1,932
editsOpen Wound (Condition): Difference between revisions
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Healing does remove Open Wound.
(→Notes: Previously mentioned that any healing cures this condition. This is false.) |
(Healing does remove Open Wound.) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | |effects = | ||
Creature has recently cut itself. | Creature has recently cut itself. | ||
*{{Duration|10}}. | *{{Duration|10}}. | ||
*Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails. | *Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails. | ||
| stack id =HAG_SMALLCUT| properties =IgnoreResting| notes = | * Removed by healing* | ||
| stack id = HAG_SMALLCUT | |||
}} | | properties = IgnoreResting | ||
{{Inflicts|Rotting|cond}} | | suppress sources = yes | ||
| notes = | |||
== Sources == | * The in-game tooltip does not mention it, but this condition is removed by healing. | ||
}}{{Inflicts|Rotting|cond}} | |||
== Sources of Open Wound== | |||
* Barbed Bulrush: interacting with the plant triggers an automatic {{ability check|Sleight of Hand|10}} that gives the character {{Cond|Open Wound}} if failed. Located in the [[Sunlit Wetlands]]. | * Barbed Bulrush: interacting with the plant triggers an automatic {{ability check|Sleight of Hand|10}} that gives the character {{Cond|Open Wound}} if failed. Located in the [[Sunlit Wetlands]]. | ||
* Spike Traps: if triggered the trap inflicts {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. Located throughout the deeper waterways in the [[Sunlit Wetlands]]. | * Spike Traps: if triggered the trap inflicts {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. Located throughout the deeper waterways in the [[Sunlit Wetlands]]. | ||