Alfira: Difference between revisions

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{{SpoilerDurge|nograd=1|If the player is playing as [[The Dark Urge]], Alfira will visit their camp shortly after arriving at the [[Emerald Grove]], whether the player has interacted with her or not. Whether the player allows her to spend the night at camp or not, the player will wake up to find her disemboweled by their own hand. They can decide whether to hide the evidence or not, or whether to embrace their handiwork or be horrified by it.  
{{SpoilerDurge|nograd=1|If the player is playing as [[The Dark Urge]], Alfira will visit their camp shortly after arriving at the [[Emerald Grove]], whether the player has interacted with her or not. Whether the player allows her to spend the night at camp or not, the player will wake up to find her disemboweled by their own hand. They can decide whether to hide the evidence or not, or whether to embrace their handiwork or be horrified by it.  


To keep Alfira you Must knock her out in the Emerald Grove before taking your first long rest after reaching the Emerald Grove.   
To keep Alfira alive, you must [[Toggle Non-Lethal Attacks|knock her out]] in the Emerald Grove before taking your first long rest after reaching the Emerald Grove.   


If Alfira is already dead, knocked out, or otherwise unavailable at this time, she will be replaced by a [[Dragonborn]] [[bard]] named [[Quil]]. It is often highly beneficial for a Dark Urge Origin player to knock her out before taking a long rest in order to prevent her death, as they otherwise cannot acquire the [[Potent Robe]]. When the long rest is completed, Alfira will be awake and continue to live into Act 2 to potentially award the Potent Robe. }}
If Alfira is already dead, knocked out, or otherwise unavailable at this time, she will be replaced by a [[Dragonborn]] [[bard]] named [[Quil]]. It is often highly beneficial for a Dark Urge Origin player to knock her out before taking a long rest in order to prevent her death, as they otherwise cannot acquire the [[Potent Robe]]. When the long rest is completed, Alfira will be awake and continue to live into Act 2 to potentially award the Potent Robe. }}
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=== Act Two ===
=== Act Two ===
In [[Act Two]], Alfira can be found inside the [[Last Light Inn]] sitting by the fire at {{Coords|-66|142}}. Upon speaking to her, the player will learn that some of the tieflings were taken to [[Moonrise Towers]], thus starting the [[Rescue the Tieflings]] quest. If [[Lakrissa]] is successfully saved along with the other tieflings, Alfira will reward you with the [[Potent Robe]] and various other loot.
In [[Act Two]], Alfira can be found inside the [[Last Light Inn]] sitting by the fire at {{Coords|-66|142}}. Upon speaking to her, the player will learn that some of the tieflings were taken to [[Moonrise Towers]], thus starting the [[Rescue the Tieflings]] quest. If [[Lakrissa]] is successfully saved along with the other tieflings, Alfira will reward you with the [[Potent Robe]] and various other loot.


At the end of [[Act Two]], if Alfira is still alive, she can be found at [[Moonrise Towers]]. Talking with her reveals she wants to use music to help calm the tiefling children in the room with her. A Bard who speaks with her and performs the same song will gain the Improved Bardic Inspiration class action.  
At the end of [[Act Two]], if Alfira is still alive, she can be found at [[Moonrise Towers]]. Talking with her reveals she wants to use music to help calm the tiefling children in the room with her. A Bard who speaks with her and performs the same song will gain the Improved Bardic Inspiration class action.  

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