Wavemother's Robe: Difference between revisions

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(Patch 6 change, the regeneration passive doesn't trigger outside of combat.)
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| name = Wavemother's Robe
| name = Wavemother's Robe
| image = Wavemother's Robe Icon.png
| image = Wavemother's Robe Icon.png
| controller icon = Wavemother's Robe Unfaded.png
| icon = Wavemother's Robe Unfaded Icon.png
| icon = Wavemother's Robe Unfaded Icon.png
| description = {{very rare|Wavemother's Robe}} is a very rare [[Clothing|Clothing]] obtained by siding with the Temple of Umberlee during [[Chapter Three]].
| description = {{very rare|Wavemother's Robe}} is a very rare [[Clothing|Clothing]] that grants the wearer Resistance to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage. The wearer also heals while standing in water and can cast [[Create or Destroy Water]].
| quote = Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.
| quote = Tales tell of a most wondrous fish, scales resplendent, an intricate jewel that shone beneath the sea. When it died, the Wavemother gifted its hide as a robe to her most devoted follower - and demanded she drown the sailors that killed her gem-bright fish.
| where to find = [[Act Three]]: Complete the quest [[Avenge the Drowned]] given to you by [[Allandra Grey]] in the Water Queen's House.
| where to find = [[Act Three]]: Complete the quest [[Avenge the Drowned]] given to you by [[Allandra Grey]] in the Water Queen's House.
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| uid = MAG_Umberlee_Robe_A
| uid = MAG_Umberlee_Robe_A
| uuid = 56a26829-5103-49e7-8f5a-b88381a86903
| uuid = 56a26829-5103-49e7-8f5a-b88381a86903
| special = * {{Passive|Temperature Adjustment}}
| passives = Temperature Adjustment, Watery Rejuvenation
* {{Passive|Watery Rejuvenation}}
| special = * {{SpellAction|Create or Destroy Water|level=1|recharge=Long Rest}}
* {{SpellAction|Create or Destroy Water|level=1|recharge=Long Rest}}
* {{Armour Class}} +1.
* {{Armour Class}} +1.
| notes = * The Watery Rejuvenation healing effect only triggers during combat and only if the wearer is standing in an area that has been covered with a [[Water Surface]] by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as [[Blood Surface|Blood]] or [[Alcohol Surface|Alcohol]].
| notes = * The Watery Rejuvenation healing effect only triggers if the wearer is standing in an area that has been covered with a {{Area|Water (surface)}} surface by some spell, item, or other effect. It does not trigger when standing in an actual permanent body of water, such as can be found in the [[Lower City Sewers]], nor does it trigger on standing in other types of liquid surfaces such as {{Area|Blood (surface)}} or {{Area|Alcohol (surface)}}.
}}
}}
==Gallery==
==Gallery==

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