Critical hit: Difference between revisions

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Added "negating critical hits"
(Removed organ rearranger from "Additional effects on critical hit", as this it activates on any weapon attack and not just critical hits.)
(Added "negating critical hits")
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===Illithid Powers===
===Illithid Powers===
*{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage.
*{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage.
==Maximising critical hit value==
==Maximizing critical hit value==
===Increasing likelihood of critical hits===
===Increasing likelihood of critical hits===
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref>
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref>
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*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range
==Negating critical hits==
Some equipment prevent attackers from landing critical hits on the wearer when worn. When a natural 20 is rolled on an attack roll against the wearer, the roll is simply treated as a 20 while still being affected by the wearer's armour class. With a high enough AC while wearing equipment that prevents critical hits from being landed, it is possible to always be missed by attack rolls, even if a natural 20 is rolled.
===Equipment===
====Armour and headgear====
*{{MdRarityItem|Adamantine Scale Mail}}
*{{MdRarityItem|Adamantine Splint Armour}}
*{{MdRarityItem|Grymskull Helm}}
*{{MdRarityItem|Helldusk Helmet}}
*{{MdRarityItem|Helm of Balduran}}
====Shields====
*{{MdRarityItem|Adamantine Shield}}


==Footnotes==
==Footnotes==
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