Lora: Difference between revisions

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| feature1_name = Opportunity Attack
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.  
| feature1_description = Automatically attack an enemy moving out of your reach.  
| feature2_name = Warding Flare
| feature2_name = Warding Flare (passive feature)
| feature2_description = Can use a reaction to impose disadvantage on an attacker.
| feature2_description = Can use a reaction to impose disadvantage on an attacker.
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}}
}}
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{{UnderConstruction}} '''Lora''', also known as '''Lora Bergauz''',<ref>Lora's surname is revealed by interacting with the signboard just outside her [[Lora's House|home]] in Heapside Strand. {{Coords|-57|-93}}</ref> is a human NPC in [[Baldur's Gate 3]], initially found during Act Three inside the [[Basilisk Gate Barracks]]. Speaking to her is a possible way to start the quest [[Save Vanra]].
'''Lora''', also known as '''Lora Bergauz''',<ref>Lora's surname is revealed by interacting with the signboard just outside her [[Lora's House|home]] in Heapside Strand. {{Coords|-57|-93}}</ref> is a human NPC in [[Baldur's Gate 3]], initially found during Act Three inside the [[Basilisk Gate Barracks]]. Speaking to her is a possible way to start the quest [[Save Vanra]].


==Gameplay==
==Gameplay==
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'''Conversation 1: Barracks'''<br>
'''Conversation 1: Barracks'''<br>
* Speaking with Lora here will generally start the quest [[Save Vanra]], regardless of dialogue choices.<ref>No combinations have yet been confirmed that ''do not'' result in the quest being added into the journal{{Verify}}.</ref>
* Speaking with Lora here will generally start the quest [[Save Vanra]], regardless of dialogue choices.<ref>No combinations have yet been confirmed that ''do not'' result in the quest being added into the journal.</ref>
* If the player chooses options that assert their wish to help Lora, she will provide them with details that they can use to start their investigation, then departs the barracks afterward.
* If the player chooses options that assert their wish to help Lora, she will provide them with details that they can use to start their investigation, then departs the barracks afterward.
* Dialogue choices will not cause her to become hostile, but she will leave the barracks.
* Dialogue choices will not cause her to become hostile, but she will leave the barracks.
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'''Conversation 2: Lora's Home'''<br>
'''Conversation 2: Lora's Home'''<br>
* If [[Save Vanra]] has been accepted, and players have spoken to [[Captain Grisly]] about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grisly.
* If [[Save Vanra]] has been accepted, and players have spoken to [[Captain Grisly]] about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grisly.
* Dialogue choices will not cause her to become hostile.{{Verify}}<ref>If Grisly is told "I'll think about it" then there are no options to explicitly tell Lora that you are attacking her.</ref>


==Notes==
==Notes==
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Lora Model.png|Lora's ingame model.
Lora Model.png|Lora's ingame model.
</gallery>
</gallery>
{{NavBaldursGate}}
 
 
{{Lower City}}
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Lower City]]
[[Category:Characters in Act Three]]

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