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{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Emerald Grove Environs {{Coords|246|424}}
{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Emerald Grove Environs {{Coords|246|424}}


When first approaching the ramparts before the [[Emerald Grove]], [[Aradin]] and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of [[Goblin|goblins]]. [[Wyll]] will also make an appearance to help defend the gates. If no allied defenders are killed, the [[Inspiration|Inspirational Event]] '''No One Left Behind''' ([[Soldier]] background) will be awarded. Afterwards, you can enter the grove.
This region in the wilderness
 
When the party first approaches the ramparts before the [[Emerald Grove]], [[Aradin]] and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of [[Goblin|goblins]]. [[Wyll]] will also make an appearance to help defend the gates. If no allied defenders are killed, the [[Inspiration|Inspirational Event]] '''No One Left Behind''' ([[Soldier]] background) will be awarded. Afterwards, you can enter the grove.


===Overgrown Ruins===
===Overgrown Ruins===

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