Ne'er Misser: Difference between revisions

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(Minor tweaks to notes section)
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| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6+1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d6 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage. -->
| versatile damage = <!-- Same format as regular damage. -->
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