Modding:Creating Item Icons: Difference between revisions

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(Created page with "== Dimensions == An item Icon has 3 dds parts, all perfect squares. === Tooltip Icon === This is 360x360px icon in the best quality it will be seen, when you hover over the item in the inventory. It has a fade gradient from the bottom. === Controller Icon === This is a 144x144px icon. It will be seen by people who play the game with a game controller. It is the same as the above, but it has no fade gradient. === Icon Atlas === This is a 64x64px square tile that will...")
 
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=== Tooltip Icon ===
=== Tooltip Icon ===
This is 360x360px icon in the best quality it will be seen, when you hover over the item in the inventory.
This is 380x380px icon in the best quality it will be seen, when you hover over the item in the inventory.


It has a fade gradient from the bottom.
It has a fade gradient from the bottom.
Line 18: Line 18:


== Folder Structure of Icons ==
== Folder Structure of Icons ==
MySweetMod>Public>Game>Assets>ControllerUIicons>items_png '''144px icons for your items'''
MySweetMod>Public>Game>Assets>ControllerUIicons>skills_png '''144px icons for your spells and ability icons'''
MySweetMod>Public>Game>Assets>Tooltips>Icons '''380px spell icons'''
MySweetMod>Public>Game>Assets>Tooltips>ItemIcons '''380px item icons'''
MySweetMod\Public\MySweetMod\Assets\Textures\Icons ''''MySweetMod_Icons.dds' Icon atlas dds goes here.'''
MySweetMod\Public\MySweetMod\Content\UI\[PAK]_UI '''Your _merged.lsx goes here. This tells the game where the atlas is. (and has its own UUID)'''
MySweetMod\Public\MySweetMod\GUI '''Icons_Items.lsx goes here. This tells the game what size the atlas is, where the image is on the atlas and what name the icon has to link it all up.'''


== Tools to Create Icons ==
== Tools to Create Icons ==

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