D&D 5e feat changes: Difference between revisions

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* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.


* [[Shield Master]] does not give the option to shove as a bonus action, as all characters already have this option. Additionally, the +2 bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically.
* [[Shield Master]] has a few changes:
** It does not give the option to shove as a bonus action, as all characters already have this option.  
** The bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] is fixed at +2, even if using a magic shield that provides a higher AC bonus.
** The saving throw bonus applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Spell Sniper]] is revamped due to general changes in ranged attack mechanics:
* [[Spell Sniper]] is revamped due to general changes in ranged attack mechanics:
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