Redhammer: Difference between revisions

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550 bytes added ,  14 February
infobox, might need to have his save profs checked
(Undo revision 108612 by PcGameHunter (talk): Spoiler boxes are deprecated and should be avoided if possible)
Tag: Undo
(infobox, might need to have his save profs checked)
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{{CharacterInfo
|title = Redhammer the Deviser
|name = Redhammer
|file2 = Redhammer_Cropped.jpg
|filename2= Face
|file= Redhammer.webp
|filename=Cinematic
|STR = 18
|DEX = 12
|CON = 16
|INT = 10
|WIS = 14
|CHA = 12
|str save = yes
|dex save = yes
|con save = yes
|int save = yes
|wis save = yes
|cha save = yes
|level = 11
|race = Gold Dwarf
|type = Humanoid
|HP = 80
|AC = 15
|speed = 0m
|size = Medium
|weight = 75kg
|proficiency =
|initiative = +1
|passive = {{PAS|Darkvision}}{{PAS|Dwarven Resilience}}{{PAS|Improved Extra Attack}}{{PAS|Opportunity Attack}}
|poison = double
|location = [[Flymm Cargo's Basement]] ([[Submersible Bay]])
|faction =
|family =
|allies =
|enemies =
|exp =
|va =
|alt-file=Redhammer Model.png
}}
{{Stub}}
{{Stub}}
{{Infobox character
| name = Redhammer
| image = Redhammer.webp
| titles = Redhammer the Deviser
| race = [[Gold dwarf]]
| family =
| level = 11


'''Redhammer''' is a submarine driver in [[Flymm Cargo's Basement]]. He is initially a neutral entity but has the potential to become hostile.
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| armour_class = 15
| hit_points = 80
 
| movement_speed_meters =
| movement_speed_feet =
| weight_kg = 75
| weight_lb =
| hiddenlevel = 11
| str = 18
| dex = 12
| con = 16
| int = 10
| wis = 14
| cha = 12
| str_save_proficiency = yes
| dex_save_proficiency = yes
| con_save_proficiency = yes
| int_save_proficiency = yes
| wis_save_proficiency = yes
| cha_save_proficiency = yes
| resistant1 = Poison
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Dwarven Resilience
| feature2_description = Advantage on saving throws against being Poisoned. Resistance against Poison damage.
| feature3_name = Improved Extra Attack
| feature3_description = You can make two additional attacks after attacking with your main-hand weapon.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Redhammer''' is a submarine driver in [[Flymm Cargo#Basement|Flymm Cargo's Basement]]. He is initially a neutral entity but has the potential to become hostile.




==Interactions==
==Involvement==


===Conversation: Flymm Cargo Basement===
===Conversation: Flymm Cargo Basement===
When the player walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The player will be given several options for how to respond, but the exact options available may vary by game state.
When the player walks close enough to Redhammer he will pull them into a conversation and ask what they are doing. The player will be given several options for how to respond, but the exact options available may vary by game state.
* Asking about the submersible will cause Redhammer to ask why the player is there, allowing them to select another response.
* Asking about the submersible will cause Redhammer to ask why the player is there, allowing them to select another response.
* "Leave" has no apparent consequences.<ref>But as always, please {{Verify}} if you have a different story.</ref>
* "Leave" has no apparent consequences.{{note|But as always, please {{Verify}} if you have a different story.}}


=== Avenge The Drowned ===
=== Avenge The Drowned ===
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=== Waterways Inspector ===
=== Waterways Inspector ===
Players can sometimes use [[Deception]] to convince Redhammer that they are the "new waterways inspector," but the exact conditions that allow this are unclear.<ref>There seem to be specific notes talking about the potential arrival of a new inspector, but please reference these items if you know which ones they are specifically.{{Verify}}</ref>
Players can sometimes use [[Deception]] to convince Redhammer that they are the "new waterways inspector," but the exact conditions that allow this are unclear.{{note|There seem to be specific notes talking about the potential arrival of a new inspector, but please reference these items if you know which ones they are specifically.{{Verify}} }}
* If the check is passed,  
* If the check is passed,  
** Redhammer response will always update the status of [[Avenge the Drowned]].
** Redhammer response will always update the status of [[Avenge the Drowned]].
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* Leaving the conversation at this point has no apparent consequences.
* Leaving the conversation at this point has no apparent consequences.


==Notes==
== Gallery ==
<references></references>
<gallery heights="250px" mode="packed">
Redhammer Model.png|Redhammer's model.
Redhammer.webp|Redhammer talking.
</gallery>
 
== Footnotes ==
{{notelist}}
 
{{NavBaldursGate}}
{{NavBaldursGate}}

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