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A character's class in [[Baldur's Gate 3]] is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat.
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| description = Each character class in Baldur's Gate 3 represents a different set of unique abilities, powers, and skills that influence how that character is able to interact with the world.
| image = Fighter Class Icon.png
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A character's class in [[Baldur's Gate 3]] is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat. As a character advances in levels in a class they will gain incredible new powers and abilities.


As a character advances in levels in a class, they will be able to select a ''Subclass''. Subclasses allow a character to further specialize their abilities and grants them incredible new powers. Some classes select a subclass immediately at 1st level.
The maximum character level in Baldur's Gate 3 is level 12.
 
Each class grants characters special dialogue choices only available to that class.


''See also: [[Character Creation]]''
''See also: [[Character Creation]]''
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{{IM|Warlock Class Icon.png|Warlock|Warlock|100|100}}
{{IM|Warlock Class Icon.png|Warlock|Warlock|100|100}}
{{IM|Wizard Class Icon.png|Wizard|Wizard|100|100}}{{div col end}}</center>
{{IM|Wizard Class Icon.png|Wizard|Wizard|100|100}}{{div col end}}</center>
== Game Mechanics ==
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==== Subclasses ====
When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class.
Subclasses allow characters to further specialize their character by imparting powerful new abilities focused around enhancing the central theme of the subclass. Choosing a subclass does not cause a character to stop gaining the normal benefits of a class when advancing in level - the benefits of a subclass are on top of the normal class abilities.
See below for a list of classes and their subclasses.
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==== Multiclassing ====
A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations.
A multiclassed character does not receive all of the [[Proficiency|proficiencies]] of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's [[Die_Rolls#Proficiency_Bonus|proficiency bonus]] increases as normal, however.
A multiclassed character adds their total level in all classes together to determine their overall character level.
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==== Multiclass Proficiencies ====
{| class="wikitable" style="margin:auto; font-size:0.85em"
|-
! Class !! Gained Proficiency !! Class !! Gained Proficiency
|-
| Barbarian || Shields, Simple Weapons, Martial Weapons || Bard || Light Armor, One skill, One instrument
|-
| Cleric || Light Armor, Medium Armor, Shields || Druid || Light Armor, Medium Armor, Shields
|-
| Fighter || Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons || Monk || Simple Weapons, Shortswords
|-
| Paladin || Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons || Ranger || Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, One skill
|-
| Rogue || Light Armor, One skill || Sorcerer ||-
|-
| Warlock || Light armor, Simple Weapons || Wizard || -
|}


== Playable Classes ==
== Playable Classes ==
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== Multiclassing ==
Characters may advance in level in a different class when they level up, gaining new powers from that new class instead of their old one.
Multiclassing is not available in Early Access and how it will be implemented is not yet known.
{{Gameplay}}
{{Gameplay}}

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