Draconic Resilience: Difference between revisions

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Unifying notes with all sources that change your base AC.
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(Unifying notes with all sources that change your base AC.)
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|class learns at level 1 = Draconic Bloodline
|class learns at level 1 = Draconic Bloodline
|notes =
|notes =
* Equipping a [[Shields|Shield]] does not disrupt this ability's effect.
* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}.
* This has the exact same effect on AC as [[Mage Armour]], though it returns automatically if armor is equipped and then removed, while Mage Armour does not. The two effects don't stack.
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
* Draconic Resilience can work with {{SAI|Wild Shape}}, but the character must have no armour equipped in any item slot prior to transforming. This effect only works on forms with a base AC of less than 13.
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
* Draconic Resilience works while wearing a {{SAI|Shields|Shield}}.
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
* Draconic Resilience can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
** This effect only works on forms with a base {{Armour Class}} of less than 13.
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