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{{ | {{spoiler warning}} | ||
|name = Wise Sentinel | {{Infobox statistics | ||
| | | name = Wise Sentinel | ||
| | | race = [[Dark Justiciar]] | ||
| | | class = [[Cleric]] | ||
| | | size = Medium | ||
| | | type = Undead | ||
| | | armour_class = 16 | ||
| | | hit_points = 117 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 30 | ||
| | | weight_lb = | ||
| | | level = 7 | ||
| | | initiative = 0 | ||
| | | str = 14 | ||
| | | dex = 10 | ||
| | | con = 12 | ||
| | | int = 10 | ||
| | | wis = 20 | ||
| | | cha = 10 | ||
| | | str_save_proficiency = y | ||
| | | resistant1 = Necrotic | ||
| | | vulnerable1 = Radiant | ||
| | |||
| | | feature1_name = Darkvision | ||
| | | feature1_description = Can see in the dark up to 12m. | ||
| | | feature2_name = Living Shadow | ||
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant . | |||
| feature3_name = Opportunity Attack | |||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
| feature4_name = Paragon of Wisdom | |||
| feature4_description = Advantage on all Wisdom saving throws and Spell Attack rolls. | |||
| feature5_name = Shar's Sight | |||
| feature5_description = Cannot be Blinded. | |||
| feature6_name = Sunlight Weakness | |||
| feature6_description = While in sunlight, disadvantage on attack rolls and saving throws. | |||
}} | }} | ||
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. | The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. | ||
== | == Involvement == | ||
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]]. | Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]]. | ||
If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities. | |||
==Attacks and | ==Attacks and abilities== | ||
{{TooltipBox|Main Hand Attack - Mace | {{TooltipBox|Main Hand Attack - Mace | ||
|{{Action}} | |{{Action}} |