Guide:Gear locator (Act Two): Difference between revisions

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(Created page with "{{Guide|community}} {{PageSeo |title=Gear locator (Act Two) |image=Identify Icon.webp |description=A comprehensive list of unique magical items located in Act Two of Baldur's Gate 3. }} {{SpoilerWarning}} {{Tab |one=Guide:Gear_locator |one-name=Act One |two=Guide:Gear_locator_(Act_Two) |two-name=Act Two |three=Guide:Gear_locator_(Act_Three) |three-name=Act Three }} This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality th...")
 
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== [[Act Two]] ==
== [[Act Two]] ==
{{h3|[[Ruined Battlefield]]}}
=== [[Ruined Battlefield]] ===
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
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*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns
*When you deal {{DamageColor|Fire|Fire}} damage, once per attack, gain {{cond|Heat}} for 2 turns
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush <onlyinclude><abbr title="For him to be an enemy at the ambush, you should progress Follow the Convoy and side with Harpers." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| [[Kansif]] in the [[Seek Protection from the Shadow Curse#The Convoy|cultist camp]] or near the Harper ambush{{ref|name=note1}}
|  
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*{{Coords|98|-57}}
*{{Coords|98|-57}}
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! scope="row"| {{MdRarityItem|Cruel Sting}}
! scope="row"| {{MdRarityItem|Cruel Sting}}
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*If [[drow]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*If [[drow]]{{ref|name=note2}}, deal additional {{DamageColor|Poison|1d4 Poison}} damage with this weapon against {{cond|Restrained}} targets
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
*Gain an action that {{cond|Enwebbed|Enwebbs}} the target for 10 turns if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
|rowspan=2| [[Kar'niss]] at the ruined ambush building <onlyinclude><abbr title="Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, Isobel at the Inn will give it back if you didn't upset Jaheira. If you side with cultists, Z'rell in the Moonrise Towers will give the lantern." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=2| [[Kar'niss]]{{ref|name=note3}} at the ruined ambush building
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
|rowspan="2" style="text-align: center;"| {{Coords|0|-15}}
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*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
*Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery <onlyinclude><abbr title="Nearby torches should be put out for the Mastiff to appear." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| [[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery{{ref|name=note4}}
|style="text-align: center;"| {{Coords|-51|36}}
|style="text-align: center;"| {{Coords|-51|36}}
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*[[Death Saving Throw|Death saving throws]] +2
*[[Death Saving Throw|Death saving throws]] +2
| In a burrow behind and below the camp north-west of the [[He Who Was]] campsite <onlyinclude><abbr title="The burrow needs a successful Perception check to appear." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| In a burrow{{ref|name=note5}} behind and below the camp north-west of the [[He Who Was]] campsite
|style="text-align: center;"| {{Coords|110|130}}
|style="text-align: center;"| {{Coords|110|130}}
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<references>
{{ref|For him to be an enemy at the ambush, you should progress [[Follow the Convoy]] to the abandoned building and side with [[Harpers]] during the encounter.|name=note1}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note2}}
{{ref|Kill him at cultist camp to get the lantern right away. If you side with Harpers during ambush, they will take the lantern, and [[Isobel]] at the [[Last Light Inn]] will give it back if you didn't make [[Jaheira]] hostile beforehand. If you side with cultists during [[Follow the Convoy]], [[Disciple Z'rell]] in the [[Moonrise Towers]] will provide the lantern.|name=note3}}
{{ref|Nearby torches should be put out for the Mastiff to appear.|name=note4}}
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note5}}
</references>


{{h3|[[Last Light Inn]]}}
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable" style="width:100%;text-align: left;"
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*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
*On a [[Dice rolls#Critical hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional {{DamageColor|Necrotic|10 Necrotic}} damage and gain 10 [[Hit points#Temporary hit points|temporary hit points]]
|rowspan=8| Bought or stolen from [[Dammon]] at the Inn blacksmith <onlyinclude><abbr title="He will be absent if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=8| Bought or stolen from [[Dammon]]{{ref|name=note6}} at the Inn blacksmith
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
|rowspan="8" style="text-align: center;"| {{Coords|-33|164}}
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*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*+2 bonus to [[saving throw|saving throws]] against [[spells]]
*[[Constitution]] saving throws +1
*[[Constitution]] saving throws +1
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] <onlyinclude><abbr title="This functions as a dialogue option that unlocks if you have Infernal Iron in party's inventory." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=3| Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}}
|rowspan="3" style="text-align: center;"| {{Coords|-33|164}}
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*[[Acrobatics]] +1
*[[Acrobatics]] +1
*[[Armour Class]] +1
*[[Armour Class]] +1
|rowspan=2| Bought or stolen from [[Mattis]] inside the Inn <onlyinclude><abbr title="He will be absent if you failed the Save the Refugees quest or didn't convince Rolan in the Emerald Grove to stay." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=2| Bought or stolen from [[Mattis]]{{ref|name=note7}} inside the Inn
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}}
|rowspan="2" style="text-align: center;"| {{Coords|-56|141}}
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*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*At the beginning of your turn, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Charisma modifier
*[[Armour Class]] +1
*[[Armour Class]] +1
| Rewarded by [[Alfira]] for [[Rescue the Tieflings]] <onlyinclude><abbr title="She will be absent if killed before or if you failed the Save the Refugees quest." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Rewarded by [[Alfira]]{{ref|name=note8}} for [[Rescue the Tieflings]]
|style="text-align: center;"| {{Coords|-64|141}}
|style="text-align: center;"| {{Coords|-64|141}}
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*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*Gain an action to become a [[Construct]], gaining [[resistance]] to {{DamageColor|Lightning|Lightning}} damage and [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with weapons for 10 turns ({{recharge|short rest}})
*[[Strength]] [[saving throw|saving throws]] +1
*[[Strength]] [[saving throw|saving throws]] +1
|rowspan=3| Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn <onlyinclude><abbr title="He must be saved several times beforehand to be here, see his page for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=3| Bought or stolen from [[Barcus Wroot]]{{ref|name=note9}} at his workshop in the Inn
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}}
|rowspan="3" style="text-align: center;"| {{Coords|-56|133}}
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*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
*When you deal {{DamageColor|Cold|Cold}} damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
| Underneath a loose plank in the bedroom on the ground floor, north of the bar <onlyinclude><abbr title="Requires a successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Underneath a loose plank{{ref|name=note10}} in the bedroom on the ground floor, north of the bar
|style="text-align: center;"| {{Coords|-80|158}}
|style="text-align: center;"| {{Coords|-80|158}}
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*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
*Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive {{DamageColor|Fire|1d6 Fire}} damage ({{recharge|short rest}})
| On a dead body covered by rubble in the cemetery north of the Last Light Inn <onlyinclude><abbr title="Requires a successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| On a dead body covered by rubble{{ref||name=note10}} in the cemetery north of the Last Light Inn
|style="text-align: center;"| {{Coords|-3|217}}
|style="text-align: center;"| {{Coords|-3|217}}
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{{back to top}}
<references>
{{ref|Dammon will be unavailable if you failed the [[Save the Refugees]] quest.|name=note6}}
{{ref|Mattis will be unavailable if you failed the Save the Refugees quest or didn't convince [[Rolan]] in the [[Emerald Grove]] to stay and fight.|name=note7}}
{{ref|Alfira will be unavailable if killed before at camp by [[The Dark Urge (origin)|The Dark Urge]], or if you failed the Save the Refugees quest.|name=note8}}
{{ref|Barcus will be unavailable if not rescued in the [[Blighted Village]] and later in the [[Grymforge]].|name=note9}}
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note10}}
</references>


{{h3|[[Reithwin Town]]}}
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
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*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
| On a Sharran altar in the hidden room at the bottom of the sanctuary <onlyinclude><abbr title="See the zone page for the puzzle. If you take the dagger, the altar will spawn 3 enemies behind you." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| On a Sharran altar in the hidden room at the bottom of the sanctuary
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}}
|style="text-align: center;"| [[Sharran Sanctuary]] {{Coords|250|-847}}
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*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns
*When you deal damage with a weapon attack, gain {{cond|Arcane Acuity}} for 2 turns
*[[Dexterity]] [[saving throw|saving throws]] +1
*[[Dexterity]] [[saving throw|saving throws]] +1
| Locked gilded chest at the south-most part of the basement <onlyinclude><abbr title="See the item page for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Locked gilded chest at the south-most part of the basement
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}}
|style="text-align: center;"| [[Mason's Guild Basement]] {{Coords|107|-758}}
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*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]]
*While wearing this ring, you can receive {{sai|Warding Bond}} from the wearer of [[True Love's Embrace]]
| On a skeleton leaning against a tree near the graveyard gate <onlyinclude><abbr title="Requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| On a skeleton{{ref|name=note11}} leaning against a tree near the graveyard gate
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}}
|style="text-align: center;"| [[Reithwin Graveyard]] {{Coords|-149|43}}
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! scope="row"| {{MdRarityItem|Psionic Ward Armour}}
! scope="row"| {{MdRarityItem|Psionic Ward Armour}}
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*If [[githyanki]] <onlyinclude><abbr title="Disguise before equipping the item also works." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage
*If [[githyanki]]{{ref|name=note12}}, gain [[resistance]] to {{DamageColor|Psychic|Psychic}} damage
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}}
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]]
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*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}})
*Cast {{sai|Evard's Black Tentacles}} ({{recharge|long rest}})
| Wooden chest next to the charred corpse behind the hidden door <onlyinclude><abbr title="The door requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Wooden chest next to the charred corpse behind the hidden door{{ref|name=note11}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
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*[[Deception]] +1
*[[Deception]] +1
| On the charred corpse behind the hidden door <onlyinclude><abbr title="The door requires successful Perception check to be revealed." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| On the charred corpse behind the hidden door{{ref|name=note11}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|85|-1005}}
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*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage
*When you are hit, once per attack, the attacker receives {{DamageColor|Acid|1d4 Acid}} damage
| Gilded chest on the rocky ledge above the pit <onlyinclude><abbr title="Requires long range movement methods like Misty Step to reach." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Gilded chest on the distant rocky ledge above the pit
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|33|-931}}
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*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage
*[[Resistance]] to {{DamageColor|Necrotic|Necrotic}} damage
| [[Hollow Armour]] surrounded by oozes in the pit <onlyinclude><abbr title="If reaching through Morgue, requires Featherfall or similar. Otherwise reachable through the beach north-east of Grand Mausoleum." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| [[Hollow Armour]] surrounded by oozes in the pit
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}}
|style="text-align: center;"| [[House of Healing Morgue]] {{Coords|51|-932}}
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{{back to top}}
<references>
{{ref|Requires a successful [[Perception]] check to be revealed.|name=note11}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note12}}
</references>


{{h3|[[Grand Mausoleum]]}}
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
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{| class="wikitable" style="width:100%;text-align: left;"
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*On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns
*On your hit with this hand crossbow while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[saving throw|save]] or get {{cond|Burning|Burned}} for 2 turns
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}})
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|short rest}})
| [[Yurgir]] at his hunting grounds <onlyinclude><abbr title="He can be defeated through dialogue if approached from the lower floor where the orb is." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| [[Yurgir]]{{ref|name=note13}} at his hunting grounds
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-668|-765}}
|style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-668|-765}}
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! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
! scope="row"| {{MdRarityItem|Justiciar's Scimitar}}
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*When you have [[advantage]] with weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}})
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue <onlyinclude><abbr title="See his and items' pages for details." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
|rowspan="2" style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-713|-731}}
|rowspan="2" style="text-align: center;"| [[Gauntlet of Shar]] {{Coords|-713|-731}}
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*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
*Gain an action to strike the enemy, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against the target. If the target leaves the cloud, they receive {{DamageColor|Psychic|1d6 Psychic}} damage ({{recharge|short rest}})
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] <onlyinclude><abbr title="If Shadowheart was not brought along, she leaves the party permanently." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
| Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}}
|style="text-align: center;"| [[Shadowfell]] {{Coords|-604|-1431}}
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! scope="row"| {{MdRarityItem|Shar's Spear of Evening}}
! scope="row"| {{MdRarityItem|Shar's Spear of Evening}}
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*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with this spear against obscured targets, deal additional 1d6 damage
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage
*Immunity to being {{cond|Blinded}}
*Immunity to being {{cond|Blinded}}
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}})
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}})
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*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonbeam}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
*Cast {{sai|Moonmote}} ({{recharge|long rest}})
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
| Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|style="text-align: center;"| [[Campsite]]
|style="text-align: center;"| [[Campsite]]
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|}
{{back to top}}
<references>
{{ref|Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.|name=note13}}
</references>


{{h3|[[Moonrise Towers]]}}
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Gloves of Crushing}}
! scope="row"| {{MdRarityItem|Gloves of Crushing}}
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*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*Deal additional {{DamageColor|Physical|2 Bludgeoning}} damage with unarmed strikes, and gain a +1 bonus to unarmed and {{sai|Throw}} [[Dice rolls#Attack rolls|attack rolls]]  
|-
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! scope="row"| {{MdRarityItem|Armour of Devotion}}
! scope="row"| {{MdRarityItem|Armour of Devotion}}
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| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
| [[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
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*Outside {{Coords|-152|-123}} <onlyinclude><abbr title="After confronting Ketheric Thorm, if sided with him before." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
*Outside {{Coords|-152|-123}}{{ref|name=note15}}
*Main floor {{Coords|-148|-169}} <onlyinclude><abbr title="After confronting Ketheric Thorm, if not sided with him before." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
*Main floor {{Coords|-148|-169}}{{ref|name=note16}}
*Upper floor {{Coords|-140|-195}} <onlyinclude><abbr title="Before confronting Ketheric Thorm." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly></onlyinclude>
*Upper floor {{Coords|-140|-195}}{{ref|name=note17}}
|-
|-
! scope="row"| {{MdRarityItem|Argument Solver}}
! scope="row"| {{MdRarityItem|Argument Solver}}
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! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
|
|
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn ({{recharge|short rest}})
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}})
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|style="text-align: center;"| {{Coords|-152|-191}}
|style="text-align: center;"| {{Coords|-152|-191}}
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! scope="row"| {{MdRarityItem|Coldbrim Hat}}
! scope="row"| {{MdRarityItem|Coldbrim Hat}}
|
|
*On applying condition to an enemy, once per turn and attack, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|style="text-align: center;"| {{Coords|-155|-173}}
|style="text-align: center;"| {{Coords|-155|-173}}
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|-
|-
|}
|}
<references>
{{ref|Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting Ketheric|confronted]] him afterwards.|name=note15}}
{{ref|Found here if you did not side with Ketheric Thorm and confronted him afterwards.|name=note16}}
{{ref|Found here before confronting Ketheric Thorm.|name=note17}}
</references>


{{h3|Other}}
=== Other ===
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name

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