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D&D 5e feat changes: Difference between revisions

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{{hatnote|For a discussion of all feats, including the benefits they provide, see the [[Feats]] page.}}
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This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3).
This page describes any changes that have been made to the rules of certain [[feats]] in ''Baldur's Gate 3'' (BG3), from their original specifications in ''Dungeons and Dragons 5th Edition'' (D&D 5e). Other rule changes can be found on their [[D&D 5e Rule Changes|related pages]].


The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e.
The rule changes described on this and related pages are written with the assumption the reader understands the relevant D&D 5e rule. As such, these pages will only explain what has changed from the original D&D 5e rules. These pages also include many BG3 features and abilities that are unchanged from D&D 5e, to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e.


There will be rapid changes to these pages at BG3's launch, so leaving relevant comments with any edits are strongly encouraged.
== New feats ==
== New Feats and Feats with Changes ==
* [[Performer]] is a new feat which increases your [[Charisma]] by 1 and grants proficiency with all [[Instrument|Musical Instruments]].


To see a discussion of all feats including the benefits they provide, see the [[Feats]] page.
== Changed feats ==


* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
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* [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby.
* [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby.


* [[Performer]] is a new feat which increases your {{Ability|Charisma}} by 1 and grants proficiency with all [[Instrument|Musical Instruments]].
* [[Ritual Caster]] has several changes:
* [[Ritual Caster]] has several changes:
** It does not require 13 {{Ability|Intelligence}} or {{Ability|Wisdom}}.
** It does not require 13 [[Intelligence]] or [[Wisdom]].
** It does not include the requirement to carry a ritual book.
** It does not include the requirement to carry a ritual book.
** It does not allow you to learn ritual spells from spell scrolls (though Wizards can do this already).
** It does not allow you to learn ritual spells from spell scrolls (though Wizards can do this already).
** While the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spells available in the game, including the third-level {{SmallIcon|Speak_with_Dead_Icon.png|link=Speak_with_Dead}} [[Speak with Dead]] spell.
** While the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spells available in the game, including the third-level [[Speak with Dead]] spell.
* [[Savage Attacker]] is not limited to one roll per turn. It also applies to extra damage dice added by features such as [[Divine Smite]], which was not the intended behavior in 5e, as clarified in the ''Sage Advice Compendium''.
* [[Savage Attacker]] is not limited to one roll per turn. It also applies to extra damage dice added by features such as [[Divine Smite]], which was not the intended behaviour in 5e, as clarified in the ''Sage Advice Compendium''.
* [[Sentinel]] does not allow an {{SAI|Opportunity Attack}} against enemies who use [[Disengage]] before moving out of melee range, as in 5e. Instead, it grants {{Advantage}} on all Attacks of Opportunity.
* [[Sentinel]] does not allow an {{SAI|Opportunity Attack}} against enemies who use [[Disengage]] before moving out of melee range, as in 5e. Instead, it grants {{Advantage}} on all Attacks of Opportunity.
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.
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** While the 5e version of this feat allows you to cast any available single-target spell as an {{SAI|Opportunity Attack}}, the BG3 version of this feat explicitly only allows you to cast {{SAI|Shocking Grasp}}, even if you did not previously know this cantrip or it is not normally available to your class.
** While the 5e version of this feat allows you to cast any available single-target spell as an {{SAI|Opportunity Attack}}, the BG3 version of this feat explicitly only allows you to cast {{SAI|Shocking Grasp}}, even if you did not previously know this cantrip or it is not normally available to your class.


== Feats with No Changes ==
== Unchanged feats ==
 
To see a discussion of all feats including the benefits they provide, see the [[Feats]] page.


* [[Heavily Armoured]]
* [[Heavily Armoured]]
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* [[Moderately Armoured]]
* [[Moderately Armoured]]
* [[Polearm Master]]  
* [[Polearm Master]]  
** Enchantments on the wielded polearm and buff spells affecting the wielder or weapon such as {{SAI|Shillelagh}} or {{SAI|Hunter's Mark}} don't properly apply to the bonus action attack added by the feat. This appears to be a bug rather than an intentional change from 5e rules.
** Enchantments on the wielded polearm and buff spells affecting the wielder or weapon such as [[Shillelagh]] or [[Hunter's Mark]] don't properly apply to the bonus action attack added by the feat. This appears to be a bug rather than an intentional change from 5e rules.
* [[Resilient]]
* [[Resilient]]
* [[Tough]]
* [[Tough]]
* [[Weapon Master]]
* [[Weapon Master]]


== Related D&D 5e Rule Change Pages ==
== See also ==


* [[D&D 5e Rule Changes]]
* [[D&D 5e rule changes]]
* [[D&D 5e Race Changes]]
* [[D&D 5e race changes]]
* [[D&D 5e Class Changes]]
* [[D&D 5e class changes]]
* [[D&D 5e Spell Changes]]
* [[D&D 5e spell changes]]

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