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Portent: Difference between revisions
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(Added recharge and range. More notes. Reordered and reworded some notes. Moved notes on how it works to additional/details. Added spacing to notes. Minor wording change in summary) |
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{{ | {{Passive feature page | ||
| image = Portent.webp | | image = Portent.webp | ||
| | | icon = Portent Icon.webp | ||
| summary = '''Portent''' is a {{Class|Divination}} feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into Attack Rolls and Saving Throws rolled in range. | | summary = '''Portent''' is a {{Class|Divination}} passive feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into Attack Rolls and Saving Throws rolled in range. | ||
| description = Your dreams grant you glimpses that let you influence the future. | | description = Your dreams grant you glimpses that let you influence the future. | ||
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Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. | Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. | ||
| additional = | | additional = | ||
* {{prereq|Portent can only change a die in the favour of the caster and their allies.}} | * {{prereq|Portent can only change a die in the favour of the caster and their allies.}} | ||
** Attack rolls can only be changed from a miss to a hit for your allies, and from a | ** Attack rolls can only be changed from a miss to a hit for your allies, and from a hit to a miss for enemies. | ||
** Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies. | ** Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies. | ||
* {{prereq|Portent counts creatures marked {{SmallIcon|Neutral Map Icon.png}}yellow as allies.}} | * {{prereq|Portent counts creatures marked {{SmallIcon|Neutral Map Icon.png}}yellow as allies.}} | ||
** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change their saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt you for this. | ** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change their saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt you for this. | ||
| recharge = Long Rest | |||
| notes = | | notes = | ||
* The available Portent Dice and their values will appear on the reactions tab of your spellbook, and over your hotbar on the right side. | * The available Portent Dice and their values will appear on the reactions tab of your spellbook, and over your hotbar on the right side. | ||
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* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range. | * Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range. | ||
* You can [[long rest]] or [[partial rest]] to | * You can [[long rest]] or [[partial rest]] to replace your portent dice with a new full set. | ||
* {{SAI|Expert Divination}} gives you an extra portent die, and a [[Prophecy]] each | * {{SAI|Expert Divination}} gives you an extra portent die each long rest, and a [[Prophecy]] each short rest to refresh one. | ||
| grants = Portent Die | |||
| class learns at level 2 = Divination | |||
}} | }} | ||
{{WizardNavbox}} | {{WizardNavbox}} |