Coated in Malice (Condition): Difference between revisions

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Added properties and empty notes field (using bot)
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(Added properties and empty notes field (using bot))
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* Targets must succeed a {{Saving Throw|Constitution}} or become {{Cond|Blinded}} and {{Cond|Poisoned}}.
* Targets must succeed a {{Saving Throw|Constitution}} or become {{Cond|Blinded}} and {{Cond|Poisoned}}.
* Targets that succeed the saving throw are granted the {{Cond|Inoculated: Malice}} condition for 1 turn.
* Targets that succeed the saving throw are granted the {{Cond|Inoculated: Malice}} condition for 1 turn.
|stack id = DIPPED
|status groups = SG_WeaponCoating
|notes =
}}
}}
{{Inflicts|Blinded|cond}}
{{Inflicts|Blinded|cond}}
{{Inflicts|Poisoned|cond}}
{{Inflicts|Poisoned|cond}}
{{Inflicts|Inoculated: Malice|cond}}
{{Inflicts|Inoculated: Malice|cond}}
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