Redcap Blood Sage: Difference between revisions

Jump to navigation Jump to search
infobox
m (I think I like the format that if there's >3 or 4 individual actions then we can do the list over the feature boxes)
(infobox)
Line 4: Line 4:
| image = Redcap.jpg
| image = Redcap.jpg
}}
}}
{{CharacterInfo
{{Infobox statistics
|title =
| name = Redcap Blood Sage
|name = Redcap Blood Sage
| image = Redcap Blood Sage Model.png
|image=[[File:Redcap Blood Sage Model.png|200px]]
| imagesize = 0.5
|STR=16
| race = [[Redcap]]
|DEX=13
| size = Medium
|CON=16
| type = Fey
|INT=10
| armour_class = 12
|WIS=14
| hit_points = 27
|CHA=9
| hit_points_tactician = 35
|level=4
| movement_speed_meters = 9
|race=Redcap
| movement_speed_feet = 30
|type=Fey
| weight_kg = 50
|HP=27; 35{{Tactician}}
| weight_lb = 100
|AC=12
| level = 4
|speed=9m / 30ft
| str = 16
|size=Medium
| dex = 13
|weight=50kg / 100lbs
| con = 16
|proficiency=2
| int = 10
|initiative=+1
| wis = 14
|location = [[Sunlit Wetlands]]
| cha = 9
|allies =Other Redcaps. [[Auntie Ethel]].  
 
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|War Caster: Concentration}}{{Tactician}}
| feature1_name = Darkvision
|exp=40}}'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = War Caster: Concentration
| feature3_description = Advantage on Saving throws to maintain Concentration on a Spell.
| feature3_mode = Tactician
}}
 
'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.


Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.
Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.

Navigation menu