MdRarityItem|Aberration Hunters' Amulet}}
! scope="row"| {{MdRarityItem|Aberration Hunters' Amulet}}
|
|
*If [[githyanki]]{{ref|name=note22}}, gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[attack rolls]] against you
*If [[githyanki]]{{ref|name=note22}}, gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you
*Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ({{recharge|short rest}})
*Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ({{recharge|short rest}})
| [[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]]
| [[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]]
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! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
|
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to the damage dealt
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to the damage dealt
| Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
| Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1381|-662}}
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1381|-662}}
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|
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Gain a 1d4 bonus to [[Attack Rolls|attack rolls]] and [[Damage Rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
| [[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked
| [[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked

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