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Shadowheart is first encountered on the [[Nautiloid]] in the Prologue, where she can be seen banging on her Mind Flayer Pod. She begs to be released, although [[Lae'zel]] thinks they are wasting time. The party can either abandon Shadowheart to her fate, or aid her as part of [[Rescue the Illithid's Captive]]. If Shadowheart is rescued, she joins the party in moving to the helm. While in the party, Shadowheart shows a distrust of githyanki, but it isn't clear why she feels so strongly about them.
Shadowheart is first encountered on the [[Nautiloid]] in the Prologue, where she can be seen banging on her Mind Flayer Pod. She begs to be released, although [[Lae'zel]] thinks they are wasting time. The party can either abandon Shadowheart to her fate, or aid her as part of [[Rescue the Illithid's Captive]]. If Shadowheart is rescued, she joins the party in moving to the helm. While in the party, Shadowheart shows a distrust of githyanki, but it isn't clear why she feels so strongly about them.


Once the Nautiloid arrives in the Material Plane and crashes on the Sword Coast, Shadowheart can be found unconscious on the [[Ravaged Beach]] (X:273, Y:223) if she was rescued or banging on the door to the [[Dank Crypt]] (X:285, Y:305). If the party either ignores her or refuses to let her join, she appears yet again in the [[Druid Grove]]. Lastly, if she has still not been recruited, she'll appear in either the [[Goblin Camp]] or the [[Mountain Pass]] with the [[Mysterious Artefact]] as the party is being overwhelmed by the voice of [[The Absolute]].
Once the Nautiloid arrives in the Material Plane and crashes on the Sword Coast, Shadowheart can be found unconscious on the [[Ravaged Beach]] {{coords|273|223}} if she was rescued or banging on the door to the [[Dank Crypt]] {{coords|285|305}}. If the party either ignores her or refuses to let her join, she appears yet again in the [[Druid Grove]]. Lastly, if she has still not been recruited, she'll appear in either the [[Goblin Camp]] or the [[Mountain Pass]] with the [[Mysterious Artefact]] as the party is being overwhelmed by the voice of [[The Absolute]].


At the very last chance of recruitment, Shadowheart says that the party needs the Artefact, and she needs them to avoid being hunted down for it. If the party still refuses to recruit her, she says she'll remain in the same place until they change their mind on recruiting her, although moving on to the Mountain Pass does cause her Artefact to transfer to the player character in a Long Rest scene at camp.
At the very last chance of recruitment, Shadowheart says that the party needs the Artefact, and she needs them to avoid being hunted down for it. If the party still refuses to recruit her, she says she'll remain in the same place until they change their mind on recruiting her, although moving on to the Mountain Pass does cause her Artefact to transfer to the player character in a Long Rest scene at camp.
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While very secretive at first, Shadowheart eventually reveals her biggest secret - she is a follower of [[Shar]]. One way to trigger this is by finding the Selûnite statue in the Owlbear Cave. Once the party reads the prayer sheet in front of the Selûnite Chest, Shadowheart interjects that they should just leave it, as it's trash at best and dangerous at worst. If an Insight check is passed (DC 15) asking Shadowheart why she cares so much, she confesses that she worships Shar.  
While very secretive at first, Shadowheart eventually reveals her biggest secret - she is a follower of [[Shar]]. One way to trigger this is by finding the Selûnite statue in the Owlbear Cave. Once the party reads the prayer sheet in front of the Selûnite Chest, Shadowheart interjects that they should just leave it, as it's trash at best and dangerous at worst. If an Insight check is passed (DC 15) asking Shadowheart why she cares so much, she confesses that she worships Shar.  


==== Shadowheart's Mission ====
==== Shadowheart's mission ====
Shadowheart is forced to reveal more about herself at the Goblin Camp or Mountain Pass after the mysterious artefact protects the party from the voice of The Absolute. If the party says she has some explaining to do, she only says that she has a mission to return the artefact to Baldur's Gate at all costs and that it's very important. If the matter is pushed, either saying there has to be more to it or asking why Baldur's Gate, she finally admits that she is a Shar Worshipper. She was sent to retrieve the artefact at all costs and her memories were suppressed so that she wouldn't betray Shar. She lives in the Sharran cloister in Baldur's Gate, where she must return. She's the only one left of her cohort who survived the journey.
Shadowheart is forced to reveal more about herself at the Goblin Camp or Mountain Pass after the mysterious artefact protects the party from the voice of The Absolute. If the party says she has some explaining to do, she only says that she has a mission to return the artefact to Baldur's Gate at all costs and that it's very important. If the matter is pushed, either saying there has to be more to it or asking why Baldur's Gate, she finally admits that she is a Shar Worshipper. She was sent to retrieve the artefact at all costs and her memories were suppressed so that she wouldn't betray Shar. She lives in the Sharran cloister in Baldur's Gate, where she must return. She's the only one left of her cohort who survived the journey.


=== A Mysterious Wound ===
=== A mysterious wound ===
[[File:Shadowheart Mysterious Wound Quest.jpg|thumb|Shadowheart suffers from a mysterious unhealing wound.]]
[[File:Shadowheart Mysterious Wound Quest.jpg|thumb|Shadowheart suffers from a mysterious unhealing wound.]]
At various points during the adventure, when Shadowheart is in the party, she can feel intense pain from a Mysterious Sharran Wound. This can be encountered quite early, such as if the party chooses to save [[Arabella]] as part of [[Save Arabella]] or finding the broken Selûne statue in the [[Blighted Village]] near the windmill. Shadowheart is initially quite cagey about the wound, simply describing it as an old wound that never properly healed.
At various points during the adventure, when Shadowheart is in the party, she can feel intense pain from a Mysterious Sharran Wound. This can be encountered quite early, such as if the party chooses to save [[Arabella]] as part of [[Save Arabella]] or finding the broken Selûne statue in the [[Blighted Village]] near the windmill. Shadowheart is initially quite cagey about the wound, simply describing it as an old wound that never properly healed.
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After Shadowheart reveals her Shar worship, she explains a little more about the wound. She explains that the wound is her burden to bear from Lady Shar and that she can somehow feel her influence. She still doesn't know why she has it, assuming that Shar must have her reasons. As a Shar worshipper, she's been taught to endure pain if it has a reason.
After Shadowheart reveals her Shar worship, she explains a little more about the wound. She explains that the wound is her burden to bear from Lady Shar and that she can somehow feel her influence. She still doesn't know why she has it, assuming that Shar must have her reasons. As a Shar worshipper, she's been taught to endure pain if it has a reason.


=== Conflict at Camp ===
=== Conflict at camp ===
Once the party reaches the Mountain Pass and finds the githyanki patrol, [[Kith'rak Voss]] interrogates the party on the location of a stolen githyanki artefact. It is polyhedric in shape and inscribed with the sacred runes of the githyanki people. Shadowheart is clearly anxious if she's in the party, as she's aware she carries the artefact he speaks of. After the patrol is dealt with, an event occurs during a Long Rest at camp. Lae'zel is arguing with Shadowheart about the theft of an object owned by her people. Lae'zel demands the artefact, but Shadowheart tells her to back off and be grateful they have the artefact to protect them. Lae'zel suggests they duel at sunrise to settle things.
Once the party reaches the Mountain Pass and finds the githyanki patrol, [[Kith'rak Voss]] interrogates the party on the location of a stolen githyanki artefact. It is polyhedric in shape and inscribed with the sacred runes of the githyanki people. Shadowheart is clearly anxious if she's in the party, as she's aware she carries the artefact he speaks of. After the patrol is dealt with, an event occurs during a Long Rest at camp. Lae'zel is arguing with Shadowheart about the theft of an object owned by her people. Lae'zel demands the artefact, but Shadowheart tells her to back off and be grateful they have the artefact to protect them. Lae'zel suggests they duel at sunrise to settle things.


During the night, the player wakes up to Shadowheart holding a knife to Lae'zel's neck. She says she'll tell the party Lae'zel was transforming, so she put her down. If nothing is done, Shadowheart slits Lae'zel's neck and smashes her parasite as it crawls out. The player can defend Lae'zel, causing Shadowheart to become hostile and have to be killed. Lastly, with a Persuasion check (DC 10), Shadowheart can stand down. In this case, Lae'zel and Shadowheart resolve their issues and agree not to fight again.
During the night, the player wakes up to Shadowheart holding a knife to Lae'zel's neck. She says she'll tell the party Lae'zel was transforming, so she put her down. If nothing is done, Shadowheart slits Lae'zel's neck and smashes her parasite as it crawls out. The player can defend Lae'zel, causing Shadowheart to become hostile and have to be killed. Lastly, with a Persuasion check (DC 10), Shadowheart can stand down. In this case, Lae'zel and Shadowheart resolve their issues and agree not to fight again.


=== Shadowheart's Memories ===
=== Shadowheart's memories ===
As part of her sacred mission for Lady Shar, Shadowheart has lost most of her memories about herself. She believes she can only regain them by returning to her cloister with the artefact. That said, Shadowheart does remember some things about her life. If, after learning about her Shar worship, the player asks Shadowheart "Tell me something about yourself besides Shar, besides tadpoles," she says that she doesn't know how to swim and she likes night orchids. If asked for anything more she'd care to share, Shadowheart explains that she quite literally can't, as there is little she remembers about herself.
As part of her sacred mission for Lady Shar, Shadowheart has lost most of her memories about herself. She believes she can only regain them by returning to her cloister with the artefact. That said, Shadowheart does remember some things about her life. If, after learning about her Shar worship, the player asks Shadowheart "Tell me something about yourself besides Shar, besides tadpoles," she says that she doesn't know how to swim and she likes night orchids. If asked for anything more she'd care to share, Shadowheart explains that she quite literally can't, as there is little she remembers about herself.


==== Shadowheart and Wolves ====
==== Shadowheart and wolves ====
[[File:Shadowheart_Child.webp|thumb|Young Shadowheart in the woods]]
[[File:Shadowheart_Child.webp|thumb|Young Shadowheart in the woods]]
When faced with wolves, Shadowheart shows extreme fear and gains the Frightened status. This can happen as early as Act One, in the Inner Sanctum of the [[Druid Grove]]. There are several wolves near the entrance, which scare Shadowheart and prompt a dialogue with her. She explains that they are ravenous predators with fangs, so it's hardly irrational for her to fear them. If the player has at least 10 approval to her, she asks that they avoid having her face wolves if at all possible, as they've been decent to her so far. Otherwise, she just says the player shouldn't be surprised if she's reluctant to face them in the future. Another area this can be triggered is the captain's room in [[Creche Y'llek]].
When faced with wolves, Shadowheart shows extreme fear and gains the Frightened status. This can happen as early as Act One, in the Inner Sanctum of the [[Druid Grove]]. There are several wolves near the entrance, which scare Shadowheart and prompt a dialogue with her. She explains that they are ravenous predators with fangs, so it's hardly irrational for her to fear them. If the player has at least 10 approval to her, she asks that they avoid having her face wolves if at all possible, as they've been decent to her so far. Otherwise, she just says the player shouldn't be surprised if she's reluctant to face them in the future. Another area this can be triggered is the captain's room in [[Creche Y'llek]].
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==== Noblestalk ====
==== Noblestalk ====
:''For detailed information on the Noblestalk's affects on Shadowheart, see [[A Familiar Face]].''
:''For detailed information on the Noblestalk's affects on Shadowheart, see [[A Familiar Face]].''
The party can gain a powerful curative mushroom known as the [[Noblestalk]] (X:-4, Y:-62) in the [[Underdark]] in the same area as [[Find the Mushroom Picker]]. In order to safely acquire the Noblestalk, the Bibberbang in the area must not be detonated. There are many ways to achieve this, such as using [[Glut]] to move the Noblestalk, using the [[Sovereign's Key]] to prevent the Bibberbang from activating, jumping on high strength characters, or utilizing spells such as [[Misty Step]] or [[Fly]].
The party can gain a powerful curative mushroom known as the [[Noblestalk]] {{coords|-4|-62}} in the [[Underdark]] in the same area as [[Find the Mushroom Picker]]. In order to safely acquire the Noblestalk, the Bibberbang in the area must not be detonated. There are many ways to achieve this, such as using [[Glut]] to move the Noblestalk, using [[the Sovereign's Key]] to prevent the Bibberbang from activating, jumping on high strength characters, or utilising spells such as [[Misty Step]] or [[Fly]].


After obtaining the Noblestalk, speak to Shadowheart and she can be offered it as a chance to regain her memories. Shadowheart as hesitant to do this, as she fears it might be considered defying Shar to try and overcome the memory suppression. However, she can be Persuaded or Intimidated (DC 12) to consume it. If she does, she regains a childhood memory of a tiefling named 'Rennald' who comforted her when she was being teased by the other initiates. This initiates [[A Familiar Face]], as Shadowheart hopes to reunite with the tiefling in Baldur's Gate.
After obtaining the Noblestalk, speak to Shadowheart and she can be offered it as a chance to regain her memories. Shadowheart as hesitant to do this, as she fears it might be considered defying Shar to try and overcome the memory suppression. However, she can be Persuaded or Intimidated (DC 12) to consume it. If she does, she regains a childhood memory of a tiefling named 'Rennald' who comforted her when she was being teased by the other initiates. This initiates [[A Familiar Face]], as Shadowheart hopes to reunite with the tiefling in Baldur's Gate.


==== Night Orchids ====
==== Night orchids ====
Within the [[Shadow-Cursed Lands]], a Night Orchid (X:57, Y:179) can be found in the [[Ruined Battlefield]], northeast of the [[Last Light Inn]]. By talking to Shadowheart, the player can remind her that she told them about the flower, and that they have one for her. She teases the player, initially saying she hopes they didn't pick them by hand as they're deadly poisonous. However, she was only joking - they're safe, and beautiful. She thanks them for the gift, although she has nothing to give in return.
Within the [[Shadow-Cursed Lands]], a Night Orchid {{coords|57|179}} can be found in the [[Ruined Battlefield]], northeast of the [[Last Light Inn]]. By talking to Shadowheart, the player can remind her that she told them about the flower, and that they have one for her. She teases the player, initially saying she hopes they didn't pick them by hand as they're deadly poisonous. However, she was only joking - they're safe, and beautiful. She thanks them for the gift, although she has nothing to give in return.


The Night Orchid can only be given to Shadowheart if she has previously been asked about her interests.
The Night Orchid can only be given to Shadowheart if she has previously been asked about her interests.
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===== Soft-Step Trial =====
===== Soft-Step Trial =====
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
[[File:Soft Step Key Quest.jpg|thumb|The key to the Soft-Step Trial.]]
After entering the room (X:-767, Y:-755), the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.
After entering the room {{coords|-767|-755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial.


The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely.
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As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.  
As with the Soft-Step Trial, proceed to the offering bowl with an offering of blood to proceed.  


In this trial (X:-767, Y:-727), the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an Umbral Gem is dropped.
In this trial {{coords|-767|-727}}, the party faces replicas of themselves. If the party attacks a replica of a different character, they gain a debuff that lowers their ability scores. An easy way to end this trial quickly is to remove all equipment until the replicas appear, then add the equipment again, so that the replicas are weaker. Using only one party member can also help, as it avoids the debuff. Once the replica has been defeated, an Umbral Gem is dropped.


===== Faith-Step Trial =====
===== Faith-Step Trial =====
[[File:Faith Step Path Quest.jpg|thumb|The dimly lit path in the Faith-Step Trial.]]
[[File:Faith Step Path Quest.jpg|thumb|The dimly lit path in the Faith-Step Trial.]]
The Faith-Step trial can be accessed by moving north of the other two trials and then following the stairs down (X:-752, Y:-727).
The Faith-Step trial can be accessed by moving north of the other two trials and then following the stairs down {{coords|-752|-727}}.


To complete this trial, the party must walk along a chasm, with a barely visible pathway allowing them to move forward. After blood is offered to the trial, the room is plunged in darkness, making the path forward difficult to see (and impossible to see from the overhead camera view).
To complete this trial, the party must walk along a chasm, with a barely visible pathway allowing them to move forward. After blood is offered to the trial, the room is plunged in darkness, making the path forward difficult to see (and impossible to see from the overhead camera view).


There are several ways to trivialize this trial:
There are several ways to trivialise this trial:
* Use the spell [[Daylight]] to make the pathway extremely obvious and easy to traverse.
* Use the spell [[Daylight]] to make the pathway extremely obvious and easy to traverse.
* Use [[Fly]], Misty Step, or [[Dimension Door]] to bypass the pathway entirely by utilizing the patforms with the statues.
* Use [[Fly]], Misty Step, or [[Dimension Door]] to bypass the pathway entirely by utilizing the patforms with the statues.
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Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.
Before placing the Umbral Gems on the Pedestal of Reckoning, [[Shadowheart]] has one final request if she is in the party. She states that she needs to obtain the [[Spear of Night]] if she is to become a Dark Justiciar. The Spear is in the Silent Library.


The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button (X:-784, Y:-747) that unlocks the locked gate to the west.
The Silent Library is south of the Faith-Step Trial. Once inside, [[Silence]] is cast over the party. If the party is detected, a number of [[Justiciar Soulhunter]] and [[Justiciar Nightweaver]] attack. Defeating [[The Librarian]] at the centre of the room ends the Silence spell. With a successful Perception check, the party notices a button {{coords|-784|-747}} that unlocks the locked gate to the west.


To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] (X:-771, Y:-742) which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.
To access the hidden room, the party must offer the correct book to the pedestal. The correct book is [[Teachings of Loss: The Nightsinger]] {{coords|-771|-742}} which is inside a trapped bookshelf (DC 15). Interact with the Riddle of the Night and combine it with the book to open the way. Inside is the Spear of Night, as well as [[Dark Justiciar Half-Plate]] and a [[Dark Justiciar Helmet]]. Giving the Spear to Shadowheart allows her to claim her place as a Dark Justiciar.


Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].
Return to the Pedestal of Reckoning and use the Umbral Gems to activate the moving disks. The path ends at a pool of water to The [[Shadowfell]].
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After defeating Thorm, Shadowheart must confront her cloister. Dark Justiciar Shadowheart is commanded to clear out the corruption of the cloister by Shar. Enemy of Shar Shadowheart is told by Aylin that her parents were kidnapped by the Sharran cultists and are still alive, held captive in the cloister. Either way, she must confront her former 'family.'
After defeating Thorm, Shadowheart must confront her cloister. Dark Justiciar Shadowheart is commanded to clear out the corruption of the cloister by Shar. Enemy of Shar Shadowheart is told by Aylin that her parents were kidnapped by the Sharran cultists and are still alive, held captive in the cloister. Either way, she must confront her former 'family.'


When Shadowheart arrives in Baldur's Gate, she says that her peers are no doubt watching her. She can find [[Ferg Drogher]] (X:45, Y:-98) in [[Rivington]] near the [[Requisitioned Barn]]. He calls out to the party as they get closer to him, if Shadowheart is in the party. He explains that the Sharrans are in the [[House of Grief]] in the [[Lower City]], starting [[Investigate the House of Grief]]. If the party enters the House of Grief with Shadowheart in the party, she is immediately led further in by [[Mirie]]. From here, either she or the player can undergo the Mapping of the Heart by an Inquirer of Grief. After the Mapping, the Inquirer reveals themselves to be none other than the Mother Superior herself, [[Viconia DeVir]]. She bids the party to come down further, into the [[Cloister of Sombre Embrace]].  
When Shadowheart arrives in Baldur's Gate, she says that her peers are no doubt watching her. She can find [[Ferg Drogher]] {{coords|45|-98}} in [[Rivington]] near the [[Requisitioned Barn]]. He calls out to the party as they get closer to him, if Shadowheart is in the party. He explains that the Sharrans are in the [[House of Grief]] in the [[Lower City]], starting [[Investigate the House of Grief]]. If the party enters the House of Grief with Shadowheart in the party, she is immediately led further in by [[Mirie]]. From here, either she or the player can undergo the Mapping of the Heart by an Inquirer of Grief. After the Mapping, the Inquirer reveals themselves to be none other than the Mother Superior herself, [[Viconia DeVir]]. She bids the party to come down further, into the [[Cloister of Sombre Embrace]].  


Deep in the heart of the Cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artifact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:
Deep in the heart of the Cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artifact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:
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If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, starting [[Surrender Shadowheart to Viconia]], or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest. If Shadowheart is a Dark Justiciar, then she can convince some of the cultists to fight along with the party, taking over the cloister after Viconia's defeat.
If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, starting [[Surrender Shadowheart to Viconia]], or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest. If Shadowheart is a Dark Justiciar, then she can convince some of the cultists to fight along with the party, taking over the cloister after Viconia's defeat.


=== Shar's Final Test ===
=== Shar's final test ===
[[File:Shadowheart Parents Quest.jpg|thumb|Shadowheart is tasked with killing her parents to become the Chosen of Shar.]]
[[File:Shadowheart Parents Quest.jpg|thumb|Shadowheart is tasked with killing her parents to become the Chosen of Shar.]]
The conclusion to Shadowheart's quest is a final test beyond the Threshold of Loss. The door be opened either by with {{RarityItem|Silver Key}} (carried by [[Sharran Fidelian Lamona]]), by lock picking it (DC 30), or by placing items amounting to 1000 or more gold value in the scale on the statue of Shar. If Shadowheart is a Dark Justiciar, the door opens on its own.
The conclusion to Shadowheart's quest is a final test beyond the Threshold of Loss. The door be opened either by with {{RarityItem|Silver Key}} (carried by [[Sharran Fidelian Lamona]]), by lock picking it (DC 30), or by placing items amounting to 1000 or more gold value in the scale on the statue of Shar. If Shadowheart is a Dark Justiciar, the door opens on its own.
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If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart chooses to put her parents to rest, transforming them into moon motes.
If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart chooses to put her parents to rest, transforming them into moon motes.


== Sub-Quests ==
== Sub-quests ==
* [[The Chosen of Shar]]
* [[The Chosen of Shar]]
* [[A Familiar Face]]
* [[A Familiar Face]]


== Quest Rewards ==
== Quest rewards ==
* Shadowheart and her Sharran Followers as allies for [[Gather Your Allies]] - if Shadowheart becomes a Dark Justiciar.
* Shadowheart and her Sharran Followers as allies for [[Gather Your Allies]] - if Shadowheart becomes a Dark Justiciar.
* Viconia and her Sharran Followers as allies for Gather Your Allies - if Shadowheart is given over to Viconia
* Viconia and her Sharran Followers as allies for Gather Your Allies - if Shadowheart is given over to Viconia
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== Notes ==
== Notes ==
* The decisions made throughout this questline dramatically affect a player's [[Shadowheart#Romance|romance]] with Shadowheart, as Lady Shar demands that Shadowheart give all of her heart to her, and no one else.
* The decisions made throughout this questline dramatically affect a player's [[Shadowheart/romance|romance]] with Shadowheart, as Lady Shar demands that Shadowheart give all of her heart to her, and no one else.


{{NavQuests}}
{{NavQuests|state_main=expanded}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Companion Quests]]
[[Category:Companion Quests]]

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