Gauntlet of Shar: Difference between revisions

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Changed darkness from touching trap plate to better describe effect. Effect is darkness AND cold damage which is more similar to Hunger of Hadar than just a simple darkness spell. However I did not take any acid damage while in the area at end of turn.
(Added inspirational events.)
(Changed darkness from touching trap plate to better describe effect. Effect is darkness AND cold damage which is more similar to Hunger of Hadar than just a simple darkness spell. However I did not take any acid damage while in the area at end of turn.)
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Just inside the entrance is a statue with an unobtainable Umbral Gem. Shar speaks directly through the statue, inviting the party to take on her trials and prove themselves worthy. However, directly approaching the statue will trigger a hidden forcefield, repelling the player.  
Just inside the entrance is a statue with an unobtainable Umbral Gem. Shar speaks directly through the statue, inviting the party to take on her trials and prove themselves worthy. However, directly approaching the statue will trigger a hidden forcefield, repelling the player.  


In order to continue, the party must extinguish eight Mystic Thuribles around the room. There are two side hallways to the east and west of the room, and levers located in alcoves to the north and south of each hallway.The alcoves are protected by pressure plates, which can be disarmed ({{SkillCheck|Sleight of Hand|10}}) as well as vents that are activated by the pressure plates and produce a cloud similar to [[Darkness]]{{verify}}. Activate the levers to lower the Thuribles, then interact with them to snuff out their lights. Any [[Moonlantern]]s or other sources of light must also be unequipped. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.
In order to continue, the party must extinguish eight Mystic Thuribles around the room. There are two side hallways to the east and west of the room, and levers located in alcoves to the north and south of each hallway.The alcoves are protected by pressure plates, which can be disarmed ({{SkillCheck|Sleight of Hand|10}}) as well as vents that are activated by the pressure plates and produce a cloud similar to [[Hunger of Hadar|Hunger of Hadar,]] without the acid damage however.
 
Activate the levers to lower the Thuribles, then interact with them to snuff out their lights. Any [[Moonlantern]]s or other sources of light must also be unequipped. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.


Alternatively, the player can bypass the puzzle entirely by teleporting to the gem via [[Misty Step]], [[Dimension Door]], or other means. The gaps in the barriers do not change between playthroughs, allowing the puzzle to be skipped on repeat playthroughs via route memorization.
Alternatively, the player can bypass the puzzle entirely by teleporting to the gem via [[Misty Step]], [[Dimension Door]], or other means. The gaps in the barriers do not change between playthroughs, allowing the puzzle to be skipped on repeat playthroughs via route memorization.
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