Fezzerk: Difference between revisions

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{{ up to date | 2023-09-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Fezzerk
| title = Fezzerk
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| image = Fezzerk.png
| image = Fezzerk.png
}}
}}
{{Infobox character
{{Infobox character
| name = Fezzerk
| name = Fezzerk
| titles = Goblin Boss
| titles = Goblin Boss
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| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 3
| level = 3
| modules =
| modules =
{{Infobox statistics
{{Infobox statistics
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| wis = 8
| wis = 8
| cha = 10
| cha = 10
| feature1_name = Darkvision
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).  
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).  
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}}
}}


 
'''Fezzerk''' is a Goblin NPC leading a gang of goblins at [[Blighted Village]] in [[Act One]], tormenting an unfortunate [[Deep Gnome]] as part of the [[Rescue the Gnome]] quest. Depending on if he is spared or not, he can make a minor appearance later on in [[Act Two]].
 
 
 
 
'''Fezzerk''' is a Goblin NPC leading a gang of goblins at [[Blighted Village]] in [[Act One]], tormenting an unfortunate[[Deep Gnome]] as part of the [[Rescue the Gnome]] quest. Depending on if he is spared or not, he can make a minor appearance later on in [[Act Two]].


Can be spoken to through the use of {{SAI|Speak with Dead}}.
Can be spoken to through the use of {{SAI|Speak with Dead}}.
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* ''Pay the goblin.''  
* ''Pay the goblin.''  
* {{Ability check|Persuasion|15}}. I might be willing to part with a more reasonable sum. (100)
* {{Ability check|Persuasion|15}}. I might be willing to part with a more reasonable sum. (100)
* {{Ability check|Persuasion|10}}. Here's my counter-offer: a far more reasonable sum. (500)  
* {{Ability check|Persuasion|10}}. Here's my counter-offer: a far more reasonable sum. (500)  
* {{Ability check|Persuasion|10}}. That's a ridiculous amount. I'll make you a realistic offer. (250)
* {{Ability check|Persuasion|10}}. That's a ridiculous amount. I'll make you a realistic offer. (250)
* {{SmallIcon|Detect Thoughts Icon.png}}[[Detect Thoughts]] {{Ability check|Intelligence|9}}. Your price is absurd and you know it.
* {{SmallIcon|Detect Thoughts Icon.png}} [[Detect Thoughts]] {{Ability check|Intelligence|9}}. Your price is absurd and you know it.
* [[Monk]]. This will lead only to pain, not fulfillment.
* [[Monk]]. This will lead only to pain, not fulfillment.
** No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, you'll be allowed to leave, but if you approach again a fight will break out.
** No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, you'll be allowed to leave, but if you approach again a fight will break out.
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If convinced to walk away, you will be rewarded experience as if you had defeated the whole group.
If convinced to walk away, you will be rewarded experience as if you had defeated the whole group.


If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. You won't be rewarded experience for those who run away however. You can than chose to interrogate him, demand he gives up his belongings and/or kill him. If spared, he will make a minor reappearance in the next act.
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. You won't be rewarded experience for those who run away however. You can then chose to interrogate him, demand he gives up his belongings and/or kill him. If spared, he will make a minor reappearance in the next act.


==Act Two==
==Act Two==

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