User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

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*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
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! scope="row"| {{MdRarityItem|Shield of Shielding}}
! scope="row"| {{MdRarityItem|Shield of Shielding}}
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*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
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! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
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*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
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! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
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*On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
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! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
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! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
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*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
| Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
| Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
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! scope="row"| {{MdRarityItem|Staff of the Ram}}
! scope="row"| {{MdRarityItem|Staff of the Ram}}
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*On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get {{cond|Stunned}} for 1 turn and be knocked back 2 m / 7 ft
| Jaheira's Hideout Basement opulent chest
|rowspan=2| Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|style="text-align: center;"| {{Coords||}}
|rowspan="3" style="text-align: center;"| [[Jaheira's Basement|Elerrathin's Home - Basement]] {{Coords|-1572|976}}
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! scope="row"| {{MdRarityItem|Belm}}
! scope="row"| {{MdRarityItem|Belm}}
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*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
| Jaheira's Hideout Basement secret room
*You can make an additional attack as a {{action|bonus}} with this weapon, once per turn
|style="text-align: center;"| {{Coords||}}
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! scope="row"| {{MdRarityItem|Khalid's Gift}}
! scope="row"| {{MdRarityItem|Khalid's Gift}}
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*[[Jaheira]] cannot be {{Condition Type|Cursed}} while wearing this amulet
| Jaheira's Hideout Basement secret room
*Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet
|style="text-align: center;"| {{Coords||}}
*Cast {{sai|Khalid's Gift: Aid}} ({{recharge|long rest}})
| Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
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! scope="row"| {{MdRarityItem|After Death Do Us Part}}
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
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*When the wearer is {{cond|Downed}}, they immediately recover and regain 50% of their [[hit points]], but are afflicted with {{cond|Shadow Possession}} curse ({{recharge|long rest}})
| Rewarded for Free the Artist if Oskar is killed or if his wife was told truth, at Lady Jannath's Estate
| During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him
|style="text-align: center;"| {{Coords||}}
|rowspan="2" style="text-align: center;"| {{Coords|-250|-44}}
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! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
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*Cast {{sai|Beacon of Hope}} ({{recharge|long rest}})
| Rewarded for Free the Artist if Oskar's wife was told truth, could pickpocket her too, at Lady Jannath's Estate
| During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]]
|style="text-align: center;"| {{Coords||}}
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! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
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*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, dealing {{DamageColor|Force|2d4 Force}} damage and knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=3| [[Viconia DeVir]] at the central hall of the [[Cloister of Sombre Embrace]]
*[[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] against you suffer [[disadvantage]]
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}}
*Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ({{recharge|short rest}})
*Cast {{sai|Warding Bond}} ({{recharge|long rest}})
|rowspan=3| [[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]]
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords|-400|-1651}}
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! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
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*
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*While being protected by {{sai|Shield of Faith}}, gain a +2 bonus to [[saving throws]]
*[[Armour Class]] +2
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! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
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*Deal additional {{DamageColor|Poison|1d6 Posion}} damage with this weapon
*Set your [[Strength]] to 18{{ref|name=note19}} while wielding this mace
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! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}

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