Crime: Difference between revisions

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* '''Desecrating:''' Moving, picking up, destroying, or reanimating a corpse.
* '''Desecrating:''' Moving, picking up, destroying, or reanimating a corpse.
* '''Pickpocketing:''' Looting an item from a character's inventory using [[sleight of hand]] while [[hiding]]. Can sometimes, but not always, be rectified by returning the stolen items. Being caught in a failed pickpocket and being caught having pickpocketed an item are considered separate crimes.
* '''Pickpocketing:''' Looting an item from a character's inventory using [[sleight of hand]] while [[hiding]]. Can sometimes, but not always, be rectified by returning the stolen items. Being caught in a failed pickpocket and being caught having pickpocketed an item are considered separate crimes.
* '''Assault:''' Committing a harmful act against another character. These can be attacks or spells, with some negative condition-applying spells such as {{SAI|Hypnotic Pattern}} qualifying. Creating a harmful [[surface]] underneath a character, such as [[Electrified water (area)|electrified water]], counts as assault.{{Ref|https://baldursgate3.game/news/patch-6-now-live_108|name=Patch #6 Notes}}
* '''Assault:''' Committing a harmful act against another character. These can be attacks or spells, with some negative condition-applying spells such as {{SAI|Hypnotic Pattern}} qualifying. Creating a harmful [[surface]] underneath a character, such as [[Electrified water (area)|electrified water]], counts as assault.<ref>As of [https://baldursgate3.game/news/patch-6-now-live_108 Patch #6]</ref>
* '''Murder:''' Inflicting the {{Cond|Dead}} condition on another character. Hostility can determine the difference between murder and justified homicide. If the player kills a monster that is hostile to two onlookers, the onlookers won't care; if it's only hostile to one of the onlookers, the other onlooker will consider it murder. Some scripted encounters are never considered murder.
* '''Murder:''' Inflicting the {{Cond|Dead}} condition on another character. Hostility can determine the difference between murder and justified homicide. If the player kills a monster that is hostile to two onlookers, the onlookers won't care; if it's only hostile to one of the onlookers, the other onlooker will consider it murder. Some scripted encounters are never considered murder.


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