Ketheric Thorm/Combat: Difference between revisions

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Separated stages from phases.
(→‎Encounters: added preventing healing effects to final phase of fight)
(Separated stages from phases.)
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Ketheric Thorm's actual battle has three individual stages, with some of the choices of the party coming into play in them.
Ketheric Thorm's actual battle has three individual stages, with some of the choices of the party coming into play in them.


===Phase 1===
===Stage 1===
The first part of the encounter with Ketheric is atop the [[Moonrise Towers]]. Ketheric will be joined by [[Susdera]], an acolyte of [[Myrkul]], as well as eight [[Necromite|necromites]]. Susdera will stand immediately before the party, while Ketheric will stand on the small balcony behind her, necromites flanking the stairs to it on both sides.  
The first part of the encounter with Ketheric is atop the [[Moonrise Towers]]. Ketheric will be joined by [[Susdera]], an acolyte of [[Myrkul]], as well as eight [[Necromite|necromites]]. Susdera will stand immediately before the party, while Ketheric will stand on the small balcony behind her, necromites flanking the stairs to it on both sides.  


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Once Ketheric's health drops to around 25%, he will interrupt the fight by summoning a gargantuan tentacle, kidnapping Aylin should she be present, and fleeing down the destroyed tower to the [[Mind Flayer Colony]]. If all of his allies are dead, combat ends immediately, otherwise they must be dispatched first. The party is then free to explore the surroundings and follow Ketheric when ready.
Once Ketheric's health drops to around 25%, he will interrupt the fight by summoning a gargantuan tentacle, kidnapping Aylin should she be present, and fleeing down the destroyed tower to the [[Mind Flayer Colony]]. If all of his allies are dead, combat ends immediately, otherwise they must be dispatched first. The party is then free to explore the surroundings and follow Ketheric when ready.


===Phase 2===
===Stage 2===
The second phase of the fight begins shortly after catching up to Ketheric in the [[Mind Flayer Colony]]. A Restoration Pod that grants the benefits of a [[Long Rest]] can be found to the right of the elevator that brings you to him. After the revelations regarding Ketheric and his allies, players will enter a short conversation with Ketheric. During this dialogue, he can be talked down from fighting with a {{Ability Check|Persuasion|18}}. On a success, Ketheric will kill himself and the battle will skip to [[#Phase 3|phase three]]. Otherwise, a fight will ensue.
====Phase 1====
The second stage of the fight begins shortly after catching up to Ketheric in the [[Mind Flayer Colony]]. A Restoration Pod that grants the benefits of a [[Long Rest]] can be found to the right of the elevator that brings you to him. After the revelations regarding Ketheric and his allies, players will enter a short conversation with Ketheric. During this dialogue, he can be talked down from fighting with a {{Ability Check|Persuasion|18}}. On a success, Ketheric will kill himself and the battle will skip to [[#Phase 2|phase two]]. Otherwise, a fight will ensue.


This time, Ketheric can be found on the raised, round platform before the party. To the far right, a [[Mindflayer]] can be found overlooking the battlefield, further in, four [[Intellect Devourer|Intellect Devourers]] will quickly approach the party. Should she be alive, [[Dame Aylin|Aylin]] will be found trapped by spectral hands, granting Ketheric [[Invulnerable_(Condition)|invulnerability]] once more. To the other side of the room, to the left, four [[Necromite|necromites]] will sling spells down at the party.
This time, Ketheric can be found on the raised, round platform before the party. To the far right, a [[Mindflayer]] can be found overlooking the battlefield, further in, four [[Intellect Devourer|Intellect Devourers]] will quickly approach the party. Should she be alive, [[Dame Aylin|Aylin]] will be found trapped by spectral hands, granting Ketheric [[Invulnerable_(Condition)|invulnerability]] once more. To the other side of the room, to the left, four [[Necromite|necromites]] will sling spells down at the party.
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Finally, dealing with Ketheric himself should be relatively similar to his first encounter. Beware that much like any other NPCs, he will quickly deplete all his spell slots using Smite on each of his attacks, so any form of mitigating this burst damage is good, such as an [[Elixir of Radiant Resistance]]. Like in the previous fight, Ketheric can order his party to focus using [[Deadly Orders]] and raise new necromites using [[Incubate Death]].
Finally, dealing with Ketheric himself should be relatively similar to his first encounter. Beware that much like any other NPCs, he will quickly deplete all his spell slots using Smite on each of his attacks, so any form of mitigating this burst damage is good, such as an [[Elixir of Radiant Resistance]]. Like in the previous fight, Ketheric can order his party to focus using [[Deadly Orders]] and raise new necromites using [[Incubate Death]].


As soon as Ketheric is defeated, the next and final phase of the fight begins. It's recommended to clear all of Ketheric's allies before moving on to the next stage of the fight.
As soon as Ketheric is defeated, the next and final phase of the fight begins. It's recommended to clear all of Ketheric's allies before moving on to the next phase of the fight.


===Phase 3===
====Phase 2====
The last stage of the fight begins as soon as Ketheric is killed, and this time the party faces the [[Apostle of Myrkul]]. Twisted by necrotic magic, the Apostle takes up the entire space in the center of the room, summoning necromites as the fight begins.
The last phase of the fight begins as soon as Ketheric is killed, and this time the party faces the [[Apostle of Myrkul]]. Twisted by necrotic magic, the Apostle takes up the entire space in the center of the room, summoning necromites as the fight begins.


The Apostle hits hard, often and has a large health pool. However, don't be intimidated as the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the [[Finger of Death]] spell. Should the necromites be dealt with, or the Apostle itself prevented from consuming them, the threat of the spell shouldn't be an issue.
The Apostle hits hard, often and has a large health pool. However, don't be intimidated as the battle is manageable provided you take care of the necromites and keep the Apostle occupied. The main gimmick of the fight is that the Apostle will sacrifice a necromite in order to gain the [[Finger of Death]] spell. Should the necromites be dealt with, or the Apostle itself prevented from consuming them, the threat of the spell shouldn't be an issue.


Despite the large size of Apostle, it's still susceptible to most regular conditions, such as weakened or blinded. The effect from Arrows of Ilmater that prevents healing and similar effects that prevent healing are extremely effective. Casting [[Darkness]] on it will help any melee fighters prevent some of the damage and combos particularly well with anyone who can see within darkness. The Apostle's [[Reaper's Scythe]] does respectable damage and also knocks foes back, keep this in mind as it's possible it could knock units out of the platform. To prevent this, position all melee units with the spikes of the stage on their back, this way, if they are pushed, they won't fall off. Alternatively, the Apostle can be disarmed of the scythe, removing the threat entirely.
Despite the large size of Apostle, it's still susceptible to most regular conditions, such as weakened or blinded. The effect from Arrows of Ilmater that prevents healing and similar effects that prevent healing are extremely effective. Casting [[Darkness]] on it will help any melee fighters prevent some of the damage and combos particularly well with anyone who can see within darkness. The Apostle's [[Reaper's Scythe]] does respectable damage and also knocks foes back, keep this in mind as it's possible it could knock units out of the platform. To prevent this, position all melee units with the spikes of the arena on their back, this way, if they are pushed, they won't fall off. Alternatively, the Apostle can be disarmed of the scythe, removing the threat entirely.


Once he is defeated, he will finally die for good, allowing the party to retrieve his Netherstone, and proceed to [[Baldur's Gate]].
Once he is defeated, he will finally die for good, allowing the party to retrieve his Netherstone, and proceed to [[Baldur's Gate]].


If you are an Oathbreaker Paladin above level 11, then it is possible to use Command Undead on the Apostle of Myrkul and have him fight for you against his minions. His movement speed of 0 means he will not follow you anywhere to fight anyone out of his range. You could then attack him again and kill him while he remains friendly and won't fight back. This death however will not trigger the cut scene where he turns back to Kethric or the Dream Visitor returns. Looting the body of the Apostle will give you a supply pack, a letter from Isobel, Kethric's Warhammer, and Kethric's Sheild, but not the Reaper's Scythe, Reaper's Embrace or Kethric's Netherstone. This option thus prevents the game from progressing to Act 3.  
If you are an Oathbreaker Paladin above level 11, then it is possible to use Command Undead on the Apostle of Myrkul and have him fight for you against his minions. His movement speed of 0 means he will not follow you anywhere to fight anyone out of his range. You could then attack him again and kill him while he remains friendly and won't fight back. This death however will not trigger the cut scene where he turns back to Kethric or the Dream Visitor returns. Looting the body of the Apostle will give you a supply pack, a letter from Isobel, Kethric's Warhammer, and Kethric's Sheild, but not the Reaper's Scythe, Reaper's Embrace or Kethric's Netherstone. This option thus prevents the game from progressing to Act 3.  

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