Epilogue: Difference between revisions

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[[File:Milil Singing Epilogue.PNG|alt=The divine bard Milil stands at the centre of the party, surrounded by glowing ghostly instruments, and plays music for a feast.|thumb|The epilogue party.]]
[[File:Milil Singing Epilogue.PNG|alt=The divine bard Milil stands at the centre of the party, surrounded by glowing ghostly instruments, and plays music for a feast.|thumb|The epilogue party.]]


Six months after the resolution of [[Confront the Elder Brain]], the party will gather for an extended '''Epilogue''' sequence, which takes place at a suppertime gathering thrown by [[Withers]] at the [[Wilderness]] [[campsite]]. The gathering serves as an opportunity for all the [[Companions]] to reunite and share how they have been faring since parting ways, and for the player to gain closure on the stories of each companion.
Six months after the resolution of [[Confront the Elder Brain]], the party will gather for an extended '''Epilogue''' sequence, which takes place at a suppertime gathering thrown by [[Withers]] at the [[Wilderness]] [[campsite]]. The gathering serves as an opportunity for all the [[Companions]] to reunite and share how they have been faring since parting ways, and for the player to gain closure on the stories of each companion. The epilogue was added in [[Patch Notes|Patch 5]].


The epilogue sequence is tailored to the decisions made throughout the preceding playthrough and, as such, contains many variations. Major changes pivot around choices made during [[Confront the Elder Brain]] and the resolutions of each companion's [[Personal Quest|Personal Quests]]. All [[Avatar]] characters in the party at the time of the Brain's defeat attend in multiplayer games. Anyone who permanently died or otherwise left the camp during the playthrough will not attend the epilogue.
The epilogue sequence is tailored to the decisions made throughout the preceding playthrough and, as such, contains many variations. Major changes pivot around choices made during [[Confront the Elder Brain]] and the resolutions of each companion's [[Personal Quest|Personal Quests]]. All [[Avatar]] characters in the party at the time of the Brain's defeat attend in multiplayer games. Anyone who permanently died or otherwise left the camp during the playthrough will not attend the epilogue.


== Location ==
== Location ==
The epilogue takes place at night time in a unique instance of the Wilderness campsite. Tables and barrels overflowing with food and wine stretch across its east end, a bonfire burns in the center, and festive banners and flowers decorate the rocks throughout.  
The epilogue takes place at night time in a unique instance of the Wilderness campsite. Tables and barrels overflowing with food and wine stretch across its east end, a bonfire burns in the center, and festive banners and flowers decorate the rocks throughout.
 
[[Potion of Animal Speaking|Potions of Animal Speaking]] can be found throughout, allowing the player to {{SAI|Speak with Animals}} if they do not naturally know the ability.{{note|These potions were added in '''Hotfix 17''' - {{#time: H:i, d F Y ("CET") | {{lastupdatedate}}}}. Prior to their addition, the player would need to trade with or pickpocket Volo.}}
[[File:Withers Workshop Epilogue.PNG|alt=Withers stands in the middle of an old vine-covered chapel. He is surrounded by alchemical equipment, an old stone sarcophagus, glowing crystals, and piles of books.|thumb|Withers in his reconstructed chapel.]]
[[File:Withers Workshop Epilogue.PNG|alt=Withers stands in the middle of an old vine-covered chapel. He is surrounded by alchemical equipment, an old stone sarcophagus, glowing crystals, and piles of books.|thumb|Withers in his reconstructed chapel.]]


=== Withers' workshop ===
=== Withers' workshop ===
The stone ruin in the southeast corner has been turned into a type of home/office for Withers. On the north wall lies a book-strewn desk topped with {{RarityItem|Scroll of Disintegrate}}, {{RarityItem|Scroll of Circle of Death}}, and{{RarityItem|Volo's Guide to Baldur's Gate (Signed)}}. An alchemical altar sits against the eastern wall, next to {{RarityItem|The Book of Willing Souls}}. Lining the southern wall is his sarcophagus and an end table, upon which are two D20 dice named [[Divine Odds]].{{note|As of {{LatestUpdate}}, these dice are discoverable using "Show Item Labels" but cannot be examined, picked up, or otherwise interacted with.}}
The stone ruin in the southeast corner has been turned into a type of home/office for Withers. On the north wall lies a book-strewn desk topped with {{RarityItem|Scroll of Disintegrate}}, {{RarityItem|Scroll of Circle of Death}}, and{{RarityItem|Volo's Guide to Baldur's Gate (Signed)}}. An alchemical altar sits against the eastern wall, next to {{RarityItem|The Book of Willing Souls}}. Lining the southern wall is his sarcophagus and an end table, upon which are two D20 dice named [[Divine Odds]].{{note|Prior to '''Hotfix 17''' - {{#time: H:i, d F Y ("CET") | {{lastupdatedate}}}}, these dice were discoverable using "Show Item Labels" but could not be examined, picked up, or otherwise interacted with.}}


=== Bandstand ===
=== Bandstand ===
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Player characters who opted for the full Mind Flayer transformation will appear in their Mind Flayer form. The other attendees will still remark on their appearance but be happy to see them nonetheless. You have the option to hug all eligible companions and kiss your romance as a Mind Flayer.
Player characters who opted for the full Mind Flayer transformation will appear in their Mind Flayer form. The other attendees will still remark on their appearance but be happy to see them nonetheless. You have the option to hug all eligible companions and kiss your romance as a Mind Flayer.


However, after catching up with your third{{Verify}} companion, you will be struck with the urge to eat their brain. A {{Ability check|Constitution|15}} is required to repress the urge; if the player fails or voluntarily gives in, the companion becomes hostile and Withers unceremoniously [[Epilogue#Bad Ending|whisks the player through a portal.]]
However, after catching up with your third{{Verify}} companion, you will be struck with the urge to eat their brain. A {{Ability check|Constitution|15}} is required to repress the urge{{Note|[[Inspiration]] from the completed playthrough carries over into the epilogue and can be used here.}}; if the player fails or voluntarily gives in, the companion becomes hostile and Withers unceremoniously [[Epilogue#Bad Ending|whisks the player through a portal.]]


==== Dark Urge ====
==== Dark Urge ====
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== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* The ''Baldur's Gate 3'' epilogue was added in [[Patch Notes|Patch 5]].
{{notelist}}
* [[Inspiration]] from the completed playthrough carries over into the epilogue.
* Items in the inventory do not carry over into the epilogue. This can nearly lock players out of talking to [[Scratch]] and the [[Owlbear Cub]] with {{SAI|Speak with Animals}}, if they had been relying on potions to grant the condition rather than knowing the spell. However, as of {{LatestUpdate}}, it is possible to trade with [[Volo]] for a {{RarityItem|Potion of Animal Speaking}}, selling your equipped items for gold.
** If you already talked to Volo once, he will not provide the opportunity to trade, forcing the player to [[pickpocket]] him. This, however, will eventually cause Volo to realise he's been pickpocketed and run out of the camp. He will respawn, though inconsistently.
{{noteend}}
{{noteend}}
{{notelist}}

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