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Alfira: Difference between revisions
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{{SpoilerDurge|nograd=1|If the player is playing as [[The Dark Urge]], Alfira will visit their camp shortly after arriving at the [[Emerald Grove]], whether the player has interacted with her or not. Whether the player allows her to spend the night at camp or not, the player will wake up to find her disemboweled by their own hand. They can decide whether to hide the evidence or not, or whether to embrace their handiwork or be horrified by it. | {{SpoilerDurge|nograd=1|If the player is playing as [[The Dark Urge]], Alfira will visit their camp shortly after arriving at the [[Emerald Grove]], whether the player has interacted with her or not. Whether the player allows her to spend the night at camp or not, the player will wake up to find her disemboweled by their own hand. They can decide whether to hide the evidence or not, or whether to embrace their handiwork or be horrified by it. | ||
To keep Alfira alive, you must [[Toggle Non-Lethal Attacks|knock her out]] in the Emerald Grove before taking | To keep Alfira alive, you must [[Toggle Non-Lethal Attacks|knock her out]] in the Emerald Grove before taking the long rest that triggers her visit. | ||
If Alfira is already dead, knocked out, or otherwise unavailable at this time, she will be replaced by a [[Dragonborn]] [[bard]] named [[Quil]]. It is often highly beneficial for a Dark Urge Origin player to knock her out before taking a long rest in order to prevent her death, as they otherwise cannot acquire the [[Potent Robe]]. When the long rest is completed, Alfira will be awake and continue to live into Act 2 to potentially award the Potent Robe. }} | If Alfira is already dead, knocked out, or otherwise unavailable at this time, she will be replaced by a [[Dragonborn]] [[bard]] named [[Quil]]. It is often highly beneficial for a Dark Urge Origin player to knock her out before taking a long rest in order to prevent her death, as they otherwise cannot acquire the [[Potent Robe]]. When the long rest is completed, Alfira will be awake and continue to live into Act 2 to potentially award the Potent Robe. }} |