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List of features and items that affect saving throws: Difference between revisions
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List of features and items that affect saving throws (edit)
Revision as of 11:23, 27 March 2024
, 27 March→Items: Updated Magic Amulet to its new name from Patch 6
(Added feats.) |
m (→Items: Updated Magic Amulet to its new name from Patch 6) |
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== Bonus to saving throws == | == Bonus to saving throws == | ||
=== Class features === | |||
*[[Shield Master (Feat)]] - Dexterity saves +2 when wielding a [[Shields|shield]]. If a spell forces you to make a Dexterity saving throw, you can use your {{action|reaction}} to diminish the effect's damage. On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would | *[[Shield Master (Feat)]] - Dexterity saves +2 when wielding a [[Shields|shield]]. If a spell forces you to make a Dexterity saving throw, you can use your {{action|reaction}} to diminish the effect's damage. On a failed save, you only take half damage. On a successful save, you don't take any damage, even if you normally would | ||
*{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save | *{{sai|Bardic Inspiration}} - Target of {{sai|Bardic Defence}} gains a 1d6 bonus to the next save | ||
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*{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]] | *{{sai|Aura of Protection}} - All allies in a 3 m / 10 ft radius around the [[Paladin]] with this aura gain a bonus to saves equal to the paladin's Charisma [[Ability scores|modifier]] | ||
*{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn | *{{sai|Magic Awareness}} - All allies in a 3 m / 10 ft radius around the [[Wild Magic (barbarian subclass)|Wild Magic Barbarian]] gain a bonus equal to their [[proficiency bonus]] to saves against spells, for 1 turn | ||
=== Spells === | |||
*{{sai|Warding Bond}} - Saves +1 | *{{sai|Warding Bond}} - Saves +1 | ||
=== Items === | |||
====All saves==== | ====All saves==== | ||
*{{MdRarityItem|Safeguard Shield}} - Saves +1 | *{{MdRarityItem|Safeguard Shield}} - Saves +1 | ||
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*{{MdRarityItem|Cerebral Citadel Armour}} - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole | *{{MdRarityItem|Cerebral Citadel Armour}} - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole | ||
*{{MdRarityItem|Circlet of Psionic Revenge}} - Intelligence, Wisdom, and Charisma saves +1 if [[githyanki]] (or disguised as one) | *{{MdRarityItem|Circlet of Psionic Revenge}} - Intelligence, Wisdom, and Charisma saves +1 if [[githyanki]] (or disguised as one) | ||
=== Conditions === | |||
*{{cond|Happy}} - Saves +1 | *{{cond|Happy}} - Saves +1 | ||
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]]) | *{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]]) | ||
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== Penalty to saving throws == | == Penalty to saving throws == | ||
=== Class features === | |||
*{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves | *{{sai|Boar Companion}} - All creatures within the {{sai|Kick Up Muck}} area suffer a -2 penalty to Dexterity saves | ||
*{{sai|Wolf Companion}} - Target of {{sai|Infectious Bite (Wolf Companion)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | *{{sai|Wolf Companion}} - Target of {{sai|Infectious Bite (Wolf Companion)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | ||
=== Spells === | |||
*{{sai|Find Familiar: Rat}} - Target of {{sai|Infectious Bite (Rat)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | *{{sai|Find Familiar: Rat}} - Target of {{sai|Infectious Bite (Rat)|Infectious Bite}} suffers a -1 penalty to Constitution saves. Target also suffers disadvantage on Constitution saves | ||
=== Items === | |||
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1 | *{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1 | ||
*{{MdRarityItem|Gloves of Baneful Striking}} - On a weapon hit, the target suffers a 1d4 penalty to saves against wearer's next spell, for 2 turns | *{{MdRarityItem|Gloves of Baneful Striking}} - On a weapon hit, the target suffers a 1d4 penalty to saves against wearer's next spell, for 2 turns | ||
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}}) | *{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}}) | ||
=== Conditions === | |||
*{{cond|Bloodless}} - Saves -1 | *{{cond|Bloodless}} - Saves -1 | ||
*{{cond|Bane}} - Target suffers a 1d4 penalty to saves | *{{cond|Bane}} - Target suffers a 1d4 penalty to saves | ||
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== Proficiency in saving throws == | == Proficiency in saving throws == | ||
{{ | === Class features === | ||
*{{sai|Resilient}} - Increase an [[Abilities|ability]] by 1 (max 20). Gain proficiency in that ability's saves | |||
*{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves | *{{sai|Transmuter's Stone: Constitution}} - Proficiency in Constitution saves | ||
*{{sai| | *{{sai|Iron Mind}} - Proficiency in Wisdom and Intelligence saves | ||
<!--===Spells===--> | <!--===Spells===--> | ||
=== Items === | |||
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves | *{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves | ||
*{{MdRarityItem|Elixir of Dwarven Resilience}} - Proficiency in saves until making three successful saves or until a [[long rest]], upon consumption | *{{MdRarityItem|Elixir of Dwarven Resilience}} - Proficiency in saves until making three successful saves or until a [[long rest]], upon consumption | ||
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== Advantage on saving throws == | == Advantage on saving throws == | ||
=== Races === | |||
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Elf}} - Advantage on saves against being {{cond|Charmed}} | ||
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Drow}} - Advantage on saves against being {{cond|Charmed}} | ||
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**{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | **{{race|Duergar}} - Advantage on saves against illusions and against being {{cond|Charmed}} and {{cond|Paralysed}} | ||
*{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | *{{race|Gnome}} - Advantage on Intelligence, Wisdom, and Charisma saves | ||
=== Class features === | |||
*{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw | *{{sai|Lucky}} - Gain 3 '''Luck Points''' that recharge after a [[long rest]], which you can use to gain advantage on the next saving throw, one point per throw | ||
*{{sai|Frenzy}} - Advantage on Strength saves | *{{sai|Frenzy}} - Advantage on Strength saves | ||
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*{{sai|Patient Defence}} - Advantage on Strength saves | *{{sai|Patient Defence}} - Advantage on Strength saves | ||
*{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns | *{{sai|Countercharm}} - All allies in a 9 m / 30 ft radius around the [[Bard]] gain advantage on saves against being {{cond|Charmed}} or {{cond|Frightened}}, for 3 turns | ||
=== Spells === | |||
*{{sai|Heroes' Feast}} - Advantage on Wisdom saves | *{{sai|Heroes' Feast}} - Advantage on Wisdom saves | ||
*{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}} | *{{sai|Protection from Poison}} - Advantage on saves against being {{cond|Poisoned}} | ||
*[[Mage Slayer|Mage Slayer (Feat)]] - Advantage on any save against a spell that was cast within the melee range at you. Enemies you hit have disadvantage on [[concentration]] saves | *[[Mage Slayer|Mage Slayer (Feat)]] - Advantage on any save against a spell that was cast within the melee range at you. Enemies you hit have disadvantage on [[concentration]] saves | ||
=== Items === | |||
====All saves==== | ====All saves==== | ||
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]] | *{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]] | ||
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]] | *{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]] | ||
*{{MdRarityItem| | *{{MdRarityItem|Chancer's Carcanet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}}) | ||
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells | *{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells | ||
*{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells | *{{MdRarityItem|Viconia's Walking Fortress}} - Advantage on saves against spells | ||
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*{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption | *{{MdRarityItem|Elixir of Peerless Focus}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves and on saves against being {{cond|Charmed}}, upon consumption | ||
*{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}} | *{{MdRarityItem|The Mighty Cloth}} - Advantage on saves against being {{cond|Restrained}} | ||
=== Conditions === | |||
*{{cond|Enlarged}} - Target has advantage on Strength saves | *{{cond|Enlarged}} - Target has advantage on Strength saves | ||
*{{cond|Hastened}} - Target has advantage on Dexterity saves | *{{cond|Hastened}} - Target has advantage on Dexterity saves | ||
*{{cond|Haste Spores}} - Target has advantage on Dexterity saves | *{{cond|Haste Spores}} - Target has advantage on Dexterity saves | ||
*{{cond|Gaseous Form}} - Advantage on Constitution, Dexterity, and Strength saves | *{{cond|Gaseous Form}} - Advantage on Constitution, Dexterity, and Strength saves | ||
*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves ( | *{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves (received in the [[Mind Flayer Colony]]) | ||
== Disadvantage on saving throws == | == Disadvantage on saving throws == | ||
=== Class features === | |||
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell | *{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell | ||
*{{sai|Nature's Wrath}} - Target suffers disadvantage on Dexterity saves | *{{sai|Nature's Wrath}} - Target suffers disadvantage on Dexterity saves | ||
=== Spells === | |||
*{{sai|Contagion: Filth Fever}} - Target suffers disadvantage on Strength saves | *{{sai|Contagion: Filth Fever}} - Target suffers disadvantage on Strength saves | ||
*{{sai|Bestow Curse: Strength Disadvantage}} - Target suffers disadvantage on Strength saves | *{{sai|Bestow Curse: Strength Disadvantage}} - Target suffers disadvantage on Strength saves | ||
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*{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves | *{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves | ||
*{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves | *{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves | ||
=== Weapon actions === | |||
*{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves | *{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves | ||
*{{sai|Heartstopper}} - Target suffers disadvantage on Constitution saves | *{{sai|Heartstopper}} - Target suffers disadvantage on Constitution saves | ||
=== Items === | |||
*{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer | *{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer | ||
*{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save | *{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save | ||
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*{{MdRarityItem|Faltering Will}} - Disadvantage on Wisdom saves until [[long rest]], upon consumption | *{{MdRarityItem|Faltering Will}} - Disadvantage on Wisdom saves until [[long rest]], upon consumption | ||
*{{MdRarityItem|Resonance Stone}} - All creatures in a 9 m / 30 ft radius suffer disadvantage on Wisdom, Intelligence, and Charisma saves | *{{MdRarityItem|Resonance Stone}} - All creatures in a 9 m / 30 ft radius suffer disadvantage on Wisdom, Intelligence, and Charisma saves | ||
=== Conditions === | |||
*{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves | *{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves | ||
*{{cond|Reduced}} - Target suffers disadvantage on Strength saves | *{{cond|Reduced}} - Target suffers disadvantage on Strength saves | ||
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== Automatical failure on saving throws == | == Automatical failure on saving throws == | ||
=== Spells === | |||
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves | *{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves | ||
*{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves | *{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves | ||
=== Items === | |||
* {{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves | * {{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves | ||
* {{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves | * {{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves | ||
=== Conditions === | |||
*{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves | *{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves | ||
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves | *{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves | ||
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== Other == | == Other == | ||
=== Class features === | |||
*{{sai|War Caster: Concentration}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves for spells | *{{sai|War Caster: Concentration}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves for spells | ||
*{{sai|Dungeon Delver: Perception}} - Advantage on [[Perception]] checks made to detect hidden objects and on saves made to avoid or resist traps | *{{sai|Dungeon Delver: Perception}} - Advantage on [[Perception]] checks made to detect hidden objects and on saves made to avoid or resist traps | ||
=== Spells === | |||
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves | *{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves | ||
=== Items === | |||
*{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead | *{{MdRarityItem|Ring of Evasion}} - When the wearer fails a Dexterity save, they can use their {{action|reaction}} to succeed it instead | ||
*{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | *{{MdRarityItem|Gibus of the Worshipful Servant}} - Advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves | ||
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*{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves | *{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves | ||
*{{MdRarityItem|Essence of Ether}} - Suffer the effects of sophorific drug and automatically fail all Strength and Dexterity saves, upon consumption | *{{MdRarityItem|Essence of Ether}} - Suffer the effects of sophorific drug and automatically fail all Strength and Dexterity saves, upon consumption | ||
=== Conditions === | |||
*{{cond|Blood-draw Sickness}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]]) | *{{cond|Blood-draw Sickness}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]]) | ||
*{{cond|Mystra's Benevolence}} - [[Gale]] gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details) | *{{cond|Mystra's Benevolence}} - [[Gale]] gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details) |