Illithid powers: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
(28 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{PageSeo
{{PageSeo
| title = Illithid Powers
| title = Illithid Powers
| description = Illithid powers are special abilities tied to the Mind Flayer tadpole that the player character and Origin Companions are infected with.
| description = Illithid powers are special abilities tied to the mind flayer tadpole that the player character and Origin companions are infected with.
| image = Illithid_Powers.webp
| image = Illithid_Powers.webp
}}
}}
[[File:Illithid Powers.webp|300px|right]]
{{SpoilerWarning}}
{{SpoilerWarning}}
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[origin]], and some non-origin [[companions]] are infected with. After the player uses illithid powers for the first time in dialogue, the [[Dream Guardian]] will visit at the next [[long rest]] and explain how to unlock this skill tree.
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with.


After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on.
Notably, [[Halsin]], [[Jaheira]], and [[Hirelings]] cannot get illithid powers.


Once the player attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers.
Once the quest has started, consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. [[Karlach]], [[Wyll]], [[Lae'zel]], and [[Shadowheart]] will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early [[Act Three]], if they remain reluctant early on.
{{TOC|limit=3}}
{{TOC|limit=3}}
== List of illithid powers ==
== List of illithid powers ==
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
Line 44: Line 48:
#<!-- Try searching online for "Image Map" to find various tools and guides. -->
#<!-- Try searching online for "Image Map" to find various tools and guides. -->
</imagemap></div></div></center>
</imagemap></div></div></center>


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
Line 51: Line 54:
! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Illithid Persuasion|w=40}}
| {{SAI|Illithid Persuasion|w=40}}
Line 57: Line 59:
| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
| Unlocked automatically
|-
|-
| {{SAI|Psionic Overload|w=40}}
| {{SAI|Psionic Overload|w=40}}
Line 63: Line 64:
| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn.
| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn.
| None
| None
|-
|-
| {{SAI|Favourable Beginnings|w=40}}
| {{SAI|Favourable Beginnings|w=40}}
| Passive Feature
| Passive Feature
| The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
| None
|-
|-
| {{SAI|Force Tunnel|w=40}}
| {{SAI|Force Tunnel|w=40}}
| Class Action
| Class Action
| Charge forward, pushing all objects and creatures in your path 4m away from you.
| Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you.
| None
| None
|-
|-
| {{SAI|Concentrated Blast|w=40}}
| {{SAI|Concentrated Blast|w=40}}
| Class Action
| Class Action
| Deal {{DamageText|3d6|Psychic}} damage. You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| None
| None
|-
|-
| {{SAI|Transfuse Health|w=40}}
| {{SAI|Transfuse Health|w=40}}
| Class Action
| Class Action
| Sacrifice half your remaining hit points to heal a target for the same amount.
| Sacrifice half your remaining {{Hp}} to heal a target for the same amount.
| None
| None
|-
|-
| {{SAI|Stage Fright|w=40}}
| {{SAI|Stage Fright|w=40}}
| Class Action
| Class Action
| Your targets have [[Disadvantage]] on [[Attack Roll]]s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeeed on an Attack Roll.
| Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]
|-
|-
| {{SAI|Ability Drain|w=40}}
| {{SAI|Ability Drain|w=40}}
| Passive Feature
| Passive Feature
| Once per turn, when you make an [[Attack Roll]], the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]
|-
|-
| {{SAI|Luck of the Far Realms|w=40}}
| {{SAI|Luck of the Far Realms|w=40}}
| Passive Feature
| Passive Feature
| When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]]. Once per Long Rest.
| When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|-
| {{SAI|Charm|w=40}}
| {{SAI|Charm|w=40}}
| Reaction
| Reaction
| Channel the dark allure of the tadpole to {{cond|Charmed|Charm}} an enemy that attacks you, preventing them from attacking you until their next turn.
| Channel the dark allure of the tadpole to {{cond|Charmed|Charm}} an enemy that attacks you, preventing them from attacking you until their next turn.
Note: Enemies has advantage on saving throws against being charmed.
Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|-
| {{SAI|Displace|w=40}}
| {{SAI|Displace|w=40}}
Line 118: Line 110:
| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage.
| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage.
| [[Force Tunnel]]
| [[Force Tunnel]]
|-
|-
| {{SAI|Repulsor|w=40}}
| {{SAI|Repulsor|w=40}}
| Class Action
| Class Action
| Push anything and anyone back 6m. Deals {{DamageText|2d6|Force}} damage, targets take half-damage if successful on save.
| Push anything and anyone back 6 m / 20 ft. Deals {{DamageText|2d6|Force}} damage, targets take half damage if successful on save.
| [[Force Tunnel]]
| [[Force Tunnel]]
|-
|-
| {{SAI|Psionic Backlash|w=40}}
| {{SAI|Psionic Backlash|w=40}}
| Reaction
| Reaction
| When an enemy Within 9m casts a spell, you can use your reaction to inflict {{DamageText|1d4|Psychic}} damage to the caster per the spell‘s level.
| When an enemy within 9 m / 30 ft casts a spell, you can use your {{Action|Reaction}} to inflict {{DamageText|1d4|Psychic}} damage to the caster per the spell‘s level.
| [[Concentrated Blast]]
| [[Concentrated Blast]]
|-
|-
| {{SAI|Cull the Weak|w=40}}
| {{SAI|Cull the Weak|w=40}}
| Toggleable Passive Feature
| Toggleable Passive Feature
| When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take {{DamageText|1~4|Psychic}} damage.
| When you bring a creature down to fewer {{Hp}} than your number of evolved illithid powers, it dies and all nearby creatures take {{DamageText|1~4|Psychic}} damage.
| [[Concentrated Blast]]
| [[Concentrated Blast]]
|-
|-
| {{SAI|Shield of Thralls|w=40}}
| {{SAI|Shield of Thralls|w=40}}
| Class Action
| Class Action
| Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.
| Conjure a volatile shield around yourself or an ally, granting the target {{Temp hp|10}}.
| [[Transfuse Health]]
| [[Transfuse Health]]
|-
|-
| {{SAI|Perilous Stakes|w=40}}
| {{SAI|Perilous Stakes|w=40}}
| Class Action
| Class Action
| Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage.
| Invest a creature with power that heals it when it attacks, but also makes it [[vulnerable]] to all damage.
| [[Transfuse Health]]
| [[Transfuse Health]]
|}
|}


===Elite powers===
=== Elite powers ===
{{see also|Partial-illithid}}
{{see also|Partial-illithid}}
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.


{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
Line 155: Line 146:
! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Fracture Psyche|w=40}}
| {{SAI|Fracture Psyche|w=40}}
| Class Action
| Class Action
| Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1. If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
| Invade a target's mind and disrupt its defences. The target's {{Armour Class}} is reduced by 1. If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
| Unlock one of:
| Unlock one of:
* [[Ability Drain]]
* [[Ability Drain]]
* [[Illithid Expertise]]
* [[Illithid Expertise]]
|-
|-
| {{SAI|Illithid Expertise|w=40}}
| {{SAI|Illithid Expertise|w=40}}
| Passive Feature
| Passive Feature
| You have deepened your sense of self, gaining [[Expertise]] in Persuasion, Deception, and Intimidation [[Checks]].
| You have deepened your sense of self, gaining {{Expertise}} in {{Ability check|Persuasion, Deception, Intimidation}}s.
Also grants Proficiency in those skills if not already possessed.
Also grants [[Proficiency]] in those skills if not already possessed.
| Unlock one of:
| Unlock one of:
* [[Luck of the Far Realms]]
* [[Luck of the Far Realms]]
* [[Fracture Psyche]]
* [[Fracture Psyche]]
|-
|-
| {{SAI|Psionic Dominance|w=40}}
| {{SAI|Psionic Dominance|w=40}}
| Reaction
| Reaction
| Use your reaction to cancel a spell targeted at you if its spell level is less than or equal to your [[Proficiency Bonus|proficiency bonus]].
| Use your {{Action|Reaction}} to cancel a spell targeted at you if its spell level is less than or equal to your [[Proficiency Bonus|proficiency bonus]].
| Unlock one of:
| Unlock one of:
* [[Charm]]
* [[Charm]]
* [[Black Hole]]
* [[Black Hole]]
|-
|-
| {{SAI|Black Hole|w=40}}
| {{SAI|Black Hole|w=40}}
| Class Action
| Class Action
|Summon a black hole that pulls in nearby enemies and potentially {{Cond|Slowed|Slows}} them. Up to five more black holes can be summoned after first casting. Refreshes after Short Rest.
|Summon a black hole that pulls in nearby enemies and potentially {{Cond|Slowed|Slows}} them. Up to five more black holes can be summoned after first casting. {{Recharge|Short Rest}}.
| Unlock one of:
| Unlock one of:
* [[Displace]]
* [[Displace]]
* [[Psionic Dominance]]
* [[Psionic Dominance]]
|-
|-
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| Class Action
| Class Action
| Fly to a target position. Consumes movement speed but not an [[Actions|Action]] or [[Bonus action|Bonus Action]].
| Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}.
| Unlocked automatically
| Unlocked automatically
|-
|-
| {{SAI|Mind Blast|w=40}}
| {{SAI|Mind Blast|w=40}}
Line 200: Line 185:
| Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage.
| Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage.
| None
| None
|-
|-
| {{SAI|Mind Sanctuary|w=40}}
| {{SAI|Mind Sanctuary|w=40}}
| Class Action
| Class Action
|Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably. Refreshes after Long Rest.
|Sculpt a magical nexus that allows those within to take {{Action}}s and {{Action|Bonus}}s interchangeably. {{Recharge|Long Rest}}.
| Unlock one of:
| Unlock one of:
* [[Psionic Backlash]]
* [[Psionic Backlash]]
* [[Freecast]]
* [[Freecast]]
|-
|-
| {{SAI|Freecast|w=40}}
| {{SAI|Freecast|w=40}}
| Toggleable Passive Feature
| Toggleable Passive Feature
|You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after [[Long Rest|Long]] Rest.  
|You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. {{Recharge|Long Rest}}.  
| Unlock one of:
| Unlock one of:
* [[Shield of Thralls]]
* [[Shield of Thralls]]
* [[Mind Sanctuary]]
* [[Mind Sanctuary]]
|-
|-
| {{SAI|Absorb Intellect|w=40}}
| {{SAI|Absorb Intellect|w=40}}
| Class Action
| Class Action
| Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns ({{DamageText|1d8|Healing}} each turn).
| Gobble up a foe's intellect, lowering their {{Ability|Intelligence}} by 1 per turn and healing your wounds for 5 turns ({{DamageText|1d8|Healing}} each turn).
| Unlock one of:
| Unlock one of:
* [[Perilous Stakes]]
* [[Perilous Stakes]]
* [[Displacer Beast Shape]]
* [[Displacer Beast Shape]]
|-
|-
| {{SAI|Displacer Beast Shape|w=40}}
| {{SAI|Displacer Beast Shape|w=40}}
| Class Action
| Class Action
| Transform into a displacer beast that can [[Displace (Displacer Beast)|Displace]] itself and enemies, and has 85 hit points. You take on the attributes of a displacer beast, but maintain your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores. When your displacer beast form drops to 0 hit points, you revert to your original form.
| Transform into a displacer beast that can [[Displace (Displacer Beast)|Displace]] itself and enemies, and has {{hp|85}}. You take on the attributes of a displacer beast, but maintain your {{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}} scores. When your displacer beast form drops to 0 hit points, you revert to your original form.
| Unlock one of:
| Unlock one of:
* [[Stage Fright]]
* [[Stage Fright]]
Line 234: Line 215:
|}
|}


===Full ceremorphosis===
=== Full ceremorphosis ===
{{see also|Full-illithid}}
{{see also|Full-illithid}}
During the final quest, [[Confront the Elder Brain]], Karlach or the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.
During the final quest, [[Confront the Elder Brain]], the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.


These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
Line 247: Line 228:
| {{SAI|Strengthened Force Tunnel|w=40}}
| {{SAI|Strengthened Force Tunnel|w=40}}
| Class Action
| Class Action
| Charge forward, pushing all objects and creatures in your path 12m away from you. Deals {{DamageText|3d10+4|Force}} and may cause {{cond|Prone}}
| Charge forward, pushing all objects and creatures in your path 12 m / 40 ft away from you. Deals {{DamageText|3d10+4|Force}} and may cause {{cond|Prone}}
|-
|-
| {{SAI|Fierce Perilous Stakes|w=40}}
| {{SAI|Fierce Perilous Stakes|w=40}}
| Class Action
| Class Action
| Grant an ally an additional 15 Psychic damage, automatic [[Critical Hit]] when they roll a 15 or higher, and healing on hit. However, they will also be vulnerable to all damage.
| Grant an ally an additional {{DamageText|15|Psychic}} damage, automatic [[Critical Hit]] when they roll a 15 or higher, and healing on hit. However, they will also be [[vulnerable]] to all damage.
|-
|-
| {{SAI|Nebulous Black Hole|w=40}}
| {{SAI|Nebulous Black Hole|w=40}}
Line 263: Line 244:
| {{SAI|Augmented Shield of Thralls|w=40}}
| {{SAI|Augmented Shield of Thralls|w=40}}
| Class Action
| Class Action
| Target two creatures, granting 25 temporary hit points. Once these hit points are diminished, the shield bursts and leaves nearby enemies {{cond|Stunned}}.
| Target two creatures, granting them {{Temp hp|25}}. Once these hit points are diminished, the shield bursts and leaves nearby enemies {{cond|Stunned}}.
|-
|-
| {{SAI|Potent Concentrated Blast|w=40}}
| {{SAI|Potent Concentrated Blast|w=40}}
| Class Action
| Class Action
| Deals {{DamageText|9d6|Psychic}} damage to an enemy. If they were concentrating on a spell, heal an equal amount of hit points.
| Deals {{DamageText|9d6|Psychic}} damage to an enemy. If they were {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on a spell, heal an equal amount of hit points.
|-
|-
| {{SAI|Extract Brain|w=40}}
| {{SAI|Extract Brain|w=40}}
| Class Action
| Class Action
|  Lobotomise a nearby creature that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or Unconscious, dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}.
|  Lobotomise a nearby creature that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or [[Unconscious]], dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}.
|-
|-
| {{SAI|Tentacle Whip|w=40}}
| {{SAI|Tentacle Whip|w=40}}
Line 277: Line 258:
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
|-
|-
| {{SAI|Levitate|w=40}}
| {{SAI|Levitate (Illithid Power)|w=40}}
| Class Action
| Class Action
| Float to a destination using movement speed.
| Float to a destination using {{Action|Movement}} speed.
|-
|-
|}
|}


===Other powers===
=== Other powers ===
These illithid powers are not part of the illithid power tree and are instead unlocked through story events.
These illithid powers are not part of the illithid power tree and are instead unlocked through story events.
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
Line 290: Line 271:
! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Survival Instinct|w=40}}
| {{SAI|Survival Instinct|w=40}}
| Class Action
| Class Action
| If the character reaches 0 [[Hit Points]], it regains {{DamageText|3d4|Healing}} instead of falling Unconscious.
| If the character reaches {{hp|0}}, it regains {{DamageText|3d4|Healing}} instead of falling [[Unconscious]].
| Reward from: [[Help Omeluum Investigate the Parasite]]
| Reward from: [[Help Omeluum Investigate the Parasite]]
|-
|-
| {{SAI|Awakened|w=40}}
| {{SAI|Awakened|w=40}}
| Passive feature
| Passive feature
| You can use all of your Illithid Powers as a Bonus Action. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is the one in the Zaith'isk, success on all three [[Ability Checks|ability checks]].
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is in the Zaith'isk, succeed on the final[[Ability Checks|ability check]].
|-
|-
|}
|}


==Mind flayer parasite locations==
== Mind flayer parasite locations ==
=== Act One ===
=== Act One ===
==== True Souls ====
==== True Souls ====
Line 351: Line 331:
* [[Manip Edenosa]] around [[Bloomridge Park]]
* [[Manip Edenosa]] around [[Bloomridge Park]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
==== Minthara ====
Becoming a [[Partial-illithid]] refunds all [[tadpoles]] spent on unlocking any of the 5 "inner circle" Illithid Powers, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Since Minthara starts with some of these Illithid Powers already unlocked, transforming her into a Partial-illithid will net the party 2 tadpoles.


==== Loot ====
==== Loot ====
Line 356: Line 339:
* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]].
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]], near a bed, where Gortash goes after his coronation. This can be found along with the [[Helldusk Boots]].


The [[Lower City]]:
The [[Lower City]]:
Line 372: Line 355:
* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]].
* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]].


==Spellcasting ability modifier==
== Spellcasting ability modifier ==


Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).
Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).
Line 380: Line 363:
It gets more complicated in the case of [[Multiclassing]], as the spellcasting ability modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster).
It gets more complicated in the case of [[Multiclassing]], as the spellcasting ability modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster).


Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the Wisdom stat for the saving throw difficulty of their illithid powers, as rogue is not taken into account here, and monk is the last class added before rogue.
Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the {{Ability|Wisdom}} stat for the saving throw difficulty of their illithid powers, as rogue is not taken into account here, and monk is the last class added before rogue.


== Pre-release powers ==
== Pre-release powers ==
Line 396: Line 379:
| {{Icon|Barb Tadpole Endless Rage Icon.png|30px}} [[Endless Rage]] || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Barb Tadpole Endless Rage Icon.png|30px}} [[Endless Rage]] || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Bard Tadpole Stage Fright Icon.png|30px}} [[Stage Fright]] || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on [[Attack Rolls]] and take {{DamageText|2d6|Psychic}} damage each time they miss an [[Attack Roll]]. Ends when they hit with an [[Attack Roll]]. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Bard Tadpole Stage Fright Icon.png|30px}} [[Stage Fright]] || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Cleric Tadpole Survival Instinct.png|30px}} [[Survival Instinct]] || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Cleric Tadpole Survival Instinct.png|30px}} [[Survival Instinct]] || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
Line 419: Line 402:
|}
|}


==Achievements==
== Achievements ==
{{Achievement|Expand Your Mind}}
{{Achievement|Expand Your Mind}}


==Gallery==
== Gallery ==
<gallery heights="250px" mode="packed">
<gallery heights="200px" mode="packed">
tadpole_power_example.png|Example of a character readying an Illithid power
tadpole_power_example.png|Example of a character readying an illithid power.
Illithid Powers Graphic.webp|A handy reference
Illithid Powers Graphic.webp|A handy reference.
</gallery>
</gallery>


{{NavGameplay}}
{{NavGameplay}}
[[Category:Illithid Powers]]
[[Category:Illithid Powers]]

Navigation menu