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editsModding:Editing a Character Creation Preset: Difference between revisions
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Modding:Editing a Character Creation Preset (edit)
Revision as of 19:11, 18 January 2024
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{{Modding box}}File path: Shared\Public\Shared\Content\[PAK]_CharacterVisuals\_merged.lsf | {{Modding box}}File path: Shared\Public\Shared\Content\[PAK]_CharacterVisuals\_merged.lsf | ||
Find your preferred preset by following this format: RACE_GENDER_SUBRACE_Player | Use the Find function to find your preferred preset by following this format: RACE_GENDER_SUBRACE_Player | ||
Example: Elves_Female_High_Player | Example: Elves_Female_High_Player | ||
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</children> | </children> | ||
</node> | </node> | ||
</syntaxhighlight>The MaterialPresetResource and VisualResource IDs can be found in a variety of places. Some of them here on the wiki: [[Modding:Hair Meshes]] [[Modding:Head Models]] [[Modding:NPC Head Models]] | </syntaxhighlight>The MaterialPresetResource and VisualResource IDs can be found in a variety of places. Some of them are here on the wiki: [[Modding:Hair Meshes|Hair Meshes,]] [[Modding:Head Models|Head Models,]] [[Modding:NPC Head Models|NPC Head Models,]] and others are external: [https://docs.google.com/spreadsheets/d/1xb7Hh1KjVRARdmu7A_YlcoqS8tklEoFjwA1oYLn1Etk/edit Eye Makeup Reference]. | ||
Finally, with some clever searching you can usually find what you need using the Multitool and searching the game files. | |||
Some other useful parameters for customizing CC presets: | Some other useful parameters for customizing CC presets: | ||
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<attribute id="Value" type="fvec3" value="0.6392157 0.2392157 0" /> <!--Hair highlight color (in SRGB form)--> | <attribute id="Value" type="fvec3" value="0.6392157 0.2392157 0" /> <!--Hair highlight color (in SRGB form)--> | ||
</node> | </node> | ||
</syntaxhighlight>Face tattoo:<syntaxhighlight lang="xml"> | </syntaxhighlight>Face tattoo: (note: there seems to be an issue where presets will only use the first 16 face tattoos, and no fix is known at this time)<syntaxhighlight lang="xml"> | ||
<node id="Object"> | <node id="Object"> | ||
<attribute id="ForcePresetValues" type="bool" value="True" /> | <attribute id="ForcePresetValues" type="bool" value="True" /> |