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Wise Sentinel

From bg3.wiki

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

Involvement edit

If the party members fail to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, damage the statues, or take the Ritual Dagger of Shar, it summons the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, puts up a difficult fight considering their large amount of Hit Points and special abilities.

Combat edit

Attacks and abilities edit

Main Hand AttackMain Hand Attack (Action)   –   Mace
Damage: 3~8
1d6 + 2BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Inflict WoundsInflict Wounds (Action + Level 1 Spell Slot)
Damage: 3~30
3d10NecroticNecrotic

Putrefy a creature with NecroticNecrotic energy filling your hands.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Sacred FlameSacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Spirit Guardians: NecroticSpirit Guardians: Necrotic (Action + Level 3 Spell Slot)
Damage: 3~24
3d8NecroticNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8NecroticNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS SaveWIS Save
Range: Self Range: Self
Shadow StepShadow Step (Bonus Action)
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
Range: 18 m / 60 ft Range: 18 m / 60 ft

On Tactician difficulty and above, Wise Sentinel receives  2 Channel Divinity Charges allowing it to use:

Cloak of ShadowsCloak of Shadows (Action)
Wrap yourself in shadows to become Invisible Invisible if you are obscured.
Range: Self Range: Self