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== [[Act One]] == | == [[Act One]] == | ||
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One. | '''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One. | ||
=== [[Prologue]] === | |||
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=== [[Overgrown Ruins]] === | |||
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=== [[Emerald Grove]] === | |||
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! scope="row"| {{MdRarityItem|Gloves of Power}} | ! scope="row"| {{MdRarityItem|Gloves of Power}} | ||
| | | | ||
*If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target) | *If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | ||
*[[Sleight of Hand]] +1 | *[[Sleight of Hand]] +1 | ||
| [[Za'Krug]] near the [[Emerald Grove]] gate | | [[Za'Krug]] near the [[Emerald Grove]] gate | ||
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</references> | </references> | ||
=== [[Secluded Cove]] === | |||
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=== [[Roadside Cliffs]] === | |||
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=== [[Forest]] === | |||
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</references> | </references> | ||
=== [[Blighted Village]] === | |||
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! scope="row"| {{MdRarityItem|Very Heavy Greataxe}} | ! scope="row"| {{MdRarityItem|Very Heavy Greataxe}} | ||
| | | | ||
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn ({{recharge|short rest}}) | *Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}}) | ||
| [[Fezzerk]] in front of the windmill | | [[Fezzerk]] in front of the windmill | ||
|style="text-align: center;"| {{Coords|10|420}} | |style="text-align: center;"| {{Coords|10|420}} | ||
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</references> | </references> | ||
=== [[Sunlit Wetlands]] === | |||
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=== [[The Risen Road]] === | |||
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=== [[Waukeen's Rest]] === | |||
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable. | If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable. | ||
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! scope="row"| {{MdRarityItem|Harold}} | ! scope="row"| {{MdRarityItem|Harold}} | ||
| | | | ||
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target) | *On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | ||
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | | Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | ||
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|277|-249}} | |style="text-align: center;"| [[Zhentarim Basement]] {{Coords|277|-249}} | ||
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=== [[Mountain Pass]] === | |||
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</references> | </references> | ||
=== [[Goblin Camp]] === | |||
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=== [[Shattered Sanctum]] === | |||
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! scope="row"| {{MdRarityItem|Linebreaker Boots}} | ! scope="row"| {{MdRarityItem|Linebreaker Boots}} | ||
| | | | ||
*On {{sai|Dash}} or similar action during combat, once per turn, gain {{cond|Wrath}} for | *On {{sai|Dash}} or similar action during combat, once per turn, gain {{cond|Wrath}} for 3 turns | ||
| [[Beastmaster Zurk]] at the table with meat | | [[Beastmaster Zurk]] at the table with meat | ||
|style="text-align: center;"| [[Worg Pens]] {{Coords|379|-43}} | |style="text-align: center;"| [[Worg Pens]] {{Coords|379|-43}} | ||
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</references> | </references> | ||
=== [[Underdark]] === | |||
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression. | There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression. | ||
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*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon | *+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon | ||
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target) | *On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | ||
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | *The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | ||
|- | |- | ||
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! scope="row"| {{MdRarityItem|Winter's Clutches}} | ! scope="row"| {{MdRarityItem|Winter's Clutches}} | ||
| | | | ||
*When you deal {{DamageColor|Cold|Cold}} damage | *When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | ||
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]] | | Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]] | ||
|style="text-align: center;"| {{Coords|77|-102}} | |style="text-align: center;"| {{Coords|77|-102}} | ||
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<references> | <references> | ||
{{ref|The door requires a successful [[Perception]] check to be revealed.|name=note12}} | {{ref|The door requires a successful [[Perception]] check to be revealed. Alternatively, the area can be accessed from the lower waypoint room, by utilising long jump distance, crates, [[Misty Step]], or other tools of long-range movement.|name=note12}} | ||
{{ref|The ground floor can be accessed by jumping down the mushroom ledge starting {{Coords|2|-300}}.|name=note13}} | {{ref|The ground floor can be accessed by jumping down the mushroom ledge starting {{Coords|2|-300}}.|name=note13}} | ||
{{ref|Chest items will transform once taken out of the chest.|name=note14}} | {{ref|Chest items will transform once taken out of the chest.|name=note14}} | ||
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</references> | </references> | ||
=== [[Grymforge]] === | |||
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=== [[Rosymorn Monastery Trail]] === | |||
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]]. | There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]]. | ||
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*When you are {{cond|Downed}}, automatically stabilise at the start of your turn | *When you are {{cond|Downed}}, automatically stabilise at the start of your turn | ||
* | *Whenever you are healed, you restore the maximum number of possible [[hit points]]. | ||
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint | |rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint | ||
|rowspan="8" style="text-align: center;"| {{Coords|-42|-129}} | |rowspan="8" style="text-align: center;"| {{Coords|-42|-129}} | ||
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! scope="row"| {{MdRarityItem|Winter's Clutches}} | ! scope="row"| {{MdRarityItem|Winter's Clutches}} | ||
| | | | ||
*When you deal {{DamageColor|Cold|Cold}} damage | *When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Boots of Elemental Momentum}} | ! scope="row"| {{MdRarityItem|Boots of Elemental Momentum}} | ||
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=== [[Rosymorn Monastery]] === | |||
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]]. | The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]]. | ||
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